Flightsim Commander is designed to create individual flight plans and kicking off the process involves selecting an aircraft and clicking on 'flight plan' and 'new' using the menu bar, before opening the flight plan table using a button on the menu bar. The flight plan table is limited to showing five waypoints, which has the advantage that it doesn't obscure much of the map page, but it would be significantly easier to use were it possible to drag the table about and resize it to get a better view of the tabular plan. To get any further you must click the 'select airport' button, which was grayed out before you opened the flight plan panel and use the dialog that pops up to select both your departure and arrival airports - once those are chosen, all the other planning buttons become active and you are ready to rumble. It is recommended that you also select a departure gate from the list which Flightsim Commander presents. At this stage, Flightsim Commander really begins to show its mettle, because by clicking various buttons it can be made to automatically calculate either a high altitude airway route, a low altitude airway route, or a navaid-based plan. If you want to go the whole nine yards, the next step is to click on the SID/STAR button and the program will offer you a choice of departure or arrival procedures, based on which runway and airport you currently have selected. The one piece of hand-holding that Flightsim Commander doesn't do is to tell you which is the most appropriate procedure to select, so common sense has to be applied, but it is possible to delete entire SIDs or STARs if you end up with a screwy flight plan - and it isn't hard to tell when you have goofed, because the route appears as an unmissable red line on the map page. You cannot create new SIDs or STARs, because these are officially approved routes, but you can create and save your own arrival and departure routes, which amounts to the same thing. Waypoints can be inserted in a route by right clicking on the map and deleted by highlighting them in the flight plan window and pressing the delete key, in either case the whole route redraws itself. One trap here is that by default, any new waypoint you select on the map is inserted immediately after the position of the highlight in the flight plan table and if you haven't got any rows selected, the new waypoint will be tacked on the end of the route, resulting in some interesting detours if you aren't careful. In practice, this isn't much of a problem, since you can see what is going on on the map and deleting waypoints is very easy, but an 'undo' button would more instinctive. The clever stuff begins when you want to create more complex flight plans. For example, it is possible to build the first part of a route manually from VOR to VOR and then, with the last navaid in the list selected, press the 'low alt plan' button and have Flightsim Commander automatically build the rest of the route to your destination. Advanced users will be delighted to hear that one of the other talents of this multi-faceted program is that if you manually enter two intersections on the same airway, Flightsim Commander will automatically fill in all the waypoints in between them. When a flight plan has been finalised, it can be printed in a three page layout and flight plans can be saved in a wide variety of formats, including: standard Flight Simulator; Radar Contact; both the new and the old version of SquawBox; IVAO; FSInn; PMDG 737 and 747; Level D; and Project Magenta. When you save a plan, there is also the facility to choose the folder, which is important as far as some addon aircraft FMCs are concerned.
Other options include the facility to create and save partial routes, aka 'route segments', which are useful if you fly from or to the same airport on a regular basis; downloading of transoceanic Natrack and Pacot routes and calculation of great circle nav; weather download and display; and a five page 'GPS' window, which shows more or less everything you would want to know about your progress, including arrival and ILS pages which show not only the runway heading, but the ILS frequencies associated with them. Since this is the last thing most simmers have on their mind when they plan a flight, it is a real boon. Based on the aircraft you have loaded, the app also calculates the fuel load, allowing for contingencies, diversion and holds - it even figures out an appropriate alternate airport and fuel can be displayed in gallons, pounds, kilos or litres. I don't want to leave readers with the impression that Flightsim Commander is an IFR only route planner, because it offers better VFR route planning facilities than any other program I have seen, including the ability to check if your track will violate any control zones, something that simmers rarely concern themselves about, but which is a big issue for real pilots, especially near metropolitan areas. If you approach a control zone and haven't disabled the feature on the map, the zone will change color to warn you and it will go red if you enter it without ATC approval. When you couple this with the ability to hover the mouse over nearby airports on the map and read all the frequencies and even inspect the runway layout, you could hardly ask for more. As soon as you load a plane in FS, Flightsim Commander turns into a moving map showing your progress and the position of any AI traffic. By default, a distance arc is displayed whenever you change altitude, although this can be turned off should you wish to do so. User-defined waypoints are reasonably easy to add, either using direct entry of lat/long coords, or by the simpler method of transferring the current position of your aircraft in FS to Flightsim Commander. A simulated 'black box' gives you the opportunity to analyse completed flights. The VATSIM and IVAO related features are particularly useful, because one of the things Flightsim Commander will do is display where the active controllers are and it will also display where the nearest pilots using the service are flying, although only within a limited radius, in order not to overburden the servers. The one thing that Flightsim Commander does not do is to display the whereabout of online pilots flying using FS mulitplayer mode, but it can if you download Jose Oliviera's freeware AIBridge. I did find some bugs, my suspicion being that these are related to running the program under Vista rather than anything else and may well be Vista bugs rather than Flightsim Commander bugs. None of them were show stopping, the most annoying was that once I had done a certain amount of editing on a route, it sometimes wasn't possible to create a new route, as the select airport dialog would not let me display the departure airport and I had to log off the system to cure this. The limited testing I did under XP showed that the program ran fine with FSX on that platform, the downside being all the problems FSX has running under Windows XP. Verdict? Basically, there isn't much you could do to improve Flightsim Commander. Not only is it the best flight planning tool I have seen to date, it offers a terrific package of facilities and there ain't much that it isn't capable of tackling. The manual is great, the program can export flight plans to a wide variety of formats and, best of all, it is available for FSX. It may need further testing under Windows Vista, but no doubt it will get certified in due course, because a program doesn't get to version 8.1 without someone taking a great deal of interest in it.
Andrew Herd Copyright © 2007 by FlightSim.Com. All Rights Reserved. |