FlightSim.Com Preview: Crimson Skies
REVIEWS

Preview: Crimson Skies

By Adam Stanger (16 September 2000)

"Crimson Skies combines the heart-pumping action of air combat with the swashbuckling feel of an Errol Flynn adventure movie.

"The game transports players to an alternate-reality 1937. The United States has been struck by the crushing blows of the Great Depression, the Great War, and Prohibition, resulting in mounting isolationism. The once-budding road and railway system has been destroyed, leaving the skies as the only means of transport and commerce. Militias in the north, south, east and west have formed rival independent nations in a fight for air supremacy. It is an era where swing my be king but pilots rule, a world where the guns are bigger, the planes are faster and the adventures more daring -- the world of Crimson Skies."

[Note: this preview is based on a pre-release beta version of the sim. The final version may be different in some details.]

I began playing Crimson Skies with very high expectations. After seeing some of the mistakes made in other games, such as Flight Simulator 2000, I was hoping the same ones were not in Crimson Skies.

   

The first thing I noticed was that the entire game is just like an Indiana Jones movie. The layout, backgrounds, dialogue and aircraft all sound as if they came right out of a movie screen. Even the music sounds like that from the Indiana Jones series. Therefore, my first impession was very positive. I was anxious to continue.

The setup is very simple. A series of 'yes' or 'no' questions, and I was ready to go. Game play is where it starts to get a little tricky. A player can either choose to fly one of Crimson Skies' missions or create one of his own. If he chooses the latter, he can select from 11 different aircraft. Also the player can choose his wingmen, and enemies (again, when creating his own mission). Each aircraft comes with its own unique panel, flight dynamics, weapon loadout, weights and price. One can fly anything, from twin engine, heavy bombers to single engine speedsters, and I found a feel for each type is quickly developed.

   

The worlds are also very realistic and detailed, with several features that blew me away! One (which I hope will be implemented on FS2002), is that the houses, trees and other small buildings materialize as the pilot gets closer to them. Another is that if the pilot flies down close to towns, he can see and hear the vehicles and fire trucks...no doubt going out to clear up that bomber that was just blasted out of the sky!

I can not even begin to describe the detail given to the scenery. Bullets and aircraft splash when they hit the water, trains and ships move about the terrain, trees and bushes dot the ground. This game has it all, which gives me very high hopes for FS2002. Now for my favorite part, the game's performance. What surprised me most is that even with the advanced scenery, it all ran perfectly smooth!

   

But, even a great game comes with a few drawbacks. One that really got to me is the very long pause between games. It can take up to 2 minutes just to load the game, and if the player forgets to center his trim, he can nosedive into the ground right after the game begins. Then it is rather discouraging to have to go back and start it all up again. Another negative is the rather large and jerky pointer. It is cleverly shaped to look like a leather glove, a nice touch, but I would trade it in for the standard pointer just so I could position it on the button the first time around. Also the player cannot choose the weather or the time of day. This is a bit of a drawback when all one wants to do is sightsee. The weather is very realistic though, much more so than on any of the current flight simulators that I am familiar with.

Natually, I don't want to give all of Crimson Skies' secrets away. I will say the positive elements far outnumbered the negatives, but you'll just have to find out for yourself what a great game this really is. Kudos to Microsoft and the development team at Zipper Interactive!

Test System:
  • HP Pavillion 4455
  • Intel Celeron Processor at 400 MHz
  • 64 MB RAM
  • Diamond Stealth III 32MB video card
Likes:

Dislikes:


Overall, I would have to give this game a 95 out 100. It is definitely worth every penny.

Adam Stanger
emadstar@bainbridge.net

Visit Microsoft's Crimson Skies support site.


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