REVIEWS

Aerosoft Katana

By David Swindle (27 May 2004)

The Diamond Katana is one of the newest entrants into the trainer/light plane market. The Katana is a 2-seat trainer with a composite structure and bubble canopy. The Katana is built in Germany for European customers and in London, Ontario for North Americans. The Katana is powered by a 135 HP Lycoming, (US models after 1998) an 80 HP Rotax (all European models/pre-1998 US planes) or a 100 HP Rotax that is fitted at the factory onto a used Katana. The Katana is known for being simple and fun to fly and most importantly, easy and inexpensive to own and operate. It is very popular in European schools due it its very low fuel use and low maintenance requirements and costs. In the US, the Katana has enjoyed modest success as an entry-level aircraft, but the surplus of older Cessnas and Pipers has limited its training market. The US Air Force Academy uses a specially built Katana as their primary trainer.

Purchase And Installation

Buying the Katana is not a terribly complex operation. After going to the Aerosoft site you go through the generic credit card operations and pay either €17.30 (about $21 US) or €19.95 (the 17.30 figure is for buyers outside the EU and removes the VAT, a good thing given the US dollar's poor value). You then get an E-mail with a download link and your serial number. The download is about 50 MB and took me only 5 minutes to download on my satellite connection. After downloading, you simply run the installer and put your serial code in. As an anti-piracy measure, the installer MUST connect to the Internet to confirm with Aerosoft that the product is not stolen. If your flightsim PC does not have the 'net, Aerosoft can register it another way upon request. The only minor gripe that may arise is that the product can only be installed a set number of times before Areosoft will contact you to make sure YOU are the one reinstalling it, and not someone who stole your code, but most users will never have this problem.

Documentation/Load Manager

Unlike many aircraft that only contain a sparse manual, the Katana comes with a whopping 90 page PDF that tells you everything you need to know about the real Katana and the FS version. The manual contains many pictures, charts and graphs taken from the actual Katana manual, all of which work perfectly with the FS version. Reading this document is essential to figure out the basics of the aircraft although some of the performance calculation graphs can be skipped until needed.

Checklists are as good as the manual and consist of shortened sections of it. They allow performance calculations and also include a very useful converter for various units of measure. All of the checklist and notes are very clear and concise; giving what information is needed without going into nauseating detail about things that are impossible in FS.

The Katana includes a very handy load manager that allows the user to alter the weights of passengers and baggage and also to toggle the GPS on or off in the VC and also to add/remove the passenger from the visual model (fuel is changed in the stock FS menu). The only thing I don't like about the load manager is that changing the GPS or adding/removing the passenger necessitates restarting FS instead of just reloading the aircraft. The only problem I found with the load manager concerns an MS issue. If you set the passenger weight to zero and leave the pilot weight at the default value of 170 lbs (it also works in metric for the rest of the world), the aircraft has a severe left roll in FS that is nearly impossible to counter. This issue is caused by FS exaggerating the effects of loads offset to the side. To stop this, I found that setting the pilot and passenger each to 1/2 of the desired total works nicely. One of the more interesting options on the load manager is to alter the nose wheel steering from realistic, to simpler, but more on that later.

Visual Model And Textures

In short, the FS Katana has one of the best external models out there today. Aerosoft has perfectly captured the aircraft's oddly graceful tadpole-like fuselage/empennage and its unique wings that reflect its glider heritage. All the lines are smooth and show no misaligned edges or disappearing parts. From the outside, it is easy to see into the big bubble canopy and thus Aerosoft made the interior look very nice. The pilot and female passenger (if you load her) move around in a lifelike way and the pilot moves with control inputs. As a nice extra, the pilot/passenger clothes change color depending on what paint job one uses. The only flaw I found was that the pilot's shins go through the panel when the rudder is deflected fully either way, but this is not a big deal. All the model animations look very nice and nothing was missed. All the generic moving bits are present plus a few extras. The prop pitch is animated along with the little vent windows on the canopy, both of which are a great touch. By using controls like the tail hook and wing fold, you can remove the cowling and gaze upon the beautifully rendered engine beneath; also tie downs, a toolbox and even an animated pitot cover appear! The Katanas have different combinations of wheel pant configurations, adding another touch of realism.

Textures are an essential part of an aircraft pack and Aerosoft doesn't disappoint here. Several paint jobs are included for a variety of countries all around Europe, and a US and Canadian texture is also there. The 80 and 100 HP models have nine different schemes apiece and none are shared. All the paints use the same base white that all Katanas have and mostly they consist of striping, registration numbers and flags on the tail, but some are very complex with multicolor bands running the entire length of the aircraft and wrapping around the fuselage. Even little items got textured, including the brakes and screws on the wingtip lights that are only visible on high zoom settings; you can even see the heads of the fasteners on the cowling! All textures are razor sharp and look superb with a near-perfect amount of shine and reflectivity (they tend to bleach in some lighting though). Weathering is also incorporated in the textures and mostly consists of an oil/grime coating on the belly, which looks very nice and removes that "factory fresh" look very well.

All this detail comes at a price though, that price being a drop on the FPS. On my system I went from about 25 to 15-22 FPS.

Panel/Virtual Cockpit

The panel and VC are one of the biggest parts of FS aircraft nowadays and the Katana's show a level of detail that is expected for payware. The 2D panel is very nice and all the gauges look authentic and work exactly like they should. The gauges are those seen in any GA aircraft and full ILS/NDB equipment is included despite the fact that the Katana isn't IFR certified, since IFR training ability helps sell airplanes. Pop-up windows include larger views of instruments, working circuit breakers (a first as far as I know) and a very nice audio panel that can do practically anything short of making dinner for the pilot. The background bitmap is the same gray-blue seen on almost every Katana, and small decals on the panel change depending on the paint job. Frame rates were not affected that I could notice.

The best part of the Katana is without a doubt the virtual cockpit. All the gauges, controls, and other doodads are clickable, so the 2D panel won't be used a lot. All the textures in the VC are top notch and look photorealistic. The gauges are very easy to read and even when the quality slider is reduced, they still look great. About everything that might be found in a modern GA cockpit is included, like a fire extinguisher, pen on the panel, maps and assorted reading material. All of these objects are very well modeled and add another layer of realism to the package. The VC animations are what make this package stand out from the gaggle of GA aircraft already on the market. The pilot's body is visible and the legs and arms move with control inputs, while the ignition key dangling onto his leg moves with it. If you click the vent on the canopy, it opens and if the canopy is opened (hopefully on the ground), the book atop the glare shield opens and closes with the "wind". The passenger is animated as well as the pilot and moves her head, legs and arms (her hair moves, too) while conveniently holding your map. Lighting effects in the VC are very well done and Aerosoft has made the dome light very bright to counter the overly dark effect that FS produces in shadow.

Again, all the detail means a big hit in the FPS department. I went from 25 to about 10 FPS with the VC and after turning down autogen and tweaking some other settings I get about 17 now. The bitmaps are to blame here. Consequently, there will be times when you switch to the VC and see gauges surrounded by Gmax gray; the textures will load after a second or two but this is still slightly irritating. Setting the zoom to .75 and turning the VC gauge quality to low results in a nice boost in FPS and (what I think) is a more realistic view without considerable loss of quality on the gauges (the bitmap load time seems better too). As of this writing, Aerosoft has said they are looking into a patch with smaller VC bitmaps to be easier on older systems.

Flight Dynamics

The Katana is primarily a trainer that can also be used as a light GA aircraft. As such the Katana is renowned for its responsiveness and ease of control for students. Aerosoft put a great deal of work into the flight model and it shows spectacularly. Taxiing the Katana is interesting, as it has no nose wheel steering. Instead the nose gear is free to pivot and directional control is maintained through prop blast on the rudder and differential braking. From what I have read, differential brakes are rarely used, but as FS doesn't model propwash well, brakes are the primary method of low speed steering in the sim (there is an option to have a "normal" steering setup in the load manager).

Takeoff is simple as long as you remember to set the flaps down one notch and the aircraft will rotate easily at about 50-55 KIAS. Climb is not terribly fast and Vy is between 57/60 KIAS giving between 500-900 FPM (the 80 HP model is in the lower end of this, the 100 HP model in the higher). Katanas are not the fastest thing in the sky but after setting the throttle and prop (no mixture, remember) cruise comes at a respectable 104-120 KIAS between sea level and about 9000 feet. Fuel use is between 4.5 and 7 GPH for the 100 HP model and lower with 80 HP (to compare, a 1976 Cessna 172 uses about 8 for about the same speeds). As a testament to whomever did the flight model, the aircraft was always within about 5% of the book figures (speeds for given power settings, climb rates, fuel use etc.), which is very impressive. The developers also added in the effect of wheel fairings and in FS the differences with/without them are slight, but consistent with what is in the manual. Worth noting is that performance is VERY dependant on weight, and I highly advise "kicking out" your passenger to get the best out of your Katana.

The Katana is quite forgiving at low speeds although somewhat sluggish, and as speeds increase the handling gets very precise and the Katana feels very agile and responsive. Descent is simple as all you have to do is set power and prop with no worries about shock cooling (liquid cooled engines are great, aren't they?) and the automatic carb means no mixture to deal with. Really the only concern is that the plane is so clean that it doesn't want to descend, so plan your descents in advance since last minute "crowbars" are not a good idea. Landing is a straightforward, and with a very low stall speed (under 50 KIAS) you can get into short strips easily.

Sounds

After flying the Katana for a while, I realized that the sounds were so well done that I was unaware of the fact that this was a sim. The sound pack comes from altered recordings of a real Katana and they are very well done. There is no clipping, static, or looping and the volumes are perfectly balanced. The engine sounds like a Rotax should (something like a big lawnmower) and the pitch of the sound changes correctly with prop pitch. Moving the throttle results in less of a change due to the prop maintaining a constant RPM. In the cockpit or VC, the sounds are suitably muffled and there is a quiet wind rush over the canopy. Sounds for the fuel pump, starter, flaps, stall horn, canopy, etc. are all very well done and add a nice touch to the sound package.

Conclusion

Overall, the Aerosoft Katana is a great package for those who enjoy low and slow VFR flights with a chance to look at the scenery or those who just like a fun airplane in which to take a quick flight. All aspects of the package are top-notch and will probably set new standards for GA payware. The only issue is that this airplane is hard on frame rates and will not play well with ultra dense sceneries on mid/lower end machines. The support for this aircraft is superb and the folks on the forum are all very friendly, knowledgeable and are in many time zones (responses never take more than an hour or so and many times appear in minutes). The price is better than many comparable aircraft and the ability to get a better price if you aren't in the EU is a huge plus and frankly, is something other companies need to implement.

Test System
  • 2.2 GHz Pentium IV
  • 110 GB HDD
  • 512 MB RAM
  • GeForce FX5900
  • Windows XP home
  • MS Sidewinder 2
  • CH ProPedals USB
  • David Swindle
    dsflyboy@earthlink.net

    Visit the Aerosoft web site


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