View Full Version : Where do the views come from?
01-13-2002, 09:28 PM
I,m not talking about the views that are in the panel cfg. I am talking about the left, right, right rear, left rear, that are in some third party planes. You see wings, engines and props, etc. I have down loaded planes and tried to stick other panels on them and these default views somehow interfere with the new panel left, right views. And how the heck do I get rid of them?
01-14-2002, 05:21 AM
If I understand you correctly you are talking about seeing your FS2k(2) aircraft from your cockpit, right?
When so you can not do much about it, for as far as I know. It is a setting which you can set when designing planes in for example FS Design Studio, where you can tick an option that lets you view your aircraft from your viewpoint in FS2k(2). Which means so much as when you look for example left-rear in FS2k(2) you will see your left wing and everything that is on/under it.
Hope you can do something with this info.
01-14-2002, 08:04 AM
Yes, these are set by the designer of the plane and you can't get rid of them unless you ask the designer to recompile the aircraft model file. (Some might).
You can more easily get rid of the panel views that show the bitmaps infront of the plane's parts.
There has been an interesting progression of this issue in MSFS since FS5.1. Seeing the plane's parts from the cockpit was always desireable until FS2000 came out and then MS started using bitmaps to show more photogenic side views. People were prefering them, but these views take some time to load into the sim/RAM especially if one had less RAM on their system or their system was slower than top notch. Since people didn't like the pause while those bitmaps werre loaded into RAM in FS2000, MS has returned to using interior "Virtual cockpit" views AND added moving/working parts to the newer models in FS2002 such as gauges, yokes or levers. It gives the designers fits going back and forth. Your plane is probably basically either an FS98 model file or FS2002-GMAX but probably FS98. The 'art' to designing a plane is to have the least amount of parts/vertices-for frame rates and still get the most detail. MS still does this the best with the default planes as far as I'm concerned. The interior view parts need more detail resolution because of the close up viewing and the older design programs didn't have it.
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