FlightSim.Com Reviews: Sierra's Red Baron II
REVIEWS

Sierra's Red Baron II

by Joseph Tata (11 August 1998)

Introduction

"Patrol your allotted airspace, find the enemy, shoot him down. All else is rubbish."

- Manfred von Richtofen

 

In 1914, as Europe prepared for what it thought would be a quick, bloodless, and even entertaining war, few soldiers or politicians on either side thought that aircraft would have much of a role. Four years later, after the smoke had cleared and the devastation was being repaired, the airplane remained. Like a bloodstained phoenix it rose from the ashes of the First World War to become one of the most decisive instruments of military power ever devised.

Today it is sometimes argued that the weapons rule, that there is no longer room for human genius in aerial combat. Contests are decided now in laboratories and testing grounds, and victory goes to the pilot with the fastest computer, not the fastest reflexes.

Whether or not this is truly the case, there are those in the flight sim community who still remember and dream of the lost era of the biplane and machine gun. For these players Sierra has crafted Red Baron II.

Overview

How does one top a classic? The original Red Baron remains one of the most enjoyable sims of all time, and to create a sequel worthy of it Sierra had to do more than update it for today's faster machines. They had to take it a step further, into realms that the original could not go.

To explore these new realms I used a Pentium II 266 with 64 Megs of RAM, a Diamond Fire GL 1000 Pro video card tied to an Orchid Righteous 3dII 3dFX accelerator, and an SB32 sound card. Control was done via a Saitek X36 programmable control system.

Graphics

Graphically speaking, Red Baron II ranks about average with its competitors. In the fixed forward view, the terrain and object resolution is nice, although terrain texturing does not extend as far as I would have liked. Unfortunately the game requires that you spend quite a bit of time using the free panning virtual cockpit views, and in these resolution declines noticeably.

This is probably Red Baron II's greatest weakness, but there is supposedly a 3dFX patch in the works that will likely remedy this problem. Still the graphics are good and the game is runable on systems as limited as a Pentium 133 without 3d acceleration, an increasingly rare phenomena these days.

Gameplay

If the graphics in Red Baron II left something to be desired, this deficiency is more than made up for by its incredibly engrossing gameplay. Almost every detail imaginable is modeled, although there is a realism menu that allows you to tailor the settings to suit your individual tastes.

With all the realism options enabled, you will have to contend with the same obstacles that plagued early fighter pilots. Your guns will jam in the heat of combat, steep dives and hard turns will threaten the structural integrity of your plane, etc. The strengths and weaknesses of different aircraft are modeled in depth, and you will have to be keenly aware of your aircraft's performance envelope to ensure victory. You simply cannot fly an SE5 the way you would a Camel or Fokker Dr 1. More than once I made the mistake of getting into the wrong kind of fight for my plane, and then having to use ever trick in my repertoire to get out, sometimes to no avail.

What is even more enjoyable (to both casual and hard-core gamers) is that the world around you acts like a world, not a piece of software. If you prowl over an enemy airfield for a while, a flight of fighters will launch to attack you. If you attack an observation balloon, the crew on the ground will attempt to reign it in before you shoot it down.

Throughout much of the war, pilot skill was more important in most cases than technology, so it is fitting that Red Baron II has probably the most diverse and realistic AI for non-player pilots I have ever come across. Sometimes you will encounter a flight of relatively inexperienced pilots who will freeze at your first shots and become easy prey. In other instances you will run into groups of aces from such crack squadrons as England's No. 56 and the famed JG 1 led by Richtofen himself. When this happens the fight will be tough and challenging. Although you can adjust the quality of enemy pilots in the realism settings, there will always be a range of variation, and there will always be a mixture of cannon fodder and aces.

If you chose to play the campaign mode, you enlist in the air force of one of the four major players on the western front: England, France, Germany, and later the US. (Although present, aircraft were not as large a factor on the eastern front, and the Russian revolution pulled that nation out of the war in October 1917.) You can select the date of your enlistment, your rank, and to which squadron you are initially posted. As you fly missions and accumulate kills your rank and renown will grow, leading to decorations from above and increased responsibility. Eventually you may even be given command of your own squadron.

Whichever side you choose to play, you will be affected by the shifts in technical superiority throughout the war. As a German pilot you will start relatively on par with your enemies (the game does not let you start as far back as the summer of 1915 and the famed "Fokker Scourge"). Then you will enjoy easy pickings during "Bloody April" 1917 when the Albatross D.III wreaked havoc on Allied squadrons. As the war progresses you will frequently have an edge in technology, but be outnumbered in most encounters. The opposite is true if you fly for the allies.

Conclusion

All of this adds up to a total gaming experience not really matched by many of today's other sims. While most games concentrate on developing graphics and flight models to the most minute level of detail, Red Baron II keeps its eyes locked onto the higher goal of providing the most total experience possible. Whether it is the performance of the aircraft, the skill of the pilots, or the disturbing but historically accurate sight of pilots hurtling from a burning plane to the ground, Red Baron II models World War One air combat. And while there are few people alive today who remember that exhilarating and horrifying moment in history, this sim holds closely to the accounts that they have left behind.

It is a triumph not only of technology, but also of history, and it reminds us all of how far the world has come in so short a time.

Joseph Tata
Email: darklord@system75.com


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