REVIEWS

FS2002 Pro - A Pictorial Review

By Ulrich Klein (23 January 2002)

It is the same procedure as every two years: as we dive deeper into a new edition of the granddaddy flightsim of all time, Microsoft's stunning Flight Simulator 2002, and as we gain a more precise insight into how it works and how it responds to a particular hardware environment, we gradually discover the hidden glitches and strange anomalies that almost seem to be a consistent part of each new version. Most of these little bugs do not really worry me because they do not badly affect flight at all. For some of them we have even found a workaround that we can do with for the time being, and with dozens of extremely well-done goodies, these minor problems are probably not worth mentioning (before you start hammering me let me state that of course I do know how nagging even the smaller issues can be from time to time, so pardon me for saying here that perhaps many of these secondary trouble spots can be neglected to some extent). For those of you who intend to reproduce some of the situations on their systems, too, I have left the geographical coordinates in the screen shots.

Among the minor anomalies of FS2002 Pro you will find floating trees like in the Austrian Alps near Innsbruck, Europe. In other scenery areas such as the bay of Seattle you might as well encounter floating houses and other buildings that lack contact to the ground if viewed from a certain angle. I did not come across such phenomena very often though, and it's not a big deal either, is it?

Flying through the terrific gorges of the Grand Canyon sometimes reveals such peculiar flaws in the mesh as the Colorado River leaving its riverbed and wandering uphill. Again some floating bushes and trees deep down in the valley. However, these are minor problems not really worth bothering about. Let's take them as the funny side of FS2002, shall we?

Yellow taxi lines that are about halfway in the range of fog (visibility is set to 1 mile here) are displayed in black (in cockpit view mode only), a minor fault that should easily be fixed in an upcoming patch. It is possible, though, that this phenomenon does not occur on every system. Maybe it is a specialty of my nVidia GeForce card only.

Hey, I raised my Cessna seat a bit in VC mode, and when I looked back I discovered that parts of the plane's fuselage were missing. Buh! When I use the coolie hat of my Sidewinder joystick to pan the view around, well, I would not call that a smooth performance: the stutters I experience then stand out like a sore thumb. I'm sorry I didn't discover that earlier in my Op-Ed on FS2002 Pro.

Yet there are some things around this new version which should be taken into consideration more closely than before, not at least due to the fact that this time MS will certainly release only one patch for this version of Flight Simulator. So, the more issues we find and put online, the more likely it will be that a maximum number of problems will be solved by MS to enjoy FS2002 even more than we do by now.

I guess there must be something wrong with the normal cockpit view because in this view mode I mostly have the problem that lights such as runway edge lights or the all important VASI indicators are too faint and almost invisible. Turning up the brightness of the monitor doesn't really help out. As an old FS2000 carryover flaw the GPS frame (gps.gau) does not adapt to the night coloring of the panel.

Even on final approach runway lights are sometimes a bit too faint. The VASI lights on the right side of runway 27R in KORD are almost invisible even moments before touchdown. During daytime, too, you will often find it difficult to read the VASI lights during approach in time. Again, this problem only exists in cockpit view mode like here. In all other view modes all lights are clearly visible even from a distance.

In Andrew Herd's review of FS2002 we have already heard that weather conditions change too rapidly. Moreover, I have also noticed that flying through the terrific clouds constantly reveals all too sudden changes of sight. The reason for this is that the clouds are not 3-dimensional, something that was partly improved by Flight One's FSClouds 2000 for FS2000. This is, of course, very helpful in order to boost frame rates, and if you are flying in normal cockpit view you are most likely unaware of this lack of the third dimension, but in other view modes such as the spot plane view you can easily discover that cumulous clouds actually are flat as leaves. Seen from their front side these clouds look splendid, but if you "overtake" and pass them you will have to admit that this is not a convincing piece of eye-candy, to say the least. MS should definitely build in some more gradual transitions for those hardened devotees among us who, once they have dived into a mess of "thick" clouds, love watching patches of scenery down below slowly emerge into sight again when visibility gradually improves, as it should be and is experienced by real pilots in such weather conditions. Clouds are arranged at various angles relatively to the position of the aircraft, and in most cases you do not see them from their very flat sides, but if you do now and then, it largely spoils Microsoft's motto "As real as it gets", doesn't it?

See, you'll have to be a very hardened devotee of cloud flying to consider this as some sort of eye-candy, right? Does this really cut the mustard? On the other hand, most cloud formations are so overwhelming especially at sunset that I experienced some very impressive flightsim moments when flying through them. So, near Sitka, I happily watched the changing colors of the sky at night time caused by the northern lights. Wow!

Violet spots in the stratus cloud layer above the 747 are another FS2000 carryover flaw. Everybody has it. They only occur when a 3/8 or 4/8 stratus layer is selected and when seen from below. This issue is due to the stratus_scattered.bmp file in the FS2002\Texture folder. If you have Flight1's FSClouds 2000 installed on your system, take their bmp file and copy it into the FS2002\Texture folder. That solves the problem for now.

Watching the 737 taking off at Juneau (PAJN) and climbing up to cruise altitude was a fine cinema indeed. Here MS have come very very close to the real thing. That's how nice clouds mostly are in FS2002: translucent, multishaded, and constantly changing here during the first minutes of takeoff, they truly lend the whole scene some stupefying depth like we have never experienced in former versions of FS.

However, the big secret that I and perhaps other flightsimmers as well have found out is that FS2002 appears to suffer from a bug with raindrops splashing against the cockpit windscreen. I really liked this visual effect in FS2000 and so I wanted to do a lot of such flying in FS2002 as well, but activating rainfall in the weather menu almost always results in lockups minutes later. I did an immense deal of testing about it under well-defined test parameters (mostly at Pierce Co-Thun, ID S10), which showed that these full system crashes only occurred when being in cockpit view mode and with the raindrops splashing against the window pane. In all other view modes rain doesn't do any harm. If you are in cockpit view and even use the maximized window function ("W" key), well, you will meet a fatal lockup very quickly. At least on my test machine, an Intel PIII 1000 with 384 megs of ram and with an nVidia GeForce2 GTS 32MB video card and a VIA chipset, the screen freezes as it is, with the sound of the engines still humming on; yet behind the scenes and at first undetected, I notice that the whole system has come to a grinding halt. There is also some interdependence with the position of the rain slider, I feel: with this slider set to max, lockups in cockpit view mode and maximized window strike even all the more earlier. For those devoted simmers who still cling to FS2000, let me tell you that you needn't worry about this problem there. You can have the raindrops splashing against the windscreen for hours, it will most likely not cause any lockups. I haven't had any so far.

Even the smaller and less important airports are endowed with abundant details like trees, bushes, buildings, antenna masts which all attribute to the general effect of realism very very well indeed. The Cessnas are all splendidly done, especially the red Skyhawk 172SP which even shows off a lot of paint peel when you take a close-up look at it. In this spot plane mode rain does not do any harm as to system lockups.

Splashing raindrops are not displayed on the plane in VC mode, so you won't have any problems here either, and flying approaches in the virtual cockpit is a real treat. However, not all the virtual cockpits in FS2002 are that impressive. By the way, personally I strongly recommend the virtual cockpits of the Cessna Skyhawk 172SP, C182S, and of the King Air 350.

VFR approach to Pierce Co-Thun, a less important airport in the large Seattle area. Visibility is set to 2 miles here, the rain slider in the weather menu is positioned at medium. In the cockpit view like this it took quite a while until the rain droplets on the window pane (hardly visible here) resulted in a lockup of flight simulator, causing the whole system to crash. I had to completely reboot the PC each time then.

Bleeding rain droplets on the maximized cockpit window pane as shown in this screen shot are simply amazing details that add so much to the whole effect of the dynamics. However, this shot was taken only seconds before the lockup issue struck again. Wow! What a good idea to position primary flight instruments at the bottom, thus making way for a magnificent front view. You can also do without the instruments in maximized window mode by pressing the "W" key once again.

So I always live in fear of lockups when flying through heavy rainfall, and in most cases and under the circumstances that I described above, this sort of eye-candy has become obsolete, unless you really enjoy booting up the system again and again. I don't know if it is FS2002, the video card, the motherboard with its VIA chipset, or all of them who are the culprits, and I have not tested different video cards so far either, well knowing that perhaps this particular problem might be solved then, with another nasty habit of the new graphics card already waiting for me, greedily. But to be frank, if FS2002 and updated nVidia video cards do not go well together, I'd consider it a serious drawback because MS did recommend a GeForce to show off all the finest details.

System Specs: Intel PIII 1.0 Ghz, FSB 133 MHz, VIA chipset Apollo Pro 133A, 384 megs of SD-Ram PC-133, nVidia GeForce2 GTS 32MB video card, Creative SB PCI128 (WDM) onboard, DirectX v8.0a, WinME v4.90, Build 3000.
What I have done to kill the beast is installing and trying out various sets of nVidia drivers for my video card; I have also tested the issue with another identical, brand-new Geforce2 GTS (same type, same producer); I have even exchanged RAM, but unfortunately nothing has been able to cure what appears to me a major issue, in case others should be able to reproduce it on their systems, too. At the same time I am well aware that on different systems and machines flightsimmers might not meet this problem at all. With me, however, the issue persists.

Reviews like this always tend to attach a somewhat negative image to a product whose overall impact is simply great. We should never forget this effect when we read them. That is why I'd like to end by showing some stunning dynamic effects I encountered on my flights: kinda picture story of amazement, and that's by far not all we can experience here.

     
This Cessna 182S went down due to a stall, with Meigs almost in full sight. Fortunately I had all my snorkeling equipment with me, and so I could make it all the way back to Meigs in time after enjoying the amazing dynamic effects when the plane went down to the bottom. Jolly good show indeed!

     
I am not a hot-spur in general, but this time it must have been too much for the engine of my Cessna 172SP. Airport securities were alarmed, but I waited in vain for the firefighters to come and straighten things out. Maybe we'll have that with FS2004 (dreaming on huh?). Until then I'll have to buy a new Cessna. That serves me right!

     
With too much speed left I went ashore. The big floats of the amphibious Cessna Caravan produced a brilliant wake even in this extremely shallow stretch of water near Meigs. You could pretty well feel the intensive drag bringing the Cessna to a halt when the floats were scratching the sandy beach here. A real treat!

     
Another dynamic effect completely took me by surprise when I forgot to lower the gear of the amphibious Caravan. With the big floats kissing the ground and skidding along the asphalt of Meigs runway 16, this special landing produced a really awesome spray of sparks and smoke. One has to see and watch this in full motion to fully appreciate the whole effect. Screen shots are but a meagre means to show off cool effects like this.

     
Immediately before touchdown at Pierce Co-Thun (1S0): landing lights illuminating the ground are really enjoyable in FS2002. I'm glad we finally have that again. At least one of the two landing lights can be adjusted as to the area it should illuminate more closely. It took a bit of trying until I managed to capture the right moment when the reflection of the red strobe light on the plane's tail structure could be seen. Really nice effects!

     
By the way, if you want to experience any special dynamic damage effects after a collision, you must insert an extra entry into the aircraft cfg file to activate such effects for a particular aircraft. Also, you must do so for each aircraft that is listed up in there, i.e. for [fltsim.0], [fltsim.1], and so on. This entry should read: "visual_damage=1" (without inverted commas, of course).

     
A final shot reveals the sentimental beauty of a fading day at KLAX where I had finally taken refuge due to some shortage of fuel. Capturing all the nav and strobe lights at once was a bit tricky but worked in the end. Watch the moon: MS never got the moon right. Its proportion is horrifyingly magnified like in a science fiction film, isn't it? Anyway, I'll get over to the apron and have a wink of sleep.


So, to make it quite clear once again: in spite of the very few troubling issues I do love this sim like I have never done with any previous version before, and I hopefully wish there will be a patch for this awesome version of Flight Simulator sooner or later. Until then we'll enjoy the manifold gorgeous features that FS2002 keeps in stock for us. And, first of all, Andrew Herd's concluding sentence is still valid: "On their behalf, please accept my congratulations on a fine job."

Ulrich Klein
huki.klein@t-online.de

Discuss this in our FS2002 message area.


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