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"Tuck
it in tight, boys. We're over Indian Country now."
"Left Waist to pilot. We got bogeys coming in fast at 11 o'clock.
Three ME-109s!"
"Tail gunner, here. Little Friends in sight. He got him!
Hooyah! Scratch another one. "
"Takin' hits. Ohmygawd, we're going down."
"Hold formation! It's a long way to Berlin."
"Here comes the
flak. Man, it's so thick you could walk on it!"
"OK, bombardier, you have the airplane."
"Bombs away, Skipper. Let's get the hell outta Dodge."
It’s white-knuckle time in the virtual
skies of Warbirds IIIThat’s just a taste of the action I
experienced when I flew a B-17 mission with the new, and vastly improved,
Warbirds III massively multiplayer online game (MMOG) from iEntertainment
Network. This is the most serious test of intense combat flightsimming I
have ever experienced.
I have to admit, I could
easily get hooked on Warbirds III. While I’m a long-time fan of
Microsoft Combat
Flight Simulator 1, 2 and now 3 -
Warbirds III is an entirely new and distinctly different combat flightsim
experience for me. I still love CFS3 for the quick and simple missions,
both online and offline. Plus, being able to fly co-op missions for the
first time in the CFS series is a welcome touch. But, Warbirds III brings
the experience of cooperative missions to a higher level.
In this massively
multiplayer simulation, you fly with dozens, up to hundreds of other
combat sim pilots. And, this isn’t just some runnin-n-gunnin’ furball.
Warbirds III realistically reproduces the action of historic missions over
There is so much to cover
here that I’ve divided it into a series of articles on MMOG
flightsimming. Future articles will cover various aspects of Warbirds III
plus the new World War I combat sim Dawn of Aces III.
I think the best way to
describe what it’s like to fly this MMOG is to just show you. So, I
brought you a theater full of movies. Click on the marquee below so you can
see and hear for yourself.
Beautiful aircraft with working gauges and bombsights
One thing that is very cool is the famous Norden bombsight. The
bombsight works great on aircraft like the B-17 that were equipped with
the Norden. The bombsights on the other aircraft work as they were
originally designed to do, as well. This lends important realism to the
action of putting ordinance on target. On the other hand, I sure would
have appreciated having full working cockpit instrumentation on those long
bomber flights. On balance, there is a good trade-off between eye-candy,
instrumentation and performance on low-powered PCs and dial-up Internet
connections.
You can choose to fly fighters or bombers from all the countries that
participated in the war including US, German, Japanese, Russian and
Italian aircraft.
You can switch to the
gunnery position at any time and defend your bomber against the attacking
swarms of fighters. There is even a system in place that allows teammates
to be in the same aircraft at once: one flying the plane, the other
controlling the different guns.
Navigation is simplified
with an interactive pop-up flight chart that tracks your position and
shows complete ground locations.
Unlike CFS3 with its vast array of flight and ordinance controls,
Warbirds III relies on simple controls. This detracts a bit from the
realism of flying the aircraft but enables you to more easily concentrate
on your flying and focus on the mission. I found it an acceptable
trade-off since I was more intrigued by the historically accurate mission
experience than fiddling with my fuel mixture or cowl flaps.
Platoons
of armor on the ground In addition to its numerous flyable aircraft,
you can also crawl into a variety of
tanks and other ground vehicles to assault bases and conquer territory on
the ground.
Accurate
flight modelsThe planes in Warbirds
III don't just look different, they each have unique characteristics
that can make them easy or extremely challenging to fly. A thorough
physics and flight model accompanies the game engine, taking numerous
control surfaces and outside factors into account. Planes tend to roll
left due to gyroscopic torque effects, and under the full-realism setting,
are quite apt to stall during tight turns, leading to nasty spins.

For me, all the planes were relatively easy to fly in full realism
mode once I got qualified on them. My favorites were the F4U-4 Corsair,
P-51D Mustang, P-38J Lightning and B-17 Flying Fortress. Some realistic
features took time to get accustomed to. Just as in the real world, the
tail-draggers were tricky to taxi and take off while the tricycle gear
aircraft were easier to handle on the ground. I thought the tail-draggers
were a little too quick to tip over while taxiing at what appeared to me to
be a fast walk speed. It was also very easy to have the tail-draggers nose over
and crash on take-off when the tail lifted off.
The Warbirds team takes realism very seriously. iEntertainment
Networks CEO, “Wild” Bill Stealey is a former United States Air Force
flight instructor and aeronautical engineer who graduated from the Air
Force Academy. Wild Bill stays current in his T-28B, Miss Magic. During
our interview he said, “I am a warbird pilot in the real world and I can
tell you that no simulator is like the real airplanes. While we strive to
come as close as possible by matching the airspeeds, cornering, turn rates
etc.
Warbirds developers have spent many hours in the cockpits of the
actual aircraft they model. They are constantly testing and improving the
flight models. The software has a handy auto-update feature that makes it
simple to always have the most current flight models. An example of the
detailed flight characteristics can be seen in this flight model update.
The developers included a
defense company that worked on the basic modeling plus some very good
programmers, PhD physicists, mathematicians and a very active Warbirds
community. The Warbirds flight models, from the game's first iterations
through the current Warbirds III are generally recognized as the industry
standard for realism. It's been Warbird's calling card and "claim to
fame" during it's long standing tenure.
Kick the tires and light the firesWhat sets Warbirds III
apart is the emphasis on team-based tactical warfare. In this mode,
squadron mates work together to deploy paratroopers in order to capture
towns and airbases with the ultimate goal of conquering parts of
There are even weekly
scenarios and events meticulously coordinated by combat simmers that
recreate famous air, sea, and land battles. Warbirds III has
extensive support for online squadrons and a public ranking system that
shows individual player and squadron results on iEntertainment's website.
Currently there are more than 400 Warbirds squadrons.
Full control of all flight and mission parametersThere are two major modes
of game play in Warbirds III: offline practice and online play. The
offline mode is essential to newer pilots. I strongly advise that you
practice flying offline, or work with the online flight instructors,
before trying your hand on the online arenas. There is a steep learning
curve here and you actually need some decent flying and navigation skills.
The more you fly Warbirds, the
better you get. Just like in the real world.
World War II arena
Historical arena
Access to weekly
special events (including Target for Tonight and the Squad
Select Series)
Scenario Lites
Warbirds III:
Warbirds III Fighter
Ops Air Combat
Dawn of Ace III arenas
All Armored Assault
arenas
Warbirds III training
arenas
Compared
to today’s Pentium 4 systems, this trusty old reliable Dell is a virtual
dinosaur.
Dell
Dimension XPS-700r, Pentium 3, 700 MHz
19”
Viewsonic analog CRT monitor set to 1024x768 resolution
and 32-bit color depth
eVGA, GeForce4 Ti4600
128MB AGP 8X video card used in a 2X AGP socket
Sound Blaster Live!
Value sound card
768MB
SDRAM
30GB
Quantum hard drive
Windows
98SE

Extreme
performance using an ultra-fast 3GHz Intel Pentium 4 processor with
Hyper-Threading Technology, 800MHz front side bus and the Intel® 875P
chipset.
Blazing fast 8X AGP
port (with full 8X bandwidth) and DirectX 9 graphics support.
1024MB of dual channel
DDR 400MHz SDRAM memory for extreme performance with memory-intensive
applications such as Microsoft Flight Simulator 2002, 2004: A Century
of Flight and Combat Flight Simulator 3.
The awesome 128MB ATI
Radeon 9800 Pro video card.
The Sound Blaster
Audigy 2 card for premium sound and extreme high-definition audio
performance that rivals high-end home stereo and home theater systems.
Built-in 10/100
Ethernet port for instant network connections and broadband
peripherals.
Massive cooling system
to keep this powerful beast running whisper quiet at peak speeds
without overheating.
18” Dell UltraSharp
Flat Panel Display set to 1280x1024 resolution and 32-bit color depth
with all the graphics and effects sliders in FS2002 and FS2004: A
Century of Flight set to their maximum positions.
In
both cases, I was connected to the Internet through our 100 mbps Ethernet
local area network and our high speed DSL broadband Internet connection
rated at 1500 kbps download and 378 kbps upload speed. Having a broadband
connection is important for online flight simulation regardless of whether
you’re flying Warbirds III, CFS2, CFS3 or FS2002 and FS2004. While you
can fly any of these combat flight sims using a 56K dial-up modem, your
online experience will be tremendously enhanced using broadband DSL or
cable modem connections to the Internet. Either one works fine. The grim
reality today is that online simulation and gaming applications have
voracious performance demands that exceed the capabilities of 56K dial-up
bandwidth.
Download Warbirds III for
free. Fly the offline missions at absolutely no cost or obligation. Then
try your hand in online missions absolutely free for two weeks. Just
click on one of these banners:
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Warbirds Movie Now available is an exciting new movie showing incredible Warbirds III action with a cool original soundtrack: |