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Nathaniel is the programmer for the A.I. and the weather modeler. There wasn't really much for us to
get into at this stage because Nathaniel had just got back from lunch. We talked more about real
aviation than we did about A.I. alogorithms but learned he had just recently taken his check ride
and received his real pilot certificate. Congratulations Nathaniel.
Kemal is the person you credit for all those great sounds. He is the one that has to crawl into jet
engines on real aircraft while they are running, stick his face in props while they are spinning,
and I didn't dare to ask how he got the crash sounds. They call him the intrepid sound guy. As it
was explained to me he actually does stand near screaming Beechjet engines or below the wing of a
Mooney at full power. Kemal openly admits to risking his life for the good of the project and all
the ethusiastic flightsimmers who are going to enjoy it. He told me for his next venture he wants
to be strapped to the wing of a plane during flight and use the sounds in the next series! But let's
not forget, he also makes the sounds for all the other Looking Glass titles as well.
We found Ben tucked away on some far side of the building. A lone Flight 3 developer amongest people
from other groups I guess. Glad we found him, though, as he is a big part of the project. Ben we found out
is responsible for programming all the menus, doing the user interface, and working on the flight
lessons and option screens. Sounds like he was plenty busy so we moved along.
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Kemal Amarasingham

Ben Gross
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