Review: REX2
By Kevin Glover
20 April 2010
Preface
REX, or Real Environment Xtreme is the most complex product I have
ever reviewed. Leading up to its release in December of last
year, the product's site was frequently crashing due to the large
amount of simmers who were refreshing their browsers every few seconds
waiting for the release. REX generated more enthusiasm than any
product I have ever seen, and in some places it generated a lot of
enmity, too. I'm happy to be writing this review nearly a year
after the release of the product (although REX 2.0 was only released a
few months ago) because there are many resources to draw from; besides,
the passion which this product evoked in some people has dimmed a bit
with time, which is good. Candidness is difficult to achieve when
fanatics are opposed to it.
Usually, it's only books that have a preface or a foreword or
anything like that. However, this review is going to be long, and
perhaps a little tedious (though I hope not). For most people
there is no use in reading the entire thing, so I'd like to explain how
this review is organized.
The first half serves as a guide to the product; all of the
information here can be found in the user manual, but in the interest
of a complete review, I have summarized most of it, which I hope will
help those who want a quicker guide to getting started. The
second half is more of a review. A look at the interface,
textures, and what-have-you with the critical edge the first half
lacked, as I wanted to keep it as short as possible. So, if
you're considering the product, read the second half. If you've
recently purchased the product, read the first half. If you've
already had it for awhile, then chances are you're wasting your time
reading this, but I'm flattered all the same.
First Impressions
Upon purchasing this product
you will receive three emails, usually on the same
day. These emails provide your basic receipts, notice of charges,
and finally your registration information. Keep this email
handy, then head on over to your store account. Once
logged in, find your purchase of REX from the list at the top and click
on it. On this webpage, three links should appear: the first is a
link to the actual downloads of REX. REX is in four parts, each
about 600MB. The update to 2.0 should be included if you have
purchased this product prior to the release of REX 2.0, but if not,
then go ahead and download the update as well. There is also a
download tool for those who have slow connections or experience
difficulty downloading.
Once everything is on your computer, the installation process
begins. It's been ages since I installed REX, but as I recall the
installer is all quite self-explanatory, if a bit slow. When it
prompts you, copy and paste the installation information which you
received via email, and the installer should go without fuss. If
any issues are experienced, feel free to inquire at the REX forum.
Once installed, double-click the desktop icon to bring up the
product. It will immediately direct you to the Configuration
Manager tab of REX 2.0. There are several things you need to do
before getting to use the product; first, it is necessary to find your
FSX.CFG. The locations of this file are given directly on the
Configuration Manager page, but if you have trouble finding them, here
are the exact default installation locations:
Windows XP - C:\Documents and Settings\username\Application
Data\Microsoft\FSX
Windows Vista and Windows 7 -
C:\Users\username\AppData\Roaming\Microsoft\FSX
Next you need to find where the actual FSX folder is. By
default, the installation path is -
Windows 32 Bit - C:\Program Files\Microsoft Games\Microsoft Flight
Simulator X
Windows 64 Bit - C:\Program Files (x86)\Microsoft Games\Microsoft
Flight Simulator X
Lastly, you need to create a backup of your original FSX textures,
just in case. To do this, simply click 'Create' under 'Step 3 -
Backup file'. You can restore default textures at any time with
this.
The rest of the options on this page are purely for your own
preference. I fly with all of them checked, even though I don't
have access to internet on my machine, but nonetheless, it does no harm
to have Vatsim weather enabled. The sliders on the far right of
the window control the Low Level Visibility and Wx Engine update
range. These control exactly what they say, and I recommend
leaving the sliders as they are until you're familiar with the product
and know what you want. When finished with all of these steps,
click 'Save'.
The program now directs you to the 'Options' page. Here you
find everything you'd ever want to do with REX 2.0, and it's also time
to make some more choices. If you're like me, you might just
leave everything checked at first and go for a flight to see what's
what. However, if you'd like to play with these settings from the
start, here's what to keep in mind:
If you have any decent computer at all, you might as well leave the
boxes all checked. My computer was good about a year ago and is
decent now, and I fly with the best REX textures available. For
me, I did not experience a significant performance decrease when I went
from stock textures to the REX HD textures, but your computer may not
be like this. One thing to have checked, if nothing else, is
'DXT5 Optimized Clouds' under the 'Cloud Themes' heading. This is
the best texture format for REX, so I recommend you use it.
Main Menu
After all that setup, we're not finally getting into the meat of
the product. The Main Menu is displayed every time REX 2.0 is
loaded and features the following: nine tabs along the top and three
main buttons across the center. From here you can access nearly
all of REX 2.0's features. Let's look at the three large buttons
first. They are all clearly labeled and give a good impression of
what they do.
'I just want to fly' - Just as it says, this button will cause REX
to load a flight plan and weather. REX can also install textures
to suit the flight if you'd like. You have no idea what you'll be doing
in your flight, but you can change anything you'd like in the FSX menu
before actually starting your flight. Usually you'll have to
change the aircraft to suit the flight plan as well, since REX cannot
change the aircraft from what's in your default flight. I just
clicked the 'I just want to fly' button on my own computer, selected
'Cancel' when asked to install new textures, and it brought me up in a
Piper Cub at Seattle with moderate clouds and a stiff wind. This
can be a bit fickle, though; if you have a flight plan loaded as your
default flight, FSX will default to your saved location in the flight
plan despite having REX load a new location into the menu. Also,
I've found that after a flight loaded in this manner, REX 2.0 will not
load a new flight or weather when this button is pushed. Also,
it's not completely automated; if you select 'OK' when it asks you if
you want to install textures, then you'll have to pick your own
airports.
'I like to create' - From here you can access all of what makes REX
great - the textures. I won't detail every window and how to
select the textures. It's all very intuitive, and besides, the
REX manual does that for me already. The textures available
cover: Sky and Cloud theme, Inland, Ocean, and Tropical water textures,
Wave Animations, Runways/Taxiways, Airport Environment, Sun/lighting
textures, and finally Effects/Sounds. This last one is not
functional at the moment. I assume the REX team will enable this
in a later update.
When selecting Sky themes, you will find that there are a wide
variety of choices for dawn, day, and dusk skies. These vary from
subtle to extreme, but are all realistic to some geographic
region. Cloud themes are comprised of 3D clouds and Cirrus
Clouds. You can select any combination of the extensive array of
seventy-nine cloud themes with a total of 1,232 cloud types.
The Tropical Water textures available from REX 2.0 are varied and
beautiful. There are fifteen different reef textures ranging from
fantastic coral formations in shallow water to intricate near-surface
rocky areas. You can also change the hue of the textures via the
sliders, as in the regular water textures.
Wave Animations are rather interesting simply because they are all
so different. The best is widely acknowledged to be the
'Sparkling' theme, and I fly with this quite a bit. However, there
are more tame animations such as 'Number 1' or 'Frosted'. Have
fun playing around with these for various weather situations. In
most cases, you can't go wrong.
REX also features a number of Runway and Taxiway textures.
These come in varied states of use and wear, and there are different
variations for concrete and asphalt textures. In total, there are
seventy-eight different airport environment textures.
Lastly, there are a number of sun and lighting effects. From
here you can select which sun textures, flare, Lightning, Landing
Lights, Aircraft Strobes, and Runway Lights you'd like to appear in the
simulator. As always, these vary widely, and require some
experimentation before you find one that really suits you.
'I want to follow a flight plan' - This option is a combination of
all of the sections below. You can load your own weather or have
REX do it for you, but you will also have to plan your flight.
REX will then load weather along your flight plan.
Flight Planner
Although it seems to me that REX is, at its heart, rooted in
textures, it also includes a flight planner to complement its suite of
'other-than-texture' features (the developers are probably cringing at
me calling them that).
Now, the flight planner isn't terribly involved to set up. As
it says on the program window, you will need to select an aircraft,
departure, arrival, and alternate airports, cruising altitude and
speed, and what flight type (VFR, IFR, etc). Once you submit your
flight plan, a dialog box will come up with three selections of
weather: Real-Time, REX Random Theme, and Archived weather.
Unfortunately, I cannot pass any judgement on the first option because I
don't have internet on my FS rig. However, this functions much
like FSX's real-world weather, but with the enhancements of REX and its
weather engine.
The second option is what I use the most. Selecting this
option will take you to a screen which will ask what season and
severity of weather you'd like and which airport you'll be flying
at. This will then generate weather along your planned
route. It will also allow you to have REX load textures which it
deems appropriate to the theme by clicking the 'WX Textures'
button. REX 2.0 will also bring up a map of your flight plan with
the weather fronts displayed upon the terrain. From here,
selecting the 'Flight Plan' button will allow you to create the actual
flight plan.
Since I can't say much about this subject, I apologize immensely
for not being able to review this section due to the lack of an
internet connection on my FS rig. Believe me, I've tried to get
one, but the computer absolutely refuses to recognize the
connection. Anyway, if you would like more information on this
subject, I recommend you download the REX manual from their forums and
reference pages 40 through 54.
WASys
Again, I cannot use this feature because of the internet
connection. Please reference pages 62-64 for more information.
Once you've picked your weather and flight plan, you can select the
'Fly Now' tab. This will minimize REX and start the WASys and
FSX. Once in FSX you will still need to select your aircraft,
location of flight and/or flight plan.
I highly recommend a visit to the REX forums. There, you can
find unbiased information from regular REX users about these few things
which I can't comment on. It's really worth a stop.
Introduction
As I stated above, the intent of this section is to inform about
the quality of the content within REX. Naturally, I will be as
unbiased and candid as possible, but do not expect profiles of every
theme and thoughts about which specific cloud themes go well with which
sky. I have flown with this product just short of a year and I
still do not feel that my brain is sufficiently wrapped around
it. Even now I get surprises, especially with random
weather. Additionally, we must accept that each theme in this
product is not equal. Some are quite stunning, and some are quite
drab, just as clouds are in real life. In some ways, this is the
ideal product to make, because clouds really do have such variety that
you can hardly go wrong with them. Enjoy.
Cloud Themes
When I purchased REX, it was primarily for the clouds. To me,
it had been marketed primarily as a cloud program, but now I accept
that there is much more to it than that. However, because of my
initial impressions, I was most interested in the clouds and therefore
most critical of them. Take this with a grain of salt, as
opinions will vary.
Below I discuss the quality of the clouds, but here are a few facts
to keep in mind first. For one thing, there are a total of
fifty-seven 3D clouds and twenty-two Cirrus clouds. This allows
for many thousands of combinations, but certain themes work better with
others. It is wise to select themes which both correspond to the
sort of weather you're expecting, otherwise some very unusual
combinations occur. However, nature herself gives us some of
these days just for kicks anyway, so I very much doubt that it's
possible to go really wrong.
I did note that some of the more spectacular cloud themes can have
certain disadvantages. When flying with stormy weather in some of
the more dramatic themes intended for such weather, certain clouds can
stand out very much. This is fine, of course, but when you fly
past a striking thunderhead and then pass the exact same thing a moment
later, you realize that all is not well. Most themes have enough
fairly low-key clouds as to not merit 'repeats', though, and I have
only experienced really obvious repeated clouds about twice. The
worst it got was about four of the same huge cloud in the same
screen shot.
On the whole, REX's clouds are quite good. I say this in a
relative sense; compared to FSX, they are utterly superb. This
review focuses on how REX matches up to the simulated world, so bare
that in mind; however, I hope you will allow me a few thoughts before
we get back to a more grounded discussion of the clouds. In
relation to real clouds, the included themes are somewhat
lackluster. This is, perhaps, not an unfair comparison; I've seen
aircraft that, in screen shots, can hardly be differentiated from the
real thing. Some sceneries are getting there too. However,
clouds have not, for whatever reason, been a focus of flight simulator
development, and therefore they are not really up to the level of
innovation we're seeing in aircraft and scenery design today.
Some people will be upset with this comparison, but please; have some
more salt.
Part of this is because FSX's handling of clouds is, at its most
basic levels, utterly nonsensical. The only way to do them that
we have seen is to put a 2D image of a cloud into a simulator and have
it constantly rotate to face your aircraft. Want an
example? Load up with a lot of clouds and slew through them;
you'll see what I'm talking about.
Now, because this product has very little to be compared to as far
as cloud textures go, I'm quite happy with it. However, I want to
make it clear that if you expect something as good as real life,
prepare yourself for severe disappointment. The very nature of
how FSX handles clouds is quite ridiculous, so I give the REX team
kudos for doing the best they can with such a system.
Anyway, back to discussion of the actual product; yes, the clouds
are very good indeed. I reviewed this product with all of the
cloud textures enabled in the Options tab. However, the highest
resolution I selected (4096) is not to be seen in every theme.
For one thing, only those themes which say 'HD Enabled' after them have
high definition textures. High definition isn't even necessarily
4096; technically, anything above 1024 is high definition, so there
are also HD textures at a resolution of 2048. So, by the numbers
alone, we can safely say that REX's textures are a massive improvement
on default, and the 4098 textures outclass most other payware add-ons
alone.
It needs to be noted, though, that Cirrus clouds only have
resolutions of 512 and 1024. This is primarily because you are,
for the most part, very far away from these clouds. On the whole
they look very good, but sometimes it's possible to discern the
repeating pattern when the amount of high-altitude clouds is
particularly dense.
However, simply because the resolution of the textures is high says
nothing about how 'good' the clouds are. I'm worried this is
going to become a terribly abstract review; what is good? Some
people are easily impressed by the towering pillars of storm clouds,
but others will simply appreciate the immaculately sharp edges and
wisps on a cumulus in high wind. Nonetheless, it's important to
note how essential to REX's success is the fact that each theme
includes textures for various weather. If you select a theme
intended for thunderstorms, then what will clouds look like when you
select foggy weather? Actually, pretty good. Although each
set has what one might call a 'comfort zone', they are flexible enough
to accommodate drastic changes of weather outside of their intended
application.
Interestingly enough, even though these images are mostly taken
from real photographs of clouds, the REX team seemed keen to enhance
some of the textures; set twenty-nine's preview image shows a basic
cloud, and then set thirty shows the same cloud with another layer over
it. Quite interesting. Still, when actually flying with
the two sets I noticed nothing extraordinary. I just hope they
didn't fiddle with too many of the other sets that I'm not aware of.
Although some sets look better in certain weather than others,
there is still no reason to call these textures bad. I spent some
time in New England awhile ago and got quite depressed by the layers
of bland rain clouds. Doubtlessly it's not like that all the
time, but nonetheless I was quite happy to return to my wide Nevada
skies and puffy white monoliths. This experience led me to think
about the themes in REX; although I don't like the bland ones included
with the product, they certainly are realistic to areas that get lots
of rain.
So, after all of that uncertainty and waffle, what is my overall
opinion of the cloud textures? On the whole, you get a lot of
quality textures. I will let you go from there on whether or not
you like them, because they are pictures of real clouds and therefore
one can hardly complain about them; to do so would be to say that
nature created an imperfect cloud, and all things in nature are, in
their own way, more or less perfect.
Sky Themes
One thing that REX really does well is provide variety. The
developers included nearly eighty textures which span dawn, daylight,
and dusk. These textures seem to be intended to cover a wide span
of the globe. This is especially evident in the descriptions of
the dawn and dusk themes. For instance, you will find themes
replicating the 'painted desert' of Arizona, or the vibrant hues of a
Newfoundland sunset, or even the dust of the Australian desert.
I, personally, found some which very closely match the skies seen in my
own geographical region, and this bodes well for the general user to
be able to find something which suits his or her area, too.
Daytime themes are certainly the most profuse, and there is a
creative and descriptive name for every set. They range from the
very dramatic to the very realistic, but all have their own individual
merits and drawbacks. I spent a terrible few hours flying around
Wagga Wagga, Australia with some horrible bland theme which REX had
randomly loaded for me; I suppose there has been a sky seen like this,
but I certainly didn't like it.
For the most part, though, they are more thoughtful than
that. There are several schemes intended for clear tropical
skies, as well as multiple gray ones for city flyers. One
of my favourite screen shot themes is intended for high flyers and
features a deep blue palette. The one which best matched my area
was quite light, fading to a deep blue near the top, and very bright,
almost washed-out colour near the horizon.
One the whole, the sky textures are many and varied and definitely
are integral to this product. Sometimes they sky itself is
magnificent enough to drown out the clouds, and occasions like these
always leave me with a smile.
Water Textures
REX features the ability to create completely unique textures for
inland, inland brown, ocean, and tropical water. Each are worked
in much the same way; the window will have two panes showing an image
of the water texture and four sliders to the right. These sliders
are Plankton, Brightness, Contrast, and Saturation. These work
much as described, but the plankton one can be a bit confusing.
This slider will control the amount of bacteria present in the water
textures. More bacteria means greener water, and less means a
deep blue. Generally, ocean water will have a certain amount of
plankton, but rivers often have very little. Judge where you are
flying and what sort of environmental factors would be present and play
with the sliders accordingly. A big thanks to Mr. Paul Wheeler
of Flight Sim Water Configurator and PW Sceneries
(fswaterconfigurator.com) for explaining these to me.
There is no strict way of getting the best results. After a
year of fiddling, I still haven't gotten a theme that I've really
loved, but there's a certain fun in that, too. Try to avoid
extremes, though; for instance, if you have the contrast slider all the
way to the right, the simulator will boot up with water which, when
viewed from straight above, is the base color and then has 'cracks' of
pure white. Lots of contrast? Yes. Realistic?
Hardly, but one time I did this it looked a bit like foamy water in a
storm.
On the whole, I think REX preserves a decent balance of ease-of-use
and ability to customize the water textures. Only four sliders
mean the learning curve is fairly light, but you can't get anything
terribly dramatic. Additionally, when you ask REX to 'Load Wx
Textures' it will only load the default theme which came with
REX. So, I recommend loading a theme that you like, then
disabling water textures in the 'Options' tab; this will save time
loading textures, or allow you to use another program to load water
textures.
Tropical Water
Besides the clouds, this is one of the things which struck me most
about REX. There are fifteen tropical water textures which
include beautiful scenes of underwater coral, rock formations, and the
like. These vary from a dramatic representation of the Great
Barrier reef to subtle patterns of near-surface rock formations.
These can all be altered much like the other water themes to blend in
with the general color of the surrounding ocean, or to create a unique
set of textures specific to one area of the world. Keep in mind,
though, that the basic textures aren't changed; more or less, it's just
the color scheme that's played around with.
Wave Animations
Again, REX features many varied wave animations. These are
all suited to different conditions, but one cannot deny that some are
better than others. Certain themes just seem a bit blockier in
the simulator, and others just look silly. Most of the time this
is a result of having picked something that doesn't fit for your area,
such as a very active pattern for when you're flying around small
mountain lakes, so take into account the title, description, and where
you're going to fly when picking a theme.
I personally found it easy to get bogged down with one or two
favourite themes that I used a lot. However, the level of variety
is impressive, so play around a bit. It's really worth the time,
because I've discovered some wonderful themes when I took a
chance. On the whole, however, the increased number of choices is
the biggest advantage REX has over FSX. The default water theme
was OK, but not suited to every situation. REX's great selection
solves this problem, so take advantage of it.
Airport Environment
There are a total of seventy-eight textures which cover the tarmac
and runways at airports. These textures only replace the default
ones, so your add-on airports are not affected. REX includes
textures for concrete and asphalt runways and taxiways and some of
these are very worn, while others are brand new and look just like a
fresh highway. The ones that are worn and cracked often feature
the same map of cracks, just with different textures placed over
them. These are a vast improvement on default. The
resolution is considerably higher and the level of detail blows FSX out
of the water. Many of these rival the best airport textures that
I've seen in scenery add-ons, so it's neat to be able to have those at
every single default FSX airport.
You may note that the patter of cracks is repeated on some sets;
this is similar to a bump map on an aircraft, where other textures are
just placed over the bumps, leaving them intact.
Additionally, there are two airport parking textures. One is
fairly clean, the other shows lots of oil spills and grime.
Sun/Lighting
REX features sun, lightning, aircraft strobe, landing lights,
runway lighting, and light flare enhancements. These all feature a
variety of textures which are all quite realistic. For instance,
REX includes xeon, golden, and white landing lights in several
intensities. Aircraft strobes also are enhanced with four
options, but sometimes this can create funny issues with certain add-on
aircraft where, for instance, landing lights are replaced with the
strobe or runway lighting textures. These are rather unusual, but
are related more to individual aircraft than REX. I haven't
looked into it, but I think this should be a fairly easy fix in the
Aircraft.CFG.
Also included are three different variations of lightning.
REX's product page says that these are supposed to create an array of
'lightning situations', but I cannot say that, other than the different
color and shape of the themes, there is much difference to how the
lightning is portrayed in the simulator. To me, it is still just
flashes of texture which vary in intensity and severity with the
weather.
Thoughts On General REX Use
On the whole, REX is very user-friendly and easy to get the hang
of, despite the enormous number of options. It's apparent from
the beginning that the developers put a lot of thought into how the
user interacts with their product, and I can happily say that it paid
off. Usually we will all get set into little grooves of how we
use the product; for instance, I hardly ever clicked the 'I just want
to fly' button. However, some users might enjoy that
freedom. It's to REX's benefit that the program is versatile
enough to allow the user to do as little or as much as he or she wants.
The REX interface is very attractively designed, but I feel it can
be a little bloated. When loading new windows or scrolling
through themes, my moderately powered computer often experiences a
brief freezing of REX. I suspect many other users have this, but
for the most part it's not enough of a bother to complain about.
One rather inconvenient aspect is that, presently, REX does not
support loading of individual textures; that is, you have to load
everything at once, you can't do clouds or water or what not
individually. Admittedly, you can change what to load in the
Options tab, but then you have to change that again later on and, on
the whole, it's more bother than it's worth.
The biggest factor causing long load times is water. When I
have enabled loading water textures, it frequently took over ten
minutes for my computer to load everything. Disabled, I'd say it
took half the time.
I still must apologize for not being able to cover the WASys or
real-world weather in greater detail, but I can say with a good deal of
confidence that, based on what I've read in the forums and in general,
both of these features are very handy and don't suffer from any major
bugs. Having the WASys is fun, as I know from owning Captain Sim's
weather radar, but only if you feel like dodging thunderstorms.
Most of the time I plow through so that I can get some good lightning
shots, which is easier said than done.
More Thoughts On The Weather Engine
I can't utilize this part of the product to its potential because
of the internet connection, but I think I can make some general
statements based off of my own use. On the whole, I think it's a
great addition. It adds so many more layers of clouds,
precipitation, wind, and just about every environmental factor.
This is applicable to every situation whether you're using Vatsim or
real world weather. It just handles weather situations better
than FSX and it makes for a much more realistic experience.
Additionally, when you use the default FSX weather, it's incredible how
silly the clouds look. You don't realize, but for the most part
FSX weather is just a cloud here and there with little else, depending
on the installed weather. REX adds so much more, it's really
quite incredible. The multiple layers of weather, and how they
are handled over time, is quite integral to the success of the weather
engine.
Also, one handy feature is that you don't need to start REX to have
the weather engine (or WASys) load. You can simply enable the
weather engine every time FSX is started in the Configuration
Manager.
Performance
REX features an extremely customizable load of textures and options
which allow the user to create the best experience for just about any
computer. On my own rig, I flew with the top options for textures
and such to make for best looks, but not frame rates; fortunately,
there is hardly any impact on performance. Naturally, frames get
worse with bad weather and you may fly with more of it now that things
actually look decently, but still, I did not notice any change from
default worth writing about.
Updates
REX. Not only REX, but REX 2.0. This product has
already proven itself beyond argument to be the pinnacle of environment
add-ons, but whether or not it will go down in flight simulation
history as one of the immortals depends on if the developers keep
updating it. The 2.0 appended to the product name shows that the
team is willing to continue developing this product even when they
won't make more money off of it, and I dearly hope they continue.
We'll just see.
Final Word
Rex, in Latin, means king. I will happily call myself one of
the subjects in REX's benevolent reign and if I were to meet you, my
reader, I would look you in the eyes and tell you this is indubitably
the best $40.00 you can spend on your hobby. I can think of no
more fit comparison to describe this product. It is vast in its
complexity and sublime in its versatility. The simulator will
never be the same again.
VFR Reviews is pleased to announce that REX 2.0 has earned the
distinction of being the first product ever to be awarded the VFR
Reviews' Blue Award. We chose this colour scheme for our top
reward as an allusion to the sky; everything that flies does so in the
sky, and the sky is blue. It is fitting that REX, as the product
which has single-handedly done more for the flight simulator's
environment than any before it, be the first to be recognized with this
commendation.
Reviewed On:
Intel Q6600 at 2.4 GHz
Windows Vista Home Edition 64 bit
MSI P35 Neo II
ATI 4850 512MB
2GB Corsair Dominator
Microsoft Flight Simulator X, Acceleration
Kevin Glover
kevin.glover@hotmail.com
Learn More Here
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