FlightSim.Com Review: In Defense Of Australia
REVIEWS

In Defense Of Australia

By Derrick C. Miller (2 Feburary 2001)

"In Defense Of Australia" is an expansion pack for Combat Flight Simulator 2: Pacific Theater.

Warning: This is NOT a dispassionate review of the CFS2 expansion pack, "In Defense Of Australia"! I am a fickle and grumpy middle-aged baby-boomer with too many things in my life to be dispassionate about. My flight simming time is not one of them. If a new plane or campaign set doesn't capture my imagination it won't keep my attention, either. The new release, "In Defense Of Australia" (IDOA), by Jorge Alsina and Joe Amodea passes this test. These gentlemen have combined digital art, storytelling, and technical integrity in a freeware offering that immerses you in the best of flight simming experiences.

The Setting:

It is 1942. You are flying with the fledgling 75th RAAF Squadron in Port Moresby, New Guinea. You fly a 14-mission campaign beginning with the 75th's arrival at Port Moresby and ending with a transitional mission at the beginning of the Battle for the Coral Sea. This campaign is grounded in history. You will find links to web sites for further reading in the online manual. Those sites contain technical information and anecdotes of pilots who flew the Kittyhawk in combat. Alsina and Amodea open a window to another time.

The Plane:

You are the jockey of the Curtiss P-40E (Kittyhawk Ia). Amodea's artwork (his first release of an FSDS aircraft) details every aspect of this classic fighter. 3D intakes and exhaust, textured propellers, asymmetric animation of the gear, intricate flaps and control surfaces bring to life a plane with historic paint scheme and markings. Step inside the virtual cockpit and you find working gauges nestled on the panel of a complete three-dimensional interior.

Alsina made the panel to be functional and complete. The gauges are pretty standard. More importantly, they are big enough to read and actually manage the aircraft. No reflector gun sight sits in this cockpit, either. The panel incorporates a fixed gun sight that aligns perfectly with the default yellow aiming reticule to give you the same virtual view your historic counterparts had from this perspective.

She flies by the numbers. But the numbers may surprise you. My first trip out I thought the plane felt a little loose in the controls, slippery almost. The control surfaces seemed a bit touchy and she rolled like a marble on glass. I fired up the default F4U for comparison and it really wasn't much different. So, I read the documentation and discovered this plane flies within a clearly defined and well-researched envelope. Authentic pilot accounts verify the dynamics. I took a lighter touch on the stick and she settled right down.

Alsina tuned the aircraft file for playability as well. In the default form the Kittyhawk can hold up very well against the AI enemy. But you have the option to reset the flight dynamics in the aircraft.cfg file to establish what he considers a more historically accurate performance. The documentation explains this well and it is easy to implement.

The Test Flight:

When I set out on a test flight in a new fighter model I want of find out not only how well she handles but also how well I can handle her. I set the flight model and realism setting to hard. I climbed up into the cockpit at Port Moresby on a clear day with no wind and no bad guys reported in the area.

The Missions:

This is a self-install download and the installation routine gives you the option to add all of the missions in the campaign to your list of single missions, as well. The objectives for each mission are clear, and achievable. You have the option of ending some missions in a rather unconventional manner, such as extending the landing gear or pressing the period key. (That landing gear trick was the only way I could complete mission #12!) Or you can keep on fighting or disengage and fly home.

The Campaign is comprehensive. Amodea created another IJN bomber, the Nell, for this campaign. It is an AI only plane with very committed tail-gunners. You are forced to think tactically in order to down one. Alsina employed rain, clouds, darkness and terrain as factors in mission design. And the missions are designed to fit the plane. You will be in the right position to execute the correct tactics for this fighter in all engagements.

If you do well, you will be rewarded in the campaign with promotions and medals, just like the default campaigns. Only this time the awards and ranks are for the RAAF, along with custom mission and campaign screens to make this a genuine CFS2 expansion. If you don't do well there is always that "fly again" button. And you will. I won all the medals and promotions my first go around, completing the mission as Squadron leader. But that was at the easy setting for missions. I set it to hard and I am stuck on mission three.

The Test Mission: Escort A-24 Bombers to Lae

Conclusion:

This is one download you should take time to savor. You will find depth, richness, and complexity throughout. I am biased. IDOA has made me so. The plane is flyable and demands technical proficiency. The campaign is playable and challenges your tactical skills to their limit. The documentation is thorough and simply gorgeous. The passion of the two designers is both evident and contagious. That, to me, is the real test. It keeps me from being grumpy!

Rating? I will give it 95 out of 100, only because I know that Jorge and Joe have already identified some known issues and are working on resolving them. (These are listed in the manual.) Stay tuned for an update from this team. They are after perfection.

Derrick C. Miller
kilroy@sheltonbbs.com

Download the campaign.


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