FlightSim.Com Reviews: Interactive Magic's iF-22
REVIEWS

Interactive Magic's iF-22

by Bill Otten (27 May 1998)

For immediate distribution to all authorized personnel with appropriate security clearance:

This document is a review of Interactive Magic's iF-22, a realistic simulation of the F-22 Raptor.

Overview:

The Lockheed Martin F-22 was developed out of the need by the USAF for a long range, supersonic aircraft with stealth capabilities. It is an aircraft with the combination of the best features of the F-15 Strike Eagle and F-117A aircraft. This simulation captures the flight dynamics and performance of the F-22 aircraft with photorealistic.

System Requirements:

As a minimum Interactive Magic recommends a Pentium 90 MHz machine with 16MB RAM, 4X CD-ROM, 640x480 SVGA monitor resolution, keyboard and mouse. Preferred configuration is a Pentium 133 MHz with 16MB RAM, 4X CD-ROM, 800x600 SVGA resolution, a two button joystick, keyboard and mouse.

The ideal: Pentium 166 MHz or Pentium Pro, 32MB RAM, 6X CD-ROM, 1024x768 SVGA monitor, 3D accelerator board, two button joystick, throttle, rudder pedals, keyboard and mouse.

My system was as follows: Pentium 166MMX, 32MB RAM, 4X CD-ROM, 1024x768 Diamond Viper 330 video accelerator card with 4MB RAM, two button joystick with throttle, keyboard and mouse. Monitor was a 19" Hitachi Superscan Elite 751. I ran at the high 1024x768 mode.

Installation:

Installation was a breeze. The simulation comes on two CD's, one containing the sim and the Bosnia scenery theatre, the second covers the Ukraine scenery set. I maintain all the latest Direct X drivers and 3D drivers for my video card so installation went easily. My installation used about 97 megs of hard drive space although doing a full install and copying the terrain data from CD to hard drive could take some 300+ more megs for a full install. (I'd say that's a testimony to the terrain accuracy myself....included in the package is a real navigational chart).

Flying iF-22:

If you've read one of my prior reviews you know I'm a stickler for reading the manual and documentation first. It acquaints you with the operation of the aircraft, gets you up to speed and flying missions quicker, and with far more satisfying results. A thorough knowledge of the MFD's, HUD's, and flight ops makes the simulation all the more real. So read the manual!

The manual for this simulation comes looking just like the aircraft operations manuals the USAF issues to flight crews. It's comprehensive and well illustrated and covers everything you'll need to fly the 11 different mission types.

Yep, 11 different types of missions...close air support, battlefield air interdiction, escort, airfield attack, combat air patrol, ground strikes, runway attacks, deep strikes and more. The missions are randomly generated so no two missions are quite the same, and you can alter missions and payloads during the mission planning. Multiplayer and network flying is possible, but I did not test these functions. A full 2 sided card for keyboard and control functions is also included along with the flight chart and manual.

In My Opinion:

This simulation is very entertaining and I spent a lot of time flying it and the missions. I immediately noticed the flight characteristics of the F-22 to be one hot aircraft...punch the throttle at takeoff and things happen real quick! From takeoff to altitude, this aircraft moves and can achieve Mach 1.6 with no afterburner. Flying from waypoint to waypoint takes minutes if the waypoints are close, and the action from the cockpit gets pretty hectic.

Terrain detail is excellent in 3D mode and I noticed only one miniscule annoyance: terrain loads would cause a momentary pause of short duration, perhaps less than a second. The effect would be similar to an edited piece of film "jumping" a frame or two. Nothing major at all, but noticeable. Similarly, if one is flying low, in a ground hugging attitude, the mountain ranges would build ahead as you progressed along the terrain. This is similar to other sims I've flown too so it's not a problem but an observation.

One aspect I did like a lot in this sim is the use of the mouse. Positioning the mouse allows scanning the cockpit and activation of the different systems easily. The simulation is very dynamic, with friendly and opposition aircraft moving in the sim at all times making for much realism.

Conclusion:

I highly recommend iF-22 from Interactive Magic....and have but one item for the iF-22 wish list: consider optional theatres for this sim. But Interactive Magic has already considered this, with the released of iF-22 Persian Gulf v5.0 which is not an add-on but an updated and completely stand-alone version of iF-22 with a completely new campaign to fight in.

Reviewed by: Bill Otten
BOttenHARP@aol.com

IMagic's iF-22 Web Page
IMagic's iF-22 Persian Gulf v5.0 Web Page



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