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This Voice Buddy 2 Edition
Command Voice Buddy to, "Teach me about Lily." You'll hear one of combat aviations most dramatic legacies. It's the seldom-told story of Russia's top female fighter ace with 12 kills as Voice Buddy says: "Lily Litvak is the most famous female fighter pilot of all time. Stunningly beautiful with blonde hair and gorgeous grey eyes, Lily was known as the White Rose of Stalingrad. With twelve Luftwaffe kills to her credit, she was the Soviet Union's top female ace fighter pilot during World War Two. This Voice Buddy Edition is dedicated to her extreme heroism, skill as a fighter pilot and courage under fire. " Lily learned to fly as a teenager and made her first solo flight at age fifteen. Lily's first two kills were made on the same day while flying sorties along the Volga near Stalingrad. " In September, 1942 flying a Yak-1, Lily shot down a Junkers JU-88 and a Messerschmitt Bf-109 during her second combat mission while flying with the 296th IAP. She made her ace-qualifying kill and won promotion to lieutenant shortly afterwards. "Seriously wounded in March, 1943 during a dogfight when she downed a pair of German fighters, Lily was back in action just two months later. While increasing her victories to ten kills, Lily was shot down twice behind enemy lines and managed to evade capture. She was only twenty one years old. "The day of her final mission, Lily had already flown four previous sorties. She was escorting a flight of Soviet bombers when her Yak was jumped by a flight of eight Bf-109s. The Luftwaffe attackers had singled her out from the Soviet formation. Lily had white roses painted on both sides of her cockpit. The Nazis were determined to have their vengeance on this Jewish Russian woman who had defeated and humiliated their comrades so many times before. "Separated and alone, Lily was not going down without a fight. She fought tenaciously and shot down two Nazis before the rest of the Shwarm finally managed to flame her Yak. "Soviet forces searched in vain to find the wreckage of their fallen heroine. Finally in nineteen seventy nine, the wreckage was discovered and Lily's grave was found under one of the wings. "She was given an official state funeral in 1990 and awarded the Hero of the Soviet Union and a Gold Star by President Mikhail Gorbachev. President Boris Yeltsin subsequently named Lilya Litvak a Hero of Russia. "Although Lilya fought in obscurity and died alone, she helped save the Motherland from the Nazi invaders and wrote an important chapter in airmanship, courage, tenacity, and daring as a legacy for all combat aviators, male and female alike."
Lilya was joined by many other female Russian fighter and bomber pilots who served with distinction alongside their male comrades.
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My esteemed colleague, Cap Mason, got first dibs on Voice Buddy
when he reviewed the Voice Buddy 2 Microsoft Flight Simulator 2004/2002 Edition
is his article entitled:
The State-Of-The-Art In Voice Control For Flightsimming Takes Another Giant Leap
Forward: Voice Buddy 2 Upgrade From eDimensional. I have been
panting over Voice Buddy ever since. Cap covered the basics of Voice Buddy in
exquisite detail in his review, so I'm not going to duplicate that effort here.
If this is your first encounter with Voice Buddy and you want to know the
whole story about Voice Buddy 2 and the new Audio FX force feedback headset, I invite you to read Cap's article.
As you all know by now, while I love flying FS2004, my real passion is the challenge and excitement of combat flight simulation. There is something about flying those old warbirds and modern jets, navigating to target, dodging triple-A and fighter interceptors, managing the weapons systems and bomb payloads, lining up on the target and blowing it to smithereens that I find both thrilling and a real challenge to flightsim airmanship. So, when eDimensional announced they were creating Voice Buddy 2 (VB2) Editions for all the combat flightsims, I was on it like white on rice.
While Cap dug deep into the guts of Voice Buddy 2, I'm a simple guy and like my add-ons that way. Kick the tires, light the fires and go. If I wanted to work hard, I'd fly as a bomber pilot, not a fighter ace. KIS works for me every time. VB2 for IL-2 (hey, that rhymes!) did not disappoint me. I already had the VB2 FS2004/FS2002 editions installed. Adding the IL-2 Edition took just a couple of mouse-clicks. Click, bang. Done! No hiccups. No reconfiguring. Nothing to tweak or noodle with. Just the way I like it. You need to also know that VB2 is only compatible with Windows XP and Windows 2000.
After the installation was complete, I had the IL-2 Edition added to the VB2 pulldown menu of titles, ready-to-fly. I didn't have to run the microphone set-up or do any training. But the easy installation is only the beginning of the true power and cool sophistication of this very special VB2 Edition as you'll see deeper in this review.

I loveVB2 for FS2004 and just counted down the minutes until there was a combat flightsim edition. Patience has its rewards, combat flightsimmers. Now there are five, count 'em -- FIVE -- Voice Buddy combat flightsim editions. They complete the Voice Buddy 2 Flightsim 7 Collection. In addition to previously released editions for Microsoft Flight Simulator 2004 and 2002, the combat editions bring us:
IL-2 Sturmovik
IL-2 Forgotten Battles and the Ace Expansion Pack
Lock-on Modern Air Combat (LOMAC)
Microsoft Combat Flight Simulator 3
Microsoft Combat Flight Simulator 2
I'm going to review them all individually starting with IL-2 which is one of my all-time favorite combat flightsims. eDimensional has started releasing VB2 Editions for other games as well. According to eDimensional executive Michael Epstein, "Fact is, you'll soon see a VB2 Edition for every hot game on the market. eDimensional is dedicated to bringing gamers in all genres the very best add-ons to enhance their PC gaming thrills. That's why we are creating Voice Buddy 2 Editions for all the hot games. There will be scores of game editions in every genre including simulation, first-person shooters, role playing, strategy, sports, massive multiplayer online games and even puzzle games. Gamers have told us that once they play with voice control, they never want to go back to the old way."
You get all IL-2 versions in a single Voice Buddy EditionOne of the reasons I like eDimensional as a flightsim vendor company is that they are very generous. For example, when I read in Cap's review that they were providing the VB2 upgrade for free to existing VB users, I thought that was extremely generous. My faith was rewarded with this IL-2 Edition. eDimensional included all the IL-2 versions in a single edition at one low price. I even have it on good authority that they will offer the Pacific Fighters upgrade to any IL-2 users who get the current Edition.
Voice Buddy 2 comes in two parts: core edition and game edition. You need the core edition to run the game edition add-ons for each game where you want voice control. Once again, in this reviewer's opinion, eDimensional has gone one step beyond and provided very affordable pricing. The core edition includes one game edition at USD $49.95 for the software only and USD $79.95 for software and the Audio FX headset. See Cap's review for the skinny on Audio FX. I thought that headset alone was worth the price of admission. The audio force feedback effects are incredible in combat flightsimming. Explosions and cannon fire never felt so good!
Aerial
combat never felt betterOnce you have the core edition installed, you can add game editions for just $9.95 each. If all you play is IL-2, and you don't already have Voice Buddy 2, then grab the core edition for IL-2 Sturmovik and you're good-to-go. You'll need a good headset and one that is not a USB headset. If you already have the hardware, just get the software. If you don't have a decent headset, or yours is USB, then grab the combo version with the Audio FX. Since top quality headsets can go for USD$50-80 alone, I think the combo package is a pretty good deal.
If you already have the core edition of Voice Buddy 2 for FS2004, CFS2, LOMAC or any other game; all you need is the add-on edition. At less than ten bucks, the add-ons are so low-cost that I'm adding them to all the other games I play such as Unreal Tournament 2004, Far Cry, Doom 3, Delta Force Black Hawk Down, Ghost Recon, Medal of Honor, and more. OK, I'll admit it, I play lots of different game genres.
Sturmoviks, Lavochkins and Zevnos,I switch off to IL-2 combat flightsimming from time-to-time when I need to save the eastern half of Europe. Even with all of CFS3's cool aircraft and missions (especially with the incredible Firepower add-on) I do get my fill of CFS3 missions over western Europe.
The IL-2 family of combat flightsims let me fly all sorts of relatively exotic Russian and Axis warbirds over new terrain in the east. The IL-2 Sturmovik is a handful to fly on realistic settings. So are the Lavochkins. And that huge, lumbering, open-cockpit Zevno heavy bomber is like something from the Age of Dinosaurs.
Frankly, until Voice Buddy came along, IL-2 was not my favorite combat flightsim. I love the airplanes, the graphics are stunning, the missions challenging , the mission builder is fast and easy plus the IL-2 online community is top notch for multiplayer action. But, the IL-2 keyboard controls were a pain in the six for me. Even after assigning commands to my CH Products Fighterstick, Pro Throttle and Pro Pedals, I still spend most of the flight typing like a maniac instead of flying the airplanes!
The reason is simply that IL-2's developer, Oleg Maddox, in his infinite wisdom -- left more than half of IL-2's controls for the user to assign to keys. There are over 280 commands in IL-2. 51% of them are "User Defined." That's a lot of tedious, unentertaining work for IL-2 users to go through. It's a chore that was never high on my Must-do List. If you are an IL-2 flightsimmer, you know what I'm talking about here. Indulge me a moment to complain about how truly shortsighted that move was. Oleg, tovarich, we want to fly and blow stuff up, not program your commands into user defined keys for a couple of hours just to get the full effect of your wonderful combat flightsim. What were you thinking? OK, rant over.
On the other hand, Oleg's omission made me appreciate even more the fact that Voice Buddy for IL-2 instantly assigns all the IL-2 commands to both voice and key board assignments. So, tovarich Oleg, all is forgiven because Voice Buddy 2 has made the whole issue simply disappear. The minute I installed it, I had every single IL-2 control at my voice command. What's more, Voice Buddy 2 installed a new pilot with a customized profile (Lily "Voice Buddy" Litvak) who had all commands assigned to keys (yes, every single unassigned command, too). The new pilot profile even set up my CH Products flight gear with default settings and clean button assignments. Who needs buttons when I have voice control? Voice control made IL-2 a real blast (pun intended) to fly for the very first time.
New
advanced VBSK technology automatically recognizes all your pilot profilesThe IL-2 Edition is special. I took one look at the voice command code using the built-in Command Manager in Voice Buddy 2 and saw a completely different code syntax from all other Editions. When I asked about it, Michael Epstein told me, "We've introduced a new and highly sophisticated technology in the IL-2 Edition that we call Voice Buddy SmartKeys (VBSK). VBSK instantly learns all your customized pilot profiles. No matter how you have custom configured your key assignments, the IL-2 edition learns them all the second you select any pilot profile. If the command key assignment worked in your profile, it will work the same way under voice control. What's unique about VBSK is that you only need to learn one voice command for each function, regardless of what key you assign that function to."
I was glad to hear that because I certainly did not want to do any work reconfiguring my existing pilot profiles to voice commands. When I tested VBSK, I discovered that Michael was not kidding. No matter what key I assigned the flaps down function to for example, when I said, "Flaps down." The flaps extended. This is a huge timesaver. Since I now only need to get used to issuing voice commands and can forget about all those arcane keyboard combos.
I also noticed that eDimensional has maintained similar syntax across different sims which makes learning the lingo of voice commands a lot faster and easier. When I want to turn on the autopilot in all the Flightsim 7 VB2 Editions, I simply say, "Autopilot masterswitch on." This works in all seven sims despite the fact that each sim has a different keyboard assignment to turn the autopilot on and off. If you fly different sims or play lots of different game types, this common language for voice control is a real benefit. Now, I can switch from sim-to-sim, game-to-game, and take control of the action very quickly, without having to learn a new command set or reprogram hundreds of key combos. Hey, with VBSK, PC gaming could actually become fun again.
I discovered that VBSK is contingent upon what the individual sim or game does to handle key assignments. For example, in IL-2, the transition is seamless. That's why the IL-2 code syntax is different. In CFS3, the VB2 Edition uses standard Voice Buddy code syntax and CFS3's customized profiles also are instantly learned by Voice Buddy. "Kudos to the developers at Ubisoft and Microsoft for creating very smart technology for handling keyboard assignment," Michael said. "Those titles work very well with VBSK. I only wish all sims were as well designed.," he elaborated.
Other sims such as LOMAC and FS2004, use a more pedestrian technology for handling key assignments. If you customized your profiles in those flightsims, you have two choices:
1. Set up a new profile and restore all the default controls. Voice Buddy is based on default controls and will work perfectly.
2. Customize Voice Buddy to match your custom key configurations. This is fast and easy with the built-in Command Manager.
Flying IL-2 under voice controlI like flying combat missions as realistically as possible. No arcade game follies for ol' Mad Max. Although I do fly without the panel when dogfighting in multiplayer missions, for bombing runs and close air support missions I will stay in the cockpit. One of the things that always bugged me is using the point-of-view hat in IL-2 to look around. Snap mode never quite worked as well as it does in CFS2 and panning with the POV hat was never my favorite thing to do. I often got flamed just looking around because I was fumbling with the POV.
I solved most of that dilemma by adding the TrackIR3 POV controller. I put the tracking dot on the Voice Buddy Audio FX microphone boom and it works great. But, for those of you who want a $10 POV solution instead of a $100 solution, get the VB2 IL-2 edition. One of the first things I noticed is how easy it is to pan around the cockpit just by saying the words: "Pan left, right, up, down, ahead" an so forth. You can also set the field of view instantly with voice commands.
Looking around is only a small part of the challenge to fly Sturmoviks, Lavochkins, Yaks, Zevnos and the Axis armada. To really feel what it was like flying and fighting in the warbirds, you need to go for realistic settings and use actual flight and engine controls. I never bothered doing that before in IL-2 because it was such a chore to set up all those user defined commands. When I wanted to fly for real, I climbed back into a CFS2 or FS2004 cockpit. Voice control gave me a whole new perspective on IL-2 flying since I could finally control fuel mixture, prop pitch, control surfaces, trim, radios and more -- all with voice commands. In fact, I could better trim the aircraft by voice than I could by hand using the thumbwheels on my CH Products Fighterstick.
I like to begin with a cold start, fire up the engines manually rather than using auto-start, taxi to the runway, set flaps and trim and then takeoff. OK, sometimes I'm in a rush, I'll cut corners on all that. But, I think I'm like most flightsimmers and enjoy actually flying the airplane. Otherwise, I'd be runnin-n-gunnin on XBox! All those procedures were not much fun using the keyboard. Now that I have voice control, firing up the Sturmovik fighter-bomber and flying that beast off the ground without crashing on take-off was much easier and a lot more fun. The voice sequence goes something like this:
"Switch to external." For my pre-flight walk-around.
"Flaps down." I'll repeat this, if required, to set flaps to take-off position. I know this should be done after engine start but I just like to watch the flaps come down under voice control. Call me quirky that way.
"Switch to cockpit."
"Cockpit lights on." Depending on lighting conditions and time of day.
"Pan down left." So I could see the throttle and mixture controls.
"Throttle idle." I use the voice command or alternately move the Pro Throttle to crack the throttle. Frankly, I just think it's cool to say the command and watch the hardware move on its own. If I'm flying a multi engine aircraft I can select individual engines by voice even though my Pro Throttle does not have separate engine control levers.
"Mixture zero." To set the mixture to idle cutoff
"Mixture auto rich." To enrich the mixture for engine start.
"Prop pitch ten." To set full prop pitch. And so on. as I go though an IL-2 modified start-up.
Then it's, "Landing lights on. Nav Lights on," and I'm ready to taxi to the active and start my take-off roll.
Once airborne, I can switch views, manage the aircraft systems, communicate and do all the rest of my flight routine with voice commands while I keep my hands on the stick and throttle with my feet on the rudder pedals. Switching from autopilot to manual flying was a simple matter of, "Autopilot on," or "off." Flying the airplane stopped being a chore and became the relaxing entertainment it was meant to be.
Gives you
individual control over multi-engine aircraft One cool bonus feature I discovered is that Voice Buddy extended my throttle control for twin-engine aircraft. As you can see from the screen shot on the left, engine Number One is throttled back to 50% while the red throttle lever on Number Two is at full throttle (lower left corner of the image).
If you have the new CH Products USB Throttle Quadrant or the GoFlight USB Throttle Quadrant, you have individual engine control by hand manipulating your throttles. I don't have either one of those beauties. I use the Ch Product Pro Throttle which is a single engine control designed like the throttle on a F-16 Fighting Falcon. Most other flightsticks, throttles and HOTAS systems do not have individual throttle levers to enable you to control the left and right engines separately on multi-engine aircraft. Voice Buddy extends individual throttle control even if your flight controllers do not support it. In IL-2, I discovered that I can select engine one through number eight by voice and then start it individually. Voice Buddy also works with the multi-engine throttle quadrants but I think 10 bucks is a very affordable way to provide individual control of multiple engines for those of us who don't have the money or the room for a quadrant. Using voice commands, you will now be able to control left and right engine throttles, prop pitch and mixtures individually.
In the heat of battle, I never want to flub my weapons arming, much less deployment. OK, I'll admit to being a fumble fingers with the keyboard and blowing attacks due to typos. That all disappeared with voice control. Selecting and arming ordinance and weapons systems was both easy and instantaneous. I just said, "Arm weapon one," through four and fired away.
HOTAS means Hands On Throttle and Stick. It does not mean, "typing furiously on the keyboard, moving the mouse and wishing you had an extra pair of hands so you could keep Hands On Throttle and Stick."
One of the better features of voice control is to simplify taking screen shots. I can fly the mission profile exactly as I want and then instantly "Switch to external." Then use voice commands to "Look left right, up, down" get the right angle on the image and finally grab the screenie in the blink of an eye by just saying, "Screenshot." Done. No POV fumbling required. The creative possibilities are endless. The commands to create the P-38 panel shot above were: "Panning on. Pan down left. FOV 60 (to get in tighter from my usual FOV of 90). Screenshot."
VBIT is like always flying with a Topgun instructor in the
right-hand seat.VBIT is the Voice Buddy Interactive Trainer. It's a series of dialogs that you have with the computer. These training sessions walk you through challenging maneuvers and even, "Teach me about Lily."
I think of VBIT as having an angel on my shoulder and a virtual Topgun instructor always flying the right-hand seat. OK, I know that there is no "right-hand" seat in a single seat fighter. That's why I called him "virtual."
As much as I fly combat flightsims, there are still lots of ACM tactics that I'm a little rusty on, or completely ignorant of. I didn't know this until I flew with VBIT and said, "Teach me a Lumcevak." Now I can fly "the ultimate hotdog maneuver..." with the best of them.
The VBIT for IL-2 and CFS3/2 are relevant to the capabilities of World War Two era warbirds. You won't find heat-seeking missile or smart bomb training VBIT in these Editions since warbirds didn't have missiles and only use unguided rockets and dumb bombs. The advanced weaponry VBIT is in LOMAC's VB2 Edition and I'll cover all that in a future review.
I flew all of the VBIT dialogs interactively. It was very cool to have Voice Buddy walk me through the finer points of Circle Fighting, Rolling Scissors, Going Vertical, how to Rope-a-Dope and convert from being defensive to offensive. There are scores more dialogs that cover everything from the basics of loops and breaks to the truly advanced stuff of Yo-Yos, carrier operations, close range gunnery, when to use the three types of pursuit and much more. It's like having a built-in, interactive Topgun school anytime you want it. I discovered what was wrong with how I was setting up my guns solutions. I got much better at dive bombing and strafing. I learned how to convert a circle fight to my advantage and when to bug out to live and fight another day. All I can say is you guys in multiplayer better watch out for "Mad Max" Merlin because "King Kong ain't got nuthin' on me." I've become the "terror of the skies." Seriously now, I was just a so-so combat pilot. I owe all the improvements to a little practice with my VBIT training sessions. This is something that you simply have to experience for yourself. It's quite amazing.
Voice Buddy can multitask. It listens, acts and responds, all at the same time. This is called Asynchronous Command Control Response (ACCR). ACCR is a real thrill to use. I quickly discovered that it gave me an edge in combat. When the action got intense, I could quickly issue a string of voice commands and have them all executed consecutively in the blink of an eye. It was much faster than pushing buttons on the Fighterstick or typing on the keyboard. I kept hands on the flight controls while I flamed a couple of bandits by issuing voice commands at lighting speed . The best part is that I lived to fight another day. Another thing that is very handy is the fact that VB2 listens even if you speak rapidly and softly. No need to shout or change your normal rate of speech.
Cap covered this unique feature in his review in full detail. But, it's worth mentioning again here. Most of the thrill of combat flightsimming is flying missions on the Internet. Voice Over Internet Protocol (VOIP), clients such as Ventrilo, Roger Wilco, Team Speak, Game Voice and Advanced Voice Client enable you to talk to other people while flying multiplayer combat missions. If you or your combat squadron uses one of the VOIP applications to talk to other pilots, you can use Voice Buddy and the VOIP client either simultaneously -- with both applications running under voice control -- or by controlling either one, or both, using Push-To-Talk (PTT) and Push-To-Mute (PTM) buttons. You can also control Voice Buddy with just voice commands while the VOIP client is in voice activated mode.
Customizing itAs with all Voice Buddy Editions, you get a complete built-in software developer's kit and easy access to customizing all the voice commands, keyboard commands and voice responses.
The eDimensional team has done an exceptional job with the built-in help system. Printing the voice command reference chart was a snap. I also used the print feature in the Command Manger to sort and print the chart a variety of ways to make everything a lot easier to learn and use.
The only way to get Voice Buddy is to buy it directly from
eDimensional. It's available in three different configurations:
Voice Buddy 2 IL-2 Sturmovik Core edition, Software only: USD $49.95. You can download small 65 MB file or get it sent to you on CD.
Voice Buddy 2 IL-2 Sturmovik Core edition, Software and Audio FX headset: USD $79.95
Voice Buddy 2 IL-2 Sturmovik Add-on Edition (requires Voice Buddy 2 Core Engine): USD $9.95. This, too, is available as either a download or on CD.
For those of you in the Great Britain, eDimensional has a distribution center in the United Kingdom and ships directly from there.
Voice Buddy makes combat flightsimming fun again! I love the fact that it automatically assigns every single IL-2 function to keys and then gives me voice control over them all. No more keyboard confusion for me. No more wasting time assigning keys to User Defined slots. I love it when Voice Buddy does all the work while I fly the airplane. Plus, with the new VBIT system, my ACM has never been better. And, my kill count is rising to prove it.
"Mad Max" Merlin
Buy Voice Buddy Here
Combat Flight Simulation Editor
maxmerlin@flightsim.com