
hen
you look at the TriStar today it looks a bit dumpy and out of place
(where’d the fourth engine go?). It’s hard to believe that
it was the most advanced airliner of its day - so advanced
that the development program almost drove both Rolls Royce and
Lockheed to bankruptcy. Still, the aircraft was produced (in small
numbers), and Lockheed never made an airliner again.In the MSFS world, we are no strangers to good quality commercial airliners, but most of them are the new generation aircraft such as the Airbus family and the Boeings (777, 757 and 747-400). We have all come to rely on FMCs, and a lot of the younger lot even wonder how it was possible without them. Pilots has created a package of the classic TriStar that should answer that question, and keep us in the nostalgia corner happy for weeks. This package, although created by Pilots, is released by Just Flight under its Classics label. The question is - does the “classic” here refer to the subject matter or the simulation?
Included in the package is a massive number of visual models, for
just about every livery that a TriStar ever carried, including one
privately run example. Rather than creating a generic TriStar
texture, Pilots have modeled specific aircraft, and the manual
includes the history of each. A nice touch, as it gives you a sense
that you are flying an individual aircraft, rather than just a
generic. The visual model created by Pilots is basic but good - it
captures the oddities of the TriStar’s shape quite well. The
models do not have a lot of polygons, so you will see corners, but
then again the frame rates are excellent, and you will have no
problems with this on an older machine. The textures themselves are
accurate in their content (correct colors and fonts (for captions and
logos), but somehow look unpolished. The dreaded “staircase
effect” is visible on many of the liveries, particularly the Delta
one, as this has black and red against white. I suspect that this is
due to the fact that the textures were designed for use with FS98,
forced aircraft painters to work from a limited palette. Still, there
is nice night-lighting under FS2000. Overall, a mixed bag, but I
couldn’t help find a nostalgic smile on my face as I admired the
TriStars in flight.
The package includes a very comprehensive panel which includes the
captain’s panel, overhead, radio/INS panel, engine information
panel, and the engineer’s panel. If you install the FS98 version,
you apparently also get the first officer’s panel, although I have
FS2000 only, so I didn’t try that. The panel captures the rather
cramped feel of an all-analog aircraft, including some of the
TriStar’s characteristic vertical tape gauges. The package covers
four version of the TriStar, from the 100 series to the 500 series,
and two panels are included (one for the older series - 100 and 200),
and a newer one (for the 500), but the differences are quite minor,
relating only to the positioning of some gauges. Apart from all the
essential buttons and gauges, there are some nice extras - a pushback
gauge, and a button which activates the cabin crew’s pre-takeoff
announcements to the passengers. This type of little extra is really
appreciated, and other developers can learn from Pilots in this
regard.Overall, I was disappointed by the panel. The graphics are not very well drawn, and it is sometimes difficult to read the captions on the instruments, as some of them are so tiny that they are little more than a cluster of eight or nine pixels. This is especially the case in the engineer’s panel where there is a mass of buttons and dials, only some of which are functional. I think a more prudent move on Pilot’s side would perhaps have been to reduce the number of non-functioning buttons and gauges so that the functioning ones could have been increased in size and thus usability. I often found myself straining to interpret what the condition of my aircraft was, simply because the panel was difficult to read.
The Pilots INS is modeled quite well. You have a numeric keypad to
enter co-ordinates with, a rotary knob to select mode (see below),
and a auto/manual switch (which switches the INS from accepting a set
of waypoints from the keypad to following the route). The INS
supports a few other functions besides following the route - it
displays how many degrees you are left or right from the track, the
wind bearing and strength, time and distance to go to waypoint, and a
few others. Pilot’s has done really well in capturing the
pre-digital era of the L-1011’s INS, right down to the neon green
eight segment display. The INS presented is quite an old one, before
Lockheed added a VNAV capability in the early 80s. Just as well -
flying the L-1011 is supposed to be a nostalgia trip anyway.
The INS is not without its faults, however. Firstly, Pilots does not
seem to have simulated INS drift over time. INS systems were run via
gyroscopes, so there was a tendency for them to drift over time,
which gave a certain amount of error, especially over very long
trips. I flew across the Atlantic for a test of drift, and yet the
aircraft seemed to hit the waypoints bang on every time, with not so
much as 3 feet of error. I don’t know if Pilots was doing this as
a favor to us (coping with INS drift can be pain involving
estimating positions via radios), or if they simply forgot. A second
flaw is the graphics (a flaw which seems to plague all aspects of
this product) - the INS panel itself is neatly drawn, but the ONS
system next to it (which is not functional, but is included for
completeness), is terribly drawn, with staircase effects on captions,
and illegible captions. This is such a pity - I think Pilots would
have done better to remove the ONS (seeing as it is not functional)
than to have it detract from the quality of the panel. My final
complaint about the INS is the most serious, and does not seem to
have been addressed in either of the patch sets which can be found on
the Pilots web site. Quite simply, the INS does not update its
position unless the INS window is open. This means that if you close
the INS window and overfly a waypoint, the INS will not update the
autopilot, and you will start straying off your route. I checked this
bug three times, because I could scarcely believe it. Flying a trip
with this panel is a constant struggle with the INS panel. Close it
to check the other instruments, then quickly open it again to ensure
you don’t miss a turn. This is a terrible pity, because one of the
central motivations behind having an INS on an aircraft is to remove
the need for the pilots to constantly check position, but this bug
means that you have to constantly worry about missing a turn.
Having broken it down into bits, you might still ask - what is it
like to fly? Most of my recent airliner time has been spent on FMC
equipped aircraft, so I needed a mental gear shift. On my first
flight, I punched one of the waypoints in wrong (I entered 41 degrees
rather than 11 degrees), and I quickly became very lost (genius me
did this even though the manual warns you to double check your
entries!). Once I got used to the INS, flying the TriStar became a
happy experience, albeit tempered by the window-open bug. Takeoffs
and landings require a lot longer runs than I am used to, but once I
learned to suppress the “not going to make it before I run out of
runway” urge, I had great fun. The best characteristic of this
aircraft is its ground handling. Once you find the correct power
setting (which varies greatly based on load), all you need is the
brakes and nose wheel steering. Even finding my way around the mazes
at Heathrow became a pleasant task. Flying this TriStar certainly is
different from flying any other FS2000 airliner, and I want to
congratulate Pilots on correctly capturing the experience of
an aircraft rather than simply its parameters.
The real TriStar was considered a dog on paper, but its crews loved
it. This package seems to suffer from the same syndrome - the
graphics are not that great, the visual models are only average, but
touching down after a transatlantic haul with the primitive nav gear
(and arriving more or less on time) makes you want to pat yourself on
the back. I don’t know if it qualifies as a “classic” though
- I wouldn’t have bought it at its full price, but at
Just Flight’s reduced price, I would get it while muttering, “oh
why not?”I certainly would not rank this package as a “must get” for the general crowd, but if you think you are on top of all things flightsim, airline flying minus the FMC might just prove to be the new challenge you are looking for.
Dave Nunez
Cape Town, South Africa
faybs@iafrica.com