REVIEWS

MegaScenery Volume 2: New York
Twice the Area for Twice the Thrills

By Cap Mason, Flight Simulation Editor (3 February 2004)


In this sweeping view that defines the essence of the world's greatest metropolis, MegaScenery faithfully simulates Central Park, Midtown with Lower Manhattan in the distance. The Hudson River flows on the right, the East River on the left. All the landmark buildings are where they should be including the Empire State, Chrysler, Pan Am, UN and many more. Queens and Brooklyn border the East river on the left. New Jersey borders the Hudson on the right and you can clearly make out Staten Island near the horizon. Even with this extremely dense architectural vista, the frame rate is 35 fps. Click to enlarge.

(Note: Click on the images to see each screen shot enlarged to full 1280x1024 screen resolution as viewed when flying. The detail in MegaScenery is astounding and should be seen at full resolution. Recommended only for people with high-speed Internet connections due to the large image file sizes.)

OK, flightsimmers, I confess. After I got my hands on MegaScenery Volume 1:  Southern California, I was hooked on photorealistic scenery. When the package arrived with MegaScenery Volume 2:  New York City, I was eager to see if PC Aviator had topped its debut triumph.

From my first experience with MegaScenery, I knew that it looked best at around 5,000 feet. So, as I lifted off runway 22 at La Guardia, I didn't pay much attention until I hit 4900 feet. When I turned toward Manhattan, my eyes bugged out! There was Manhattan laid out with all the landmarks clearly visible and looking like I was actually flying over the real McCoy. All the bridges were there and the scenery detail was exquisite. MegaScenery 2 had obviously topped MegaScenery 1. Lightning does indeed strike twice.

What is MegaScenery New York?

Photorealistic scenery has been around for a long time in the flightsim world. but MegaScenery takes it to a much higher level. Developed by Aerosoft Australia and published by PC Aviator, the scenery for volume 2: New York is much larger than MegaScenery Volume 1:  Southern California in every way:

 


Zooming up the Hudson at 450 KIAS in Rey Lopez' sensational F-104 Starfighter, you see the urban landscape during the daylight hours and all the terrain and building details leap to life. The afterburner is point at the scar left by the World Trade Center and Midtown's skyscrapers are just off the starboard nose. Click to enlarge.

Twilight in Summer is the best time and season to show off MegaScenery's glittering detail. The 737 is passing over New Jersey as it noses its way from La Guardia toward Midtown. Queens lies off the nose with Brooklyn off the starboard wing. Click to enlarge.

Sightseeing in The Big Apple brings a wave of nostalgia and a touch of sorrow

Starting my tour from La Guardia, I immediately headed for Manhattan. I happen to be one of those rare Californians who loves New York. Before 9-11, I used to travel there frequently for business. In fact, I was scheduled to be in a meeting at 2 World Trade Center on 9-11 at 9 AM. Fortunately, I had rescheduled that meeting for the week prior because I did not want to make back-to-back cross-country trips. Unfortunately, when I awoke on September 11th to the horror of the World Trade Center collapsing before my eyes, I also realized that all my business associates just died in that very same instant. It was a traumatic moment even though I was on the opposite side of our country. I have not flown over lower Manhattan, either in the real world or in flight simulator since that fateful day. 

So, I experienced a moment of both exhilaration and sorrow when I banked over Lower Manhattan to feast my eyes of the MegaScenery simulation of The Big Apple. The scar from the World Trade Center was clearly visible next to the Merrill Lynch buildings. I know it's only a simulation, but I could not help tipping my wings as a salute to the 9-11 victims and heroes alike. 

Before this review was finished, I must have flown every angle over Manhattan except through a subway tunnel. The photorealistic scenery enable me to pick out all my favorite haunts.

After having my fill of The City, Brooklyn, Queens and Staten Island, I flew IFR from La Guardia to The Hamptons. The details of this amazing metropolis was spectacular. I found that the very best views were at twilight when the day and night textures blend. I could see cars on the Long Island Expressway illuminated by the street lamps. But rather than tell you about it, see for yourself in the screen shots below. Click on each image to pop up a fill resolution, 1280 x 1024 image. It eats a lot of bandwidth but full-size is the only way to truly appreciate the exquisite detail of MegaScenery.

Seeing is believing.

I tested MegaScenery Volume 2 only with FS2004. I noticed that the scenery looked best for sightseeing between 3000 and 5000 feet. It also looked great at altitude as you can see from the screen shots above. With my system's graphics pumped up to the max and extended textures on plus full throttle AutoGen scenery -- I occasionally noticed a slight lag while the scenery details emerged. Since I fly to relax and enjoy myself, waiting a half second for the scenery to emerge was not a big deal for me.

This was an entirely new and exciting flightsim VFR experience because  MegaScenery uses high resolution Digital Elevation Model data. The accuracy is down to a few feet so I saw correct elevation details across the entire area. Unlike Southern California with it spectacular mountains and rugged Pacific Coast, the New York area is mostly sleepy terrain and an amazing mosaic of urban sprawl. Take a look at the enlarged screen shots and see how many landmarks you can identify.

I flew MegaScenery Volume 2 with both pre-set weather patterns and using FS2004's dynamic weather. I found that the best sightseeing was done with the dynamic weather changes set to a normal time synch. That means they update every 15 minutes right along with METARS when you fly while connected to the Internet. But, instead of boring you with words, let me dazzle you with screen shots.

Click on the images below to see the full resolution, 1280 x 1024 version.

 


Brooklyn fills the foreground. Your can almost see the leaves rustle on the trees. Staten Island appears at twelve o'clock, connected to Brooklyn by the Verrazano Narrows Bridge. Click to enlarge.

Leaving Lower Manhattan behind, the Comet banks over Queens. The labyrinth of streets, tall apartment buildings and small bungalows fills the foreground. Click to enlarge.

Homage to one of the world famous Lockheed and TWA PR shots from the 1950's, I flew a Connie over Midtown at twilight. Click to enlarge.

Leaving New York City far behind, the Connie runs ahead of the setting sun over Long Island on its way to The Hamptons. Click to enlarge.

Intersection at Babylon. About halfway out on Long Island the freeways and airways converge over Babylon, NY (on right)). Click to enlarge.


Just about to enter the pattern for the approach to East Hampton airport. It's amazing when you see all the detail how incredible crowded the New York Metro area is. Click to enlarge.


Late afternoon summer sunset lights up Miss Liberty and the Manhattan skyscrapers. Click to enlarge.

Working their technological magic, The wizards at Aerosoft Australia turn summer into winter and coat the area with a blanket of snow. Click to enlarge.

Summer over Manhattan and MegaScenery reveals details that no other scenery can. Click to enlarge.

Same area blanketed by winter snow. Click to enlarge.

Fly in both summer and winter


After taking off from La Guardia during the winter, bank over Shea Stadium and check out the mid-winter Mets game in full swing. The only telltale detail that hints at the AeroSoft technology that turns summer to winter is the SRO crowd at Shea watching the Mets during the dead of winter while the nearby tennis stadium is quiet as a tomb. Click to enlarge.

You must set the season to summer in order to see MegaScenery when you fly. But, Since winter snows in the New York Area dramatically change the terrain and flying conditions, the MegaScenery designers have included a complete set of snowy winter textures. They were very clever at meeting the fundamental challenge of satellite imagery upon which MegaScenery is based. The imagery only provides one season which is summer. So, the MegaScenery team had to create winter themselves. The results are quite spectacular as you can see from the screen shots above. One interesting giveaway that the winter scenery is man-made and not photographic is to fly over Shea Stadium. The stands at Shea are jam-packed with summertime Mets fans. The football stadium next door is empty, even with snow on the ground. Other than that small discrepancy, the winter effect is flawless.

Andrew McLean of Aerosoft Australia took me behind the scenes of MegaScenery "Winter" technology. "The winter scenery is created by digital image processing of the standard satellite "summer" scenery. This was done to ensure that the natural geography, features and buildings of the original satellite image would be preserved in the creation of the winter scenery. The image processing tries to replicate the effect of a snowfall, and the subsequent clearing of the snow along transport corridors such as roads and rail.

"The first step is to try and change "green" areas of the original satellite image, such as forests, grassland, parks etc and to make them "brown". This step tries to simulate the effect of winter foliage i.e. grass is dead and leaves have fallen to expose the ground beneath.

"The second step simulates a snow fall. The MegaScenery technology looks at the underlying satellite image - if it finds a flat, barren area, it applies snow over the whole area; if it finds foliage or sharply varying edges such as urban areas, it tries to let some of that "roughness" show. A lot of the color is also taken out of the image, to simulate the "dullness" of a winter landscape.

"The third step in the process is to map out all the transport corridors on the original image, such as roads and rail. The transport corridors are then blended with the "snow like" image.

"The last step increases the intensity of the images to make it "whiter" and also applies a slight blue tinge to the scene. The result is the spectacular images you see in MegaScenery NY."

Loads of extra goodies inside the box

There are two versions of  MegaScenery. Lite sells for $29.95 and contains just the software and instruction manuals. For $39.95 you can get The Full VFR Kit that adds an excellent collection of official FAA aeronautical charts plus a 350-page book with instrument approach charts and airport diagrams for the entire Greater New York-New Jersey-Long Island-Connecticut area. This is a rich bonanza of valuable documents. There is a very small price difference between the two versions and the Full Kit is loaded with all the extras a serious flightsimmer, or real world pilot, would want to make flying in the New York area as realistic as possible. Flying a real course with these charts is a lot of fun when you can identify real landmarks while navigating.

What's more, the Pilot's Operating Handbook contains VFR flight lessons that walk the novice through the VFR procedures step-by-step. The actual Sectional Chart enable you to accurately plot your course just as you would while flying in the real world. Here's what's included in the full kit:

VFR Sectional and Terminal Area Charts

This is the primary chart used for VFR navigation in and around airports in areas designated as Terminal Areas. Terminal Areas are designated as a result of the busyness of the airspace and are generally Class B airspace. It is a full color chart with a scale of 1:250,000. Their scale is larger as a result of the extra detail required for safe navigation in these busy airspaces. Topographical information. is the same as the Sectional but at twice the scale.

Terminal Procedures

Also known as instrument approach charts, these are IFR charts and give you information required to conduct both Precision (e.g. ILS approach) and Non-Precision (e.g. VOR approach) approaches into an airport. These also contain SIDs - Standard Instrument Departure routes and STARs - Standard Terminal Arrival Routes and Airport Diagrams. There's nothing more satisfying than conducting a precision ILS approach down to minimums...in both real-life and in your simulator.

Easy to install

The auto-installer works perfectly. There is an independent installation reference wizard that walks you through everything, step-by-step. It also coaches you on how to adjust your video settings for best results. I simply inserted the CD and it automatically recognized that I had both FS2002 and FS2004 installed. With 151,400 files, it would have been a tragic waste of disk space if MegaScenery installed itself twice, once in each sim's folder set. But, the MegaScenery designers figured this one out already. The installer puts a single set of scenery files on your system and then automatically configures both FS2002 and FS2004 to access them. 

The installer configures FS2002 and FS2004 for the best display settings to use with MegaScenery but I found that I needed to make some radical changes to suit the peculiarities of FS2004 and the ATI Radeon 9800 Pro video card. See details below.

Patience has its rewards.

I had to work on FS2004 and my ATI drivers to get them playing nicely together. See all the gory details below. Once I did, I was able to turn on MegaScenery's AutoGen and extended terrain details. The only downside is that FS2004 will take a lot longer to launch your flight with extended terrain and MegaScenery. It took just 40 seconds to launch without extended terrain and 1.5 to 3.5 minutes to launch with extended terrain turned on. The twilight scenery took the longest to launch since it combined both day and night textures at the same time. Extended terrain will probably take even longer on a slower PC but the wait will be richly rewarded. And, the next time you launch the flight in the same FS2002 or FS2004 session, the wait to load scenery is much shorter. 

Frame Rate Friendly

In addition to giving me plenty of eye-candy, MegaScenery New York was also extremely frame rate friendly. The secret is the fact that it uses bit maps for photorealistic scenery and does not rely of Flight Simulator's dynamic vector objects system. This means that MegaScenery creates the ground textures over twice as fast as stock FS2004 scenery. As you can see from the enlarged, full-size screen shots above, the frame rates with my XPS were outstanding:  average 55-60 fps, dropping to 35-38 fps in scenery intensive areas such as Midtown Manhattan. Winter actually ate slightly more frames than summer due to the creation of the snow over the background summer scene.

If you zoom it, restart it.

As I was zooming around the terrain by accelerating the simulation rate instead of slewing, I noticed one anomaly that was easily corrected. Flight Simulator has a tough time catching up to MegaScenery when you accelerate the sim rate. As the image on the right shows, half the scene has caught up while the other portion remains pixilated awaiting scenery generation. This is caused by Flight Simulator giving top priority to computing resources for its dynamic vector object scenery and little horsepower to bit mapped scenery. The fix is very simple. Once I arrived where I wanted to be, I save the flight and then restarted it. No need to exit Flight Simulator.

Special adjustments for the ATI Radeon 9800 Pro video card, Dell Dimension XPS and FS2004

MegaScenery includes a wonderful tutorial that guides you through video adjustments designed to give you the best results possible with your PC, MegaScenery and both ATI and nVidia video cards. The problem I encountered is that the ATI Catalyst 4.1 driver I was running just could not deliver flicker and moire-free results.

The Problem

Much has been written already about ATI and nVidia video card issues with FS2004. In fact, we have started a Video and Audio Help Forum dedicated to it. ATI has release version 4.1 of its drivers and they still do not work well with FS2004, as far as I can see. For this reviews, I thoroughly tested the 4.1 Catalyst driver and found it to be seriously deficient. No matter how I tweaked it, I still saw undesirable flickering and barber pole moire patterns on buildings when I flew with MegaScenery. 

The Simple Solution

I went back to the original, Dell OEM version, dated July, 2003;  of the ATI Catalyst driver for the Radeon 9800 Pro card and it worked like a charm on my XPS. I won't guarantee that this will work on every, or even any, other system. But, by rolling back to the Dell OEM Catalyst driver and correctly adjusting my driver and display settings in FS2004, I got great results that you can see in the screen shots above. No more flickering, barber poling or moire. 

I had to depart from the MegaScenery recommendations. The important concept that you need to understand is that instead of down-rating FS2004 display settings, as we all normally do when trying to get it to run with a cranky video card -- you need to go 180-degrees in the opposite direction. Max them out, except for the MIP Map and Hardware Rendered Lights. The key is a combination of correct individual FS2004 settings plus the ATI filtering and Direct 3D settings in the Dell OEM version of the ATI Catalyst driver. I have thoroughly tested this fix both with FS2004 stock scenery and  MegaScenery. It is 100% guaranteed to work, at least on the following system:

The Settings

You won't blow up your PC, but if you stray from these settings, or your system is too different from the Dell Dimension XPS described above, you won't get the same results. These settings changes will not harm your PC, monitor, video card or FS2004 installation. However, as with all configuration changes, this requires a basic level of PC operations skill. Do this at your own risk. If you run into unexpectedly negative results, just reset to the defaults and re-boot. You need to have both the ATI Catalyst 3.6 drivers, OEM version from Dell and the ATI Control Panel installed to make these adjustment and achieve the same results that I did. These settings have only been tested on a Dell Dimension XPS.

Very important note:  "If it ain't broke, don't fix it!"

Install MegaScenery and use the settings that you already have going on your system. It if looks good, leave everything alone. If not, start by following the tips that MegaScenery provides. If those don't work, or you have a Dell Dimension XPS equipped EXACTLY as mine is, then make the changes noted below.

Start with your ATI Catalyst 3.6 display driver settings. To get to this screen in Windows XP Pro, click on START>CONTROL PANEL>DISPLAY>SETTINGS

Next, click on the ADVANCED and then the DIRECT3D tab to bring up the configuration screen shown below. You must have the ATI Control Panel installed in order to do this.

Set the Direct3D configuration to match the settings shown in the screen shot above. 

Launch FS2004 and click on the SETTINGS link. Select DISPLAYS, then the SCENERY tab to bring up the screen below.

Set the scenery configuration to match the settings shown in the screen shot above. 

Under TERRAIN:

Under SCENERY OBJECTS:

 

Click on the HARDWARE  tab to access the screen below.

 

Set the hardware configuration to match the settings shown in the screen shot above.

Under HARDWARE RENDERING OPTIONS:

Click OK. Your will not need to re-start FS2004. 

 

Click on the AIRCRAFT tab to access the screen below.

Set the aircraft configuration to match the settings shown in the screen shot above. These are optional settings based on your personal preferences. Aircraft display settings will not affect the ATI scenery flickering and Learning Center image corruption issues at all. On a high-powered system, I recommend maximum aircraft detail settings as shown here. 

 

Click on the WEATHER  tab to access the screen below.

Set the weather configuration to match the settings shown in the screen shot above. These are optional settings based on your personal preferences and your system's performance capabilities. Weather settings can consume vast amounts of system resources. On a low-powered system, you might

want to dial down the weather settings since they also will have no affect on the ATI scenery flickering issues. On a high-powered system, I recommend the moderate weather settings shown here as a good starting point. Once you get your system stable, you can adjust these up or down to suit your flying needs. Also bear in mind that if you're sightseeing, you don't want the weather getting in the way.

Cap Mason
CapMason@FlightSim.Com
Learn more here.


 

 

 

 

 

 

 

Click on the image above to check out today's hot deals from Dell

My System Specs for this Review

  • Dell Dimension XPS, Dell A03 system BIOS

  • 3.06GHZ Intel Pentium 4 processor with HTT,  800MHz front side bus using the Intel® 875P chipset.

  • 8X AGP port

  • SAMSUNG DVD-ROM SD -616T

  • NEC DVD+RW ND-1100A

  • Western Digital 120GB Ultra ATA, 7200 RPM hard drive

  • Dual channel DDR 400MHz SDRAM, 1024MB

  • Built-in 10/100 Ethernet port, DSL Internet connection

  • 2, IEEE 1394 Firewire ports

  • 8, Intel 82801EB USB Universal Host Controllers

  • Audigy 2 audio card

  • 128MB ATI Radeon 9800 Pro video card with ATI Catalyst 3.9 driver

  • 460 watt power supply

  • Dell UltraSharp 18" flat panel display

  • CH Products USB flight gear all connected simultaneously: Yoke, Fighterstick, Pro Pedals, Pro Throttle

  • Windows XP Professional, DirectX 9b

  • Voice Buddy 1.0 with Plantronics .Audio 90 stereo headset with noise-canceling microphone  

Flightsimming With Voice Control

This review was created using Voice Buddy, Microsoft Flight Simulator Edition. 

Click on the image above to get Voice Buddy.

Read my detailed review:
Voice control for FS2004 and FS2002 that actually works



[ Back | Home | Main Menu | Logout | Help ]


Copyright © 2004 by FlightSim.Com. All Rights Reserved.