
AJ Fuller - Beta Test Coordinator
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AJ Fuller came onto the project really late when things were getting very critical. They
call him a coordinator but what he really did was step in and take over the beta testing.
AJ got a group together as the in-house beta test team (in the room we call the dungeon).
It was the first time in the history of the company that they had ever brought people in from
the outside to beta test product in-house. AJ was responsible for getting builds from the Fly!
design team and then beat on them with his group till they found problems. These problems
were all organized into detailed reports and fed back to Richard Harvey. Jeff said, "When AJ
came on board all the bugs really started getting fixed because of the detailed testing and reporting
that was done by the team."

David Glasscock - Taxiway/Scenery Design
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David is not part of the Beta Test team but was extremely critical to the Fly! project. Altough
he is an artist by trade, if it wasn't for him you wouldn't have a runway to land on in Fly!
Over 9000 runways and taxiways had to be put into Fly! and it was David's responsiblity. Some called it
the most boring job in the company but it had to be done. So every day David took airport diagrams of
all the airports around the world and plotted each point to form the database that would give the
proper distance between them and the taxiways and lighting systems. Each of the corners had to
rounded, and everything had to be plotted point by point, line by line. David, our hats certainly
go off to you!

Daniel Ellis - Documentation/Beta Testing
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Daniel Ellis never stops smiling. Seems like a wonderful guy to have around, full of energy
and excitment. Just the fact that Daniel was a beta tester and still excited about the
product told me just how impressive it must be. When I was writing down Daniel's name he told
me to spell it just like the Island. That prompted me to ask him if he or his ancesters owned
part of it, but he wasn't sure. Fact is, he is from New Jersery, so there you go. He does own
part of it.
Although Daniel was brought in to do documentation they soon realized how important it was to
take the work outside to a professional writer who had many hours of aircraft experience. Peter
Lert was selected allowing Daniel to move on to helping the beta testers, which turned out to be
a much more technical job. Turns out Peter has 16,000 hours logged air time.