FlightSim.Com Reviews: iF-22 Persian Gulf
REVIEWS

iF-22 Persian Gulf v5.0

by David Pabst (20 July 1998)

Overview

With version 5.0, Interactive Magic revamped last year's iF-22 in an attempt to become this year's F-22 champ. With all the advanced fighter simulations out there, iF-22 Persian Gulf v5.0 is leaping into a crowded market. Anyone who wants to be a virtual F-22 pilot can choose from three simulators being sold of the United States' next generation multi-role attack aircraft.

iF-22 vies for the "Best of the Year" with some really great features. The game features 3D support through Microsoft's Direct-3D. Terrain is modeled upon maps and satellite imagery, to realistically recreate the three theaters: Bosnia, Ukraine and the Gulf. In each of these theaters, the TALON (Total Air and Land Operations Network) campaign engine fights the war and generates unique missions. Nothing is scripted! There's even multi-player support.

Gameplay

One of iF-22's biggest features is its customizable nature. This game shortens the learning curve by allowing arcade-like rules. As you gain experience, you can enable the realistic flight model, turn on blackouts, use realistic ordinance, etc. The only customizable oddity that I found was that no matter where I flew, it was cloudy! Now call me crazy, but I'd think that there might be some sunshine in the Gulf, or over the Ukraine. If I turn cloudiness off, the sun came out, but these seemed to be two extremes. (Anyone seen broken clouds lately?)

The cockpit gives you four multi-function displays (MFDs). The sim groups all the displays into different modes. For instance, in a dogfight situation you switch into air-to-air mode; ground attack, air-to-ground mode. Three of the MFDs are easily accessible, the fourth you need to pan your field of view down. They give you your basic threat, radar, navigation and damage displays. To activate many systems you need to point-and-click with the mouse. For instance, to lock weapons on a target, select the target with the mouse on a MFD. Unfortunately, you have to switch back to the keyboard or joystick to fire the weapon. There is a lot of controller-jumping; a symptom of its complexity.

Obviously, this is no World War I biplane simulator and therefore dogfights do not occur. You cannot see the face of the enemy ace as you line up for the shot. In iF-22 you should feel lucky if you occasionally see the other jet flashing past. F-22s push the range of battle even further than today's conventional aircraft! Many of your engagements occur over the horizon and usually before your stealthy F-22 is detected. To enjoy this F-22 sim, you need to enjoy fighting an "electronic battle."

The game comes with three complete, real-world modeled theaters of operation: Bosnia, Ukraine and the Gulf. Since the theaters are based upon real-life imagery, the graphics engine draws very pretty graphics, especially with a graphics card that supports Direct-3D. However, when you fall to a low altitude the ground, which looked beautiful from above, looks dithered and washed out. And as you move along, the game occasionally pauses to load a new terrain texture. Vehicles are modeled nicely, but you infrequently get close enough to view them due to the standoff nature of the F-22's weapons.

Conclusion

iF-22 is another strong contender in the F-22 sim market. The game realistically models the F-22's avionics, weapons, and sensors with nice graphics if you have a Direct-3D compatible accelerator. It sports three complete theaters and a dynamic campaign engine. If you haven't found an F-22 sim you enjoy, try this one. With all the F-22 sims out there, it's a buyer's market!

Minimum requirements:

Recommended:

David Pabst
dpabst@ma.ultranet.com

Interactive Magic's Web Site



[ Back | Main Menu | Logout | Help ]

Copyright © 1998 by FlightSim.Com. All Rights Reserved.