View Full Version : Problems
Futurepilot12
10-02-2001, 02:33 PM
Hiya Tom I downloaded Airport 2.60 recently and I must say it's a excellent program however I'm not to good when it comes to scenery and stuff though. My problem is whenever I generate and compile the BGL I always get this error message: "WARNING- Texture File: airport001.oav is not in flightsim directory Scenery will not show correctly. Continue Checking textures? Y/N." Do you know the problem? Am I skiping something? I have just one more question: How do I get docking gates for airliners? and I work for a VA called Appalachian Express Air(AEA)and I would like to design some buildings for them and just buildings. Can I get the exact location of the building and build it will that work? or will it mess up the airport? :-hmmm
:-wave Blake :-wave
Wichita
10-02-2001, 05:32 PM
There's a set of airport.oav textures that haven't been installed the the texture directory. These textures will be for items like trees,buildings etc. Those textures need to be installed in the FS2000 texture directory.
David
Futurepilot12
10-02-2001, 05:39 PM
Hi David, Thanks for letting me know but I have FS98 would it still be the same problem? If so would it be a .dll file? :-roll
Blake :-wave
thiscox
10-03-2001, 07:28 AM
No, same answer for FS98. The texture files need to be in the \Texture subdirectory under the FS directory. Otherwise, FS will not find them and you will have weird things happen when you're flying.
Futurepilot12
10-06-2001, 11:22 PM
Tom I'm sorry but could you be a bit more clear in your answer?
Blake
Wichita
10-08-2001, 08:52 AM
Its simple,look in your Airport directory and you'll see a texture folder. Also open your FS98 or FS2K folder and you'll see the texture directory. Using Ctrl A to highlight all the texture files in the Airport texture directory then drag and drop them into the FS98/texture directory. Your done!
David
http://www.flightsim.com/dcforum/User_files/3bc19871688081b4.jpg
Futurepilot12
10-08-2001, 09:48 AM
Ok thanks for your help. I understand it now. :-)
Blake :-wave
carousel
10-08-2001, 10:52 AM
Do all texures used in layer polygons have to be in the default texture folder? If they are 'home produced' texture files can they not go in the scenery/texture folder?
Regards
thiscox
10-08-2001, 11:11 AM
I believe that FS2000 looks in both the \Texture subdirectory off the main directory and any specific \texture directories next to the \scenery directories under scenedb.
carousel
10-08-2001, 01:46 PM
So why when I add a texture in 'my' scenery\texture airport says texture file not found in FS Folders? as the first poster asks?
Regards
Wichita
10-08-2001, 05:54 PM
I don't have Airport open in front of me but....isn't there a selection box that asks you where and what folder you want Airport to look in for the textures??
You might have the program looking in all the wrong places.
David
http://www.flightsim.com/dcforum/User_files/3bc19871688081b4.jpg
H_PAUL
10-10-2001, 12:43 AM
Hi there,:-jumpy
Designing scenery using Airport 2.10/2.60 req's you to have all the associated textures for objects you use within the Airport program, such as trees, for instance.
Just browse to this link and download the Airportxxx textures ------> http://simviation.com/fsdutilsdesn1.htm
Two things to consider:
After you download these textures, copy them to your flightsim texture directory. That is, if you use FS2K, CFS1, and/or CFS2, then copy and paste to each texture directory.
Secondly, add any associated Airport textures that are needed to your new scenery/texture subdirectory if you are going to upload or send your new scenery to your friends. Saves you any further work down the road.....
Happy designing,
Paul
thiscox
10-10-2001, 04:18 PM
Check the Options/Preferences/Directories for the location of the scenery installation. The Texture routine tries to look for a \texture pair to that location.
Tom
Automaticwings
10-10-2001, 09:14 PM
I have run into this warning many times, What it means is that you have placed an airport object in your scenery that requires the accompanying texture for it. FS2k will not read the texture from Airport 2.10, It must be placed on one of two places 1 the 001 oav texture must be placed either in Fs2k texture folder, or the texture folder of your scenery you are creating. To do this look in Airport 2.10 texture folder, locate the 001 oave texture, and copy and paste into one of the texture folders mentioned above. If you fail to do this when you look at your scenery your object that calls for this texture will appear in white without texture. Remember that when you upload your scenery, that if you don't include all the textures for all the objects you placed, the downloader will experience the missing textures, and you will get all sorts of e.mails with the problem. When you see a missing texture patch in Flightsim.com this was the problem. A scenery designer may instruct in his scenery instructions that all the Airport 2.10 textures are required, this means for the downloader to obtain all the textures furnished by 2.10 and copy them in the Fs2000 texture folder, this way all the 2.10 objects will be covered by their proper texture, and everything will work.
Hint, When you are working in 2.10 with the grid, click on view, in dropdownlist click Scenery distribution files list. You will get a list of all the files and textures you need in the scenery you are working on. This list will not cover your user textures.
So place the texture file called for in the warning in one of the two folders mentioned above, then compile, and the warning sign should be gone, and your object will view perfectly.
Hope this helps.
Robert Palmer
Futurepilot12
10-11-2001, 01:02 PM
Ok Thanks. Just 3 more questions: where can I get aircraft gates and 2 can I make a float aircraft dock? If I can how? Last but not least 3: I would like to design some buildings alone for my VA (www.flightsim.com/aea).If I got the exact coordinates and those coordinates were on a block of concrete, would the building be on that block or would that mess up the scenery? Remember just buildings.
Any Help Is Greatly Appreciated,
Blake :-wave
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