FlightSim.Com Reviews: European Air War
REVIEWS

European Air War

by David Pabst (22 January 1999)

Overview

I've been waiting for a long time for a simulation that recreates the experience of "old-school" dogfighting and dive-bombing with today's impressive game technology. Luckily for me, it appears the game publishers have run out of modern day aircraft to model in 3D, so those of us who would like to join the Battle of Britain, and the whole European Air War finally have our chance. It's been a long time since an "older" fighter game has gained my interest.

Gameplay

European Air War from Microprose greets you with classic war footage, great music, and the ability to jump into a quick mission or campaign game. Missions and campaigns are activated by joining a squadron. There are many squadrons available, each flying different aircraft (20 models of aircraft available). Missions are dynamic and not scripted (but feature generic voice-overs for mission briefings). As for campaigns, there are three choices: Battle Britain 1940, European Theater 1943 and European Theater 1944.

Once up in the air, the game throws out some great pictures. There have been great improvement in game technology lately, which can help you get a feel for what an incoming German bombing raid, or an outgoing Allied raid felt like! Hundreds of aircraft, AAA, fighters, bombers, all rendered for your 3D pleasure! The game excels in recreating the "feel" of the air war.

The realism of the aircraft can be adjusted to suit the player's requirements. You may find that you need to disable options like the propeller graphic because it is too processor intensive (hurts the frame rate), and it's just plain distracting! On the easy settings, the game is more arcade-like, but with the realistic flight model, blackout/redout enabled, engine overheats, and structural limits enabled, your flight can be sufficiently realistic.

In my case, I really enjoyed the arcade-like modes. Ironically, I played with targeting reticles and target identification turned on. (Obviously, none of these high-end features were implemented in World War II vintage aircraft.) Turning off the target reticles makes the game much more realistic (and harder). I thank Microprose for the flexibility.

Finally, European Air War supports a wide variety of rudders, controllers, and throttles. Force feedback is supported. I tried a non-conventional controller, the Gravis Exterminator, and EAW supported most of its features. Not bad!

On a Pentium II 266 with a Matrox MGA-200 3D card, the game was smooth. The game should run well on any machine, but I strongly recommend a 3D card.

Overall

European Air War is a lively game. It uses a lot of the newer technologies available, but won't require a major computer upgrade. However, EAW's best feature is that it recreates the era: it's impressive to see a fleet of bombers heading toward a target, anti-aircraft artillery blazing while fighters zoom around.

EAW doesn't try to crush the latest technological barriers (despite supporting DirectX, 3D cards, and force-feedback). This works out well for our gaming which doesn't have to suffer through endless patches. As of this review, no major patches have been released. The game works out of the box! In today's market, this is a definite "plus."

Minimum requirements:

I Recommended:

David Pabst
dpabst@ma.ultranet.com



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