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Users will be free to mix and match depending on what type of simming they enjoy, but it is clear that purchasing the entire set is likely to be an expensive proposition - the one package in Aerosoft's catalog that doesn't seem to fit into the new strategy is German Landmarks X, which appears to overlap with VFR Germany in terms of the objects it provides and has to be installed in the layer below GA1. Even a conservative estimate points to around 20 packages to provide a complete FSX Germany, which means that the developers are going to have to go some if they are to complete the task before the next version of Flight Simulator is released. However, I am settled in for a long acquaintance with FSX, because it has clearly been designed to perform best on hardware that hasn't happened yet... just wait until those eight core systems with 16 gigs of RAM arrive (-: German Airfields 1 (henceforth GA1) is sub-titled 'Island Hopping', which is an apt description of what you will find yourself doing, if you visit all 15 airfields included in the package. The addon covers a slice of territory in northern Germany, along the East Frisian coast, where you will find some delightful little airfields; the longest runway available being 14/32 at Westerland/Sylt, which is 2120 m, the shortest being at Baltrum, where you have to squeeze down in 360 m, while the remainder are in the 500 - 1000 m class. One thing you cannot complain about is lack of variety and you can fly from Wangerooge, to Langeoog, Baltrum, Juist, Borkum and Norderney. The fields included are: EDXW - Sylt/Westerland; EDXY - Wyk Auf Fohr; EDXB - Heide-Busum; EDXO - St. Peter-Ording; EDWR - Borkum; EDWJ - Juist; EDWY - Norderney; EDWZ - Baltrum; EDWL - Langeoog; EDWG - Wangerooge; EDXP - Harle; EDWP - Bremerhaven; EDWS - Norden-Norddeich; EDWI - Wilhelmshaven; and EDWE - Emden, with Pellworm airfield and the island Spiekeroog provided as a bonus.
The download was no problem and installation was straight forward, other than having to enter my email address and a key code. When the installation was done, I found a new program group under the Aerosoft label, containing links to German and English manuals, a set of charts, and a useful link to Google Earth, which shows where the airfields are to be found. The manual gives a great deal of advice about what display settings you will need to get the best out of the scenery, which is well worth a read, being informed and realistic - for example, although GA1 installs local AI traffic, the manual acknowledges that these planes eat frames and suggests starting with an AI traffic density of less than 20% and working up. There are some key settings that can't be avoided if you want to get the best out of GA1, including having Global Texture Resolution set to 'very high', Scenery Complexity to 'Extremely Dense' and Texture Resolution to 60 cm. Although the blurb says that textures are provided 'down to 5 cm', GA1 provides 1m phototextures for the islands and the result is very, very realistic at the 60 cm setting. System requirements are given as Microsoft Flight Simulator X plus Service Pack 1;Windows XP (SP2) or Vista, Pentium 2 GHz (Dual Core recommended); 1 Gb RAM; graphics card with at least 256 MB RAM and 700 Mb of hard disk space. I did the review using FSX SP2 on a 2.66 Ghz Core2Duo with 4 Gb of RAM, a 768 Mb GeForce 8800 GTX and Windows Vista and got good enough frame rates to make the package enjoyable at all times, even with a reasonable level of Autogen enabled.
One way to get to know the scenery is to load the 'Kinofliegers' mission, which takes you on a flight to all the islands, based on a real-world service that delivers films to the local cinemas (though I guess in this age of satellite TV, the days of this milk run must be numbered). However, there is just as much fun to be had flying from one airfield to the next and the scenery is ideal for Aerosoft's fantastic Dornier 27, which makes mincemeat of the small runways and yet is perfectly at home at the larger fields, while being an accomplished addon in its own right. Although the screenshots show the scenery in good weather, the area is frequently socked in with low cloud scudding in off the North Sea and it is subject to some of the worst vis Europe has to offer, with the result that flying with real weather enabled can be extremely interesting, so a plane that can land on a dime comes in handy. According to the manual, GA1 differs from the packs which will follow later in the series in that the detailed phototextures cover more than the airfields themselves and a 4 km square area surrounding them - as you can see from the shots, all the islands have been covered, which make the scenery one of the most memorable I have used to date. The views are incredibly believable and to cap it all, the developer has very carefully blended the phototextures into the default FSX tiles, so that the old bugbear of photosceneries - joins between phototextures and default tiles - are very hard to spot indeed. This doesn't mean to say that you can't see where the phototextures end and the default ones begin, but you have to look quite hard. As you can see in the screenshots, sometimes the game is given away by a canal that suddenly shrinks to the trickle that FSX believes it to be, or a freeway shrivels to a thin brown line, but on the whole, the blending works extremely well and other photoscenery developers should take note. Nothing destroys the illusion of a photoscenery more completely than an in-your-face, ruler-straight, up-yours texture join and one of the best things about GA1 is that there don't seem to be any. The runways and taxiways at the airfields have been very carefully placed, so that there aren't any of the mismatches one often comes across in photosceneries and the airfields themselves have some of the most believable buildings I have seen outside GeoRender sceneries, which is saying something. The airfield textures are very crisp, the taxiway lines don't suffer from any 'bad' joins and the ground scenery is interesting, colorful and very believable. Custom sounds are installed (be prepared to hear lots of seagulls), you even get a small airshow at Wangerooge, and the water levels are mostly adjusted to the correct level. Despite all the care that has been taken, the scenery isn't perfect and you will see some conflicts, as shown in the screenshot above left, where the default FSX road system tramples all over the photoscenery, but once again, these aren't usually that noticeable. I am not going to say much more, beyond the fact that this is an
outstanding product; the choice of area is good and the developer has
really pulled the stops out. I seldom have had so much fun reviewing
a scenery and I very rarely get the urge to revisit one once I am
done - but I have made many flights in the Do 27 along the islands
and can't wait to see the rest of the series. There are some
occasional display issues related to ground levels within the
scenery, mainly related to aircraft shadows and taxiway arrows, but
these are mentioned in the manual - you will also find some stepping
in the terrain in the area around the margins of the addon, where the
FSX and GA1 ground levels equilibrate, but apart from that, this is
the most engrossing scenery addon I have seen in a long, long while
Andrew Herd Copyright © 2008 by FlightSim.Com. All Rights Reserved. |