
|
Game Commander's small menu bar. Notice that the program is listening to Photoshop for my spoken commands as I prepare these screen shots. |
sing
voice recognition along with flight simulation has always interested
me. Although when writing a review such as this, or any document, I
much prefer to type, rather than dictate, I am very open-minded to
trying new things that I feel will improve my interface with a flight
simulator.What I desired was a simple program; one that would do what it was supposed to do, without fuss. One that would be easy to configure, and very accurate in recognizing my voice and enacting the appropriate command. It would now appear that we have such a program, Game Commander, by Mindmaker Software. Of course, I would prefer to call it "Sim Commander", as I am one of those who do not consider the simulators we fly to be "games"!
![]() The commands dialog box, with the commands and keystrokes for FS98 on display. Select a command, then edit it if you wish, or add a new one. |
You use Game Commander as you would your keyboard, except instead of tapping a key, you say a word. You can modify not only the word(s) you say, but also what keys will be activated when you speak. If you purchase the boxed version of the software, as opposed to the online download version (less expensive), you'll also get a detailed 46-page instruction manual, and a nice headset microphone. This latter feature was convenient for me, as my other headset is in use on my other computer. The instruction manual is quite detailed, and should cover any questions or issues that may arise with the product.
Installation was quick and effortless. Let the CD auto-run, click on the usual buttons, and the software is installed in less than thirty seconds. I then created a shortcut to the program on my desktop, and I was ready to start telling FS98 what to do. Of course, there was a time when I wanted to tell FS98 where to go, but I'm past that stage now!
Included with the software is a "template" for FS98 and several other popular games, and you can create new templates for others that are not included. I see no reason why you could not use Game Commander with Fly!, Flight Unlimited, Pro Pilot, or any other flight simulation program. The FS98 default template, of course, references the default key commands in FS98, and also includes the default description, which is what you would speak into your microphone. Thus, if you said "reset altimeter", Game Commander would activate the "B" key. Now, if I said "landing gear", Game Commander would activate the "G" key. Of course in my setup, activating the "G" key would shut off my fuel, as I have many of my commands customized; the "Esc" key is actually my gear key, and this was very easy to change. You can create more than one custom template for the same game, handy if you have several users of that game. Templates can also be saved as text files, and printed out for reference. Now, here's a case where you'll need to remember what to say not what key to press!
![]() This is the box you'll see when either adding a new command, or editing an exisiting one. Type in the spoken command in the top field, then go to the bottom field and press the key(s) you would like activated. |
How accurate is it? Very accurate, in my opinion, and although I did not count errors, I would say it would score approximately 95+%, depending on the words you choose, and how you say them. If you should experience problems, you can "train" the program to your style of speaking. This is something I still might get around to doing, because as a former radio announcer, I tend to over-pronounce. Those for whom English is a second language may also need to do this, as game Commander is programmed only to recognize spoken English. However, let me stress that the vast majority of you should have no problem, and I am in no rush to train the program, it's that good! There is approximately a one-second lag between speaking and activation of the key, and this is totally acceptable, and understandable when one considers the fact that you may have a command with more than one word in it. Example: For my views, I have "left", "back-left", "back", "back-right", "right", and "front". If there were too short a delay, every time I said "back-left" I would be switched to looking at my tail before I got around to saying "left".
![]() You can manage your various templates for various users here. Want to have three different templates for three different users of the same game? With Game Commander you can! |
Finally, the big surprise came when I attempted to use Game Commander with other programs. In Photoshop, I found it to perform as well as in FS98. Wherever I can use a keystroke in Photoshop, I can use a voice command with Game Commander. However, while I don't mind wearing a headset while flying, I found it a bit annoying while doing graphics work. Unlike my flight simulator, where the yoke blocks access to my keyboard, I often found that I could be just as quick with the keys as with the voice in programs such as Photoshop, Paint Shop, etc. I think I will experiment with a regular desk microphone with those programs, as there were times when I found it easier to speak than to hit "Ctrl-Shift-T", as I often have to do in Photoshop when re-sizing a layer. No doubt about it, when it comes to those multiple keystrokes, voice is easier!
I paid $49.95 for Game Commander at CompUSA, you may find it for less. Is it worth what I paid? I feel it is, especially when you consider the myriad uses it has with both games and other applications.
![]() |
Louis Betti
Game Commander Network:
loubetti@earthlink.net
www.gamecommander.com