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so very long ago, I had an exchange of emails with Louis Betti,
executive director of Dreamfleet 2000, about the state of aircraft and panel
design for Flight Simulator. One of his passing comments was that, "Not only
are the customers demanding more, but the commercial end is waking up, and
planning to respond." I am beginning to realise how prophetic those words
are, and if the Phoenix Simulation Software Boeing 777-200 is anything to go
by, we are in for a treat.The FS2000 777 is not one of Microsoft's masterpieces and yet it is an aircraft that many people want to fly, so the Phoenix 777-200 is a welcome addition to the range of flightsim aircraft available. Its real-life counterpart is available in three models: the -200 represented here, an uprated -200 with increased range, and the larger -300 model. The aircraft's wing uses the most aerodynamically efficient airfoil ever developed for subsonic commercial aviation, which improves the plane's ability to climb quickly and cruise at higher altitudes than competing airplanes. This feature also allows the 777 to carry full passenger payloads out of many high-elevation, high-temperature airfields. This is a long-haul aircraft and typical routes operated by 777's include: New York-San Francisco; London-Los Angeles; Denver-Honolulu; and Los Angeles-Tokyo.
The complete Phoenix 777-200 package comprises an aircraft, panel and a
manual in PDF format. This is a highly detailed simulation, so the whole
download (including the manual, which is essential) weighs in a whopping 22
MB, but on the other hand, it only costs £10, which is a bargain in
anybody's money, considering how much is included. A sound package by Mike
Hambly is available as an extra for a further £5. Well up to the usual
standards, this is a huge improvement on the FS sounds and adds in much of
the base rumble that is missing from the default set; so I would suggest
purchasing it if you plan to use this plane frequently.
The package is downloadable from the Phoenix web site at www.phoenix-simulation.co.uk and installation is very straight-forward, thanks to an automated install routine which many less experienced users will appreciate. Judging from the volume of email I have received, the biggest problem area for most users is installing packages, as the directory structure of Flight Simulator is deeply hidden in the depths of Windows.
The aircraft has a sixteen sided fuselage, with maximum moving parts,
including animated fans, illuminated textures and unsynchronised
beacons. The .air file has clearly had a great deal of work devoted
to it and the sim is a comparatively easy aircraft to fly for such a
big jet. This matches Boeing's design aims for the real thing, and in
practice the Phoenix 777 is much more inspiring to fly than the
Microsoft 737, exhibiting none of the dead feel characteristic of the
latter. I flew the aircraft to a variety of destinations, both trans
and inter-continental and it behaved very well. You do, of course,
have to beware of the inertia problems characteristic of all big
jets; the engines take time to spin up and down, and you have to plan
your approach fairly carefully, but if you can get properly lined up
at ten or fifteen nautical miles out, landing is no problem. In tests
I dropped the gear on the threshold nine times out of ten, except for
a rather regrettable incident at Gatwick where the phone rang at the
wrong moment and I took out the overseas departures lounge.
The 777 was designed to free up the pilots from repetitive tasks to the
maximum extent and the simulation reflects that very well. The flight deck
is a glass cockpit with all information presented on six big-format color
LCD displays. In the real aircraft these are divided between two Primary
Flight Displays (PFD), two Navigation Displays (ND), a Primary Engine
Display and a lower Multifunctional Display. In the Phoenix simulation one
PFD and one ND are missing, as there is no right-hand seat view.
Nevertheless, the panel is one of the more complicated ones available for
Flight Simulator at present, and initial impressions of simplicity are
deceptive because so many of the gauges are multi-functional - the pedestal
multi-function display alone has seven different modes! The main panel
graphics are in the grand tradition of the Ernst panels, and while they are
nowhere near as atmospheric as Bill Rambow's
DC3 panel, they are a very
attractive combination of functionality and good design. The switches and
dials are particularly well executed and just beg to be flicked on and off,
though I don't advise trying this in mid-Atlantic unless you have a really
good grip on procedures.
While the cockpit isn't packed with instruments, it has several times the
level of functionality of most flightsim panels. In particular, the
navigation display and the primary flight display combine so many functions
that they will absorb most of your attention. To give you a feel of what the
panel is about, the navigation display is switchable between VOR and Map
mode, with centering available, and each mode has a dozen different display
functions on screen at any one time.
There are three other panels. The overhead panel contains working electric, hydraulic, passenger signs, lights, anti-ice, fuel and engine startup sub-panels, but the majority of users will only need to bring it up very occasionally. It is worth noting that selecting a saved situation in FS2000 will sometimes load the panel with the engines switched off, and if you experience this problem, the cure is to turn the APU starter switch back on and restart the engines.
The center console display will become very familiar to you if you fly this
aircraft for any length of time, because apart from the seven mode
multifunctional display, it contains a sophisticated Flight Management
Computer, which is capable of the majority of functions of its real-life
counterpart, including great circle navigation. It will not, however, allow
the entry of coordinate waypoints at present, and flight plans must either
be assembled from VOR/NDB/intersection selections, or using a facility for
converting existing FS2000 flight plans. The one problem I had with the FMC,
apart from its inability to deal with coordinate waypoints, was the way it
deals with descent profiles. It is possible to enter speeds and altitudes
for waypoints, but when the flight plan calls for a descent to a lower
altitude, the descent occurs immediately after the previous waypoint. This
can cause problems if your flight plan calls for a descent between two
waypoints some hundreds of nautical miles apart...the aircraft will make the
descent the moment it passes the first waypoint and I narrowly avoided
hitting the Pyrenees while I was out making a cup of coffee because of this
feature. According to Phoenix, the failure to deal properly with vertical
navigation should be fixed in a later release and user defined waypoints
(either by lat/long or place/bearing/distance) will also be implemented.
The final panel is a compact radio stack, which neatly combines the
functions of all the radios into one switchable display with very clear
read-outs. This is small enough to leave on screen at top left throughout
the flight, and it is one of the best radio panel designs I have seen. The
OBS adjuster is actually incorporated into the radio stack, just in case you
spent thirty minutes looking for it on the main panel like I did!
So in conclusion, if you want to try one of the vanguard of the breed of aircraft designed specifically for FS2000, I suggest you log onto Phoenix's site and give the 777 a try. I enjoyed reviewing this package, and while the majority of modern jets lack personality, there is certain elan about the Phoenix sim that makes it fun to fly.
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Andrew Herd
Read our recent follow-up review
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Phoenix Simulation Software
andrew.herd@btinternet.com