Jonas_B
07-26-2002, 03:11 AM
I've got two questions I hope to get answerd. I posted it in the FS2002 forum yesterday with only little response (Bob Barendregt did - thanks) I hope in this forum there are more simmers being familiar whith my problems.
So here they are:
1. How are the rudder pedals especially in single or twin props build? More like gliders moving to and fro or more like pedals mounted on one end and moving up and down on the other end?
2. I plan to build these pedals plus a console for trim wheel and some switches. Which is the best way to connect it to my comp?
At the moment I have a 4 switch and 4 axis joystick connected to the soundcard's gameport. As I also have a second (non activated) soundchip with gameport on my mobo (Asus A7V133) I suggest the easiest way is to activate it and connect the console with the additional axis switches to this gameport. Or would it better to use the USB port - but as far as I know I need a gameport-to-USB-converter for doing so. From the electric point of view using the gameport seems easier to me as in this case the switches and resistors are directly connected to the specific pins (thanks to Rob Barendregt and Steven Wells for their exellent description of how to do this).
Any answers, tips and comments welcome.
Thanx in advance, Jonas
So here they are:
1. How are the rudder pedals especially in single or twin props build? More like gliders moving to and fro or more like pedals mounted on one end and moving up and down on the other end?
2. I plan to build these pedals plus a console for trim wheel and some switches. Which is the best way to connect it to my comp?
At the moment I have a 4 switch and 4 axis joystick connected to the soundcard's gameport. As I also have a second (non activated) soundchip with gameport on my mobo (Asus A7V133) I suggest the easiest way is to activate it and connect the console with the additional axis switches to this gameport. Or would it better to use the USB port - but as far as I know I need a gameport-to-USB-converter for doing so. From the electric point of view using the gameport seems easier to me as in this case the switches and resistors are directly connected to the specific pins (thanks to Rob Barendregt and Steven Wells for their exellent description of how to do this).
Any answers, tips and comments welcome.
Thanx in advance, Jonas