
he flight simulator in
Google Earth version 4.2 is not to be compared to the current breed
of flightsim software but it's not bad either.First, an overview. You get two planes, an F16 (default) and an SR22, each using the same fairly comprehensive HUD. There's no external view, 2D or virtual cockpit. You can choose to fly from a set of airports with the default being Kathmandu, or from anywhere you choose. The flight controls can be operated by keyboard, mouse or if fitted to your PC, a joystick. The flight dynamics are very sensitive and unstable, so mouse and keyboard flying means lots of rolling and pitching. For example, once a climb, descent or turn is started, you must actively apply opposite control to attain and maintain a particular angle and it's difficult not to over-correct. While not unrealistic, the degree of control instability and inertia is taxing.
The HUD is quite comprehensive as the screen shot shows. The compass
is at the top with the attitude indicator (pitch and bank) in the
center flanked by tapes for the airspeed indicator (left) and
altitude (right). There is a small numeric vertical speed indicator,
but with the control sensitivity and instability the altitude tape
doubles as a VSI. Pitch attitude is shown by markers at 5° intervals
which follow you throughout a 360 loop. The bank attitude marker
helpfully switches from top to bottom when you're inverted. At the
bottom left of the HUD are control surface indicators for elevator,
aileron, rudder and throttle. My Saitek 4 axis stick picked up all
of these controls correctly. Markers for flaps and gear appear above
the control surface indicators when activated. The word "GEAR"
appears on lowering the undercarriage and it disappears on
retraction. The word "FLAPS" appears in similar manner, showing flap
extension in 20% stages from 0 to 100%. Both aircraft have flaps but
only the F16 can lower the gear as the SR22's is fixed.
Before starting the simulator for the first time there are a couple
of options you may wish to set. Selecting the options tab on the
tools menu opens a small dialogue box with five tabs. On the
"General" tab, you may wish to select miles and feet for the altitude
rather than the default kilometres. On the "Navigation" tab you can
tick the box "Enable Controller" to use a joystick which detects the
joystick and disables the mouse input. You'll also want to print off
the keystrokes from the "Help" menu as there are several functions
like flaps, gear, brakes, etc. operated by keyboard only.
OK, now time to fly. Starting the simulator for the first time can
be a bit of a pain. It's supposed to be Ctrl+Alt+A to open the
initial dialogue box but Ctrl+windows+A can work. Ctrl+A alone will
take you straight into the simulator screen in the F16 at ground
level at Kathmandu or the last place you visited on Google Earth.
Whichever way you get in first, exiting is easy as there is an exit
button at the top right of the screen and selecting the options menu
shows a toggle to re-enter or exit the simulator. I found that once
I'd opened the simulator a few times this option remained in the
menu.
To take off and fly, follow the usual method of power up, estimate a
suitable Vr and pull back gently. Over zealous rotation takes you
into a near vertical climb. The aircraft will stall if the angle of
attack and airspeed combination is right, but losing speed in the F16
is difficult. Adding flaps at 450 kt is not usually recommended but
needed in this sim, as closing the throttle doesn't induce much
deceleration. The flight model doesn't follow a realistic pattern as
you must have some non-level attitude dialled in to ascend or
descend. Altering the throttle alone doesn't induce climb or descent.
Landing is like take-off in that you need to take care with inputs.
The plane will detect a crash if you descend into the ground too
quickly and knowing the altitude of the terra-firma you're aiming for
is essential to avoid a crash. If you get it right however, the
plane will settle on the ground and you can apply the brakes. You
can land or take-off anywhere, including areas that are obviously
water, because the sim makes no distinction in the textures. The
planes will also taxi quite happily across any textures, following
climbs and drops.
Talking of textures, as with most flightsim software, on the ground,
all around is very fuzzy, although the mesh does show the bumps and
dips, but once airborne with a little altitude, the textures come
nicely into view.
So how does it rate? Well as ever it depends on what you want. As a regular simmer I won't be uninstalling my usual sim software but for a little tour over your next proposed holiday destination or perhaps planning a day's walking it could prove useful.
Derek G. Swanson
Derek.swanson10@ntlworld.com