FlightSim.Com Review: Korean Combat Pilot
REVIEWS

Korean Combat Pilot

By Bill Womack (23 May 2001)

There are several words that spring immediately to mind when describing Korean Combat Pilot, the new CFS2 add-on from Blue Arrow: ambitious... varied... challenging... and yes, flawed. But more on that last part later.

The subject matter of this add-on is no less than the span of the entire Korean conflict. It covers the forces of three nations, with twelve aircraft represented among them. For perspective, remember that Microsoft only included seven aircraft representing two nations in the stock CFS2! In total, there are twenty missions included with a wide variety of objectives and varying degrees of difficulty. In fact, it seems that what the authors set out to do is simply time warp CFS into the 1950's. The add-on is billed as "a total upgrade for Combat Flight Simulator 2." Were they successful? Sometimes very much, and sometimes less so. Read on...

The Planes

One of the outstanding features of this sim is, expectedly, the broad assortment of aircraft. You want a mix? They’ve put it all in here. For the Allies, there are workhorse WWII relics, like the F-51 Mustang, Corsair, and if you want to try your hand at some heavy iron, a B-29. Of course, it wouldn't be Korea without a crop of upstart jets, notably the F-80 Shooting Star, F-86 Sabre and Grumman F9F-5 Panther. And let's admit it, you’ve been thinking about M*A*S*H every since you started reading this—they've been kind enough to give you a Bell H13-B Sioux helicopter, and a mission in which you use it to transport wounded comrades! The British contribute two interesting craft; the Hawker Sea Fury and the Fairey Firefly.

The communist side is a bit less varied, and is represented by old Soviet standbys the Yak-9 and IL-10 Stormovik. But there is also the newcomer MiG-15 in three different nationalities: Chinese, Soviet and North Korean.

So what are these birds like to fly? Well, as you might expect from such a varied group, the results are mixed. I loved the throaty rumble of the Firefly’s Rolls Royce Griffon and I thought it handled suitably like the large beast it was. The Panther was the most intriguing of the jets in my opinion. I like the look of the model, and it seemed more forgiving than I was expecting to fly. Stalls are difficult to induce, and although it isn't the most powerful of the group by far, it feels nimble, turns well, and behaves when landing. In combat I was dusted several times by a friend in a MiG, but that’s pretty accurate given the latter’s superior power and maneuverability. The most success I had by far in dogfights was the F-86. It climbs like a dream, is very agile, and the airbrakes help keep it under control in a dive. In fact, my dogfighting partner discovered that it's virtually impossible to black out under extreme G-forces in this plane. Early pressure suit, maybe? Dunno.

Maybe it was because I was expecting so much, but I felt a bit let down by the MiG-15's performance. It was finicky in climbs; stalling easily if even a touch too much backpressure was applied to the stick. And the speed just never reached what I thought it should for such a legend. Nonetheless, I loved looking at it in flight, and though I'm a cockpit potato, I switched to spot plane often just to admire the view. One note on the flight model for this and all the other jets, however; I just couldn't reach the published top-end speeds for any of the jets, even in a dive. I'm not sure if it's the fault of the add-on authors or a CFS2 limitation. The .air file for the MiG states that its max speed is Mach 1 (?), but I never got it above about 350 knots no matter how hard I pushed it. Sorry, you speed junkies. You're not gonna get there in these planes.

The only plane that left me completely cold was the B-29. I was dubious about this addition from the start, just because it’s such a complex subject—much more so than the fighters. And, as expected, I felt the rendition was just too simplistic. The cockpit view shows a simple, generic looking panel, which unfortunately obscures the view of the runway almost completely. I've obviously never flown the real thing, but common sense tells me the flight modeling is way off the mark. I was able to pick up speed much too quickly before takeoff. And while I'm sure the crews back then wished it could ascend stall-free at a 60-degree angle on lift-off, I'd bet a lot that it couldn't. At the risk of sounding like I'm picking on it, I'll also throw in that the textures are exceedingly blurry, and really wreck looking at it from the outside. Can't have it all, I guess. One bright spot here is the sound. I flew with the speakers up on "11" and the sub-woofer really got a workout. I could feel all 8,800 horsepower of those Wright engines shaking me to the bone!

The Missions

I flew a number of missions in the course of my research. I'm particularly fond of ground-attack jobs, and there's no shortage of them here. I started out with "KCP Able Dog," which has you leaving from the deck of the carrier Leyte en route to take out bridges over the Yalu river, thus cutting off the route of Chinese troops. The terrain is up to CFS2 standards, and the various target objects are well rendered, with enough detail to make them interesting but not enough to cause a frame rate hit. But watch out for that flak! The mission briefing said it would be fierce, and they weren’t kidding! I had to really hug the deck to avoid the worst of it, and even then I left a couple of Corsair-shaped oil slicks at the scene during my numerous attempts.

Flying for the other guys, I tried my hand at air-to-air combat with "KCP B-29 Takedown." The objective was to find a flight of well-escorted B-29s and take out as many as I could in my MiG-15. Hey, this'll be a blast, thought I. However, there's a little wrinkle; it's a night mission! I found the bombers all right (or at least, that's what my tactical display said) but where were they? I couldn't see a thing. I buzzed around for a while trying to find something, anything, to shoot at. Finally I went home in disgust. Could there be such a thing as too much reality?

I'll say that from the KCP missions that I've flown, and that includes most of them, the quality is generally very high. I'd call myself an advanced rookie in the combat arena, and I was sufficiently challenged in each. Oh sure, once I couldn’t see a ground target below me even when flying at 100'. My wingman was screaming, "ground targets below!" and I saw precisely squat. I still don't know what happened there. And at the start of every mission I've flown, I've done a walk-around of the plane and noticed the somewhat comical sight of my squadron mates floating in mid-air behind me, ready for takeoff. The height and angles of their planes are correct, but where is their gear? Forget Korea, this is staring to look more like Star Wars!

The Verdict

I've got to hand it to the pros at Blue Arrow. Like I said at the start of this article, they bit off a large chunk with this add-on, and overall they did a great job. The problems I found didn't stop me from enjoying the planes and the missions, and I'm sure I'm going to be flying this one for quite some time to come. Here's the quick run-down:


Pros

Cons

By the way, if anyone knows how to successfully land a helicopter, I sure would love some pointers. My CO is getting really steamed at me over the huge pile of busted up choppers behind the mess tent ;-)

Bill Womack
bw@spottedantelope.com


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