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e've
experienced the first wave of sims focusing on the sexy new F-22
Lightning, the multimillion dollar stealth aircraft of the next
century, and with an aircraft this interesting, it is inevitable that
we should see a second wave. This second wave arrives in the form of
NovaLogic's F-22 Lightning 3. Delivered in a flashy
box, this product promises a game "stronger, faster, louder" than
previous F-22 sims, and its main selling point is the promised use of
tactical nuclear weapons. In some ways these claims of superiority
hold true, and in other ways, not so true.
After a startup sequence, the user is delivered to the main screen,
where they can choose to fly a single mission, start a campaign, play
on Novaworld (NovaLogic's own multiplayer arena), fiddle with game
options, or update the product to the current standard.
In the quick mission area, players have the ability to select from a
whole slew of missions to fly, but this area too has good and bad
things to it. While there are a great number of single missions to
fly, many of these are rehashes from the campaign, so it's not
exactly a whole new place to discover. At the same time, however,
the quick missions contain a set of beautiful game tutorials to show
a new pilot how to handle the F-22. Each tutorial addresses a
specific item (e.g. landing, air-to-air, etc.) and the player is
guided by an instructor pilot voice-over that tells the player
exactly what to do and how to do it. This is a great feature and it
saves people tearing through manuals trying to learn how to fly.
As far as multiplayer games go, F-22 Lightning 3
has it up on many games. The arenas seem stable and lag is not a
major issue, however I have never seen an online game where
air-to-air missiles are more useless. I can sling a whole bag of
missiles off all day at a target and not hit it. This tends to get
frustrating. The VON (Voice-Over-Net) technology works well, with
relatively clear transmissions, but I personally found it hard to
find anyone who actually used the system. There are 3 game types to
choose from, but the only real problem with the multiplayer aspect is
that it's really hard, if not impossible to actually coordinate an
attack. Generally speaking, players end up flying off on their own in
an attempt to be an airborne Rambo, and no real teamwork develops.
This is a shame, because the potential is there, and would make it an
infinitely better game if coordination was possible, but the lack of
the ability to lock your teammates on radar so you can join up kills
all hope.
So what did I like about this game? Well, the graphics throughout the
game are simply stunning and the terrain is as real as I've seen it
in any other sim. Explosion effects and aircraft models look
beautiful. The real-time weather effects, too, are something to be
seen, and they can really add to the atmosphere. As I mentioned
above, the beginning tutorials are a great tool, and the sounds are
also quite good. Attention to game detail is something else to be
mentioned, as the control surfaces on your F-22 move in synch with
your joystick movements, and the airbases are full of activity all
around you. The flight model itself in this game is relatively
decent, with good effects modeled for a plane that is "dirtied up",
that is, has its landing gear and flaps down. The game runs well on
my PII400, and even at high resolutions the frame rates don't really
bog down. Finally, kudos should be given to NovaLogic for delivering
a product that is playable straight out of the box. While there is
an update out to be downloaded, it is not necessary for play. Too
many game companies are rushing products out without actually
finishing them, falling to the sell now, patch later mentality.
Campaigns are also contained in F-22 Lightning 3, but unlike the
popular trend these days of dynamic campaigns, these campaigns have a
canned feel to them. The player builds a pilot character, and
eventually gains points and rank, but none of this career advancement
has any effect on the game whatsoever. There is no mention of
medals, but sometimes if you look in an obscure part of your pilot's
file, you will find a campaign medal or two. The campaigns
themselves take place in a variety of hotspots around the world, but
the missions seem disappointing somehow. The player is assigned
missions with a variety of goals, but these are all prepackaged
missions, and the campaign usually ends with the player nuking some
target to end the threat. The missions themselves are also awfully
short, with the player flying a matter of 5 miles before being in the
thick of things.
What don't I like? Well, the short, canned missions don't leave a heck of a lot of replay value. Also, despite the best stealth technology the US has to offer, enemy planes seem to have no trouble at all acquiring your F-22 and shooting the smack out of it, despite your best flying skills. The defensive display is no real help at all, because it only shows you where a missile is coming from in the last 2 seconds of its flight, only SOME of the time. Also the manual for the game is a pretty big disappointment, as it's pretty skinny and leaves some things to be explained, but there are a three big documents addressing some of this on the CD.
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Jonathan Loeppky
jonathan.loeppky@sympatico.ca