CLS Airbus A330 And A340 For FSX
By Rob van Leest 25 February 2008
Introduction
he A330 and A340
are wide-body medium to long range aircraft build by Airbus in
France. Development was launched in 1987 and the first aircraft of
the family entered service in 1987. Fly-by-wire technology originally
developed for the Airbus A320 family is once again used and the
cockpits are almost identical. Cockpit communality provides companies
with a very easy and short possibility to convert pilots from one
aircraft to another.
The aircraft can be bought in various models but the fuselage is
basically the same apart from different lengths. Typical passenger
numbers range from 250 to 320. With the development of the A330
Airbus tried to compete with the Boeing 767-300. The A340 was
developed to complement the Airbus product range with a long haul four
engine aircraft not being restricted to ETOPS requirements. In 1997
the family was enlarged with two more variants; A340-500 and
A340-600. Although not every member of the family was that
successful, Airbus managed to get orders for well over 1000
airplanes. Commercial Level Simulations now brings some of these
aircraft to the virtual skies in FSX.
Commercial Level Simulations (CLS) has been producing flight
simulator add-ons for quite some time already. My previous experience
with their add-ons was good, so I was very interested in one of their
latest releases for FSX. The Airbus A330 and A340 package for FSX was
released in October last year. More recently CLS released the first
service pack for this product. The reviewed product has been patched
by this service pack. Halfway the review I installed service pack 2
as well.
What You Get
The package is available for download from the the
Pilot Shop
and will cost you about USD $45. Separately you can download 150
liveries from the
CLS web site
at no charge. You will be provided with a key via e-mail. You need
this key during the installation process. SP1 is available for
download at the CLS web site and is about 70 MB in size. After
installation you will have:
- A330-200
- A330-300
- A340-200
- A340-300
System requirements
- Microsoft Flight Simulator 2004 or FSX
- 1.6 GHz Intel Pentium IV or AMD equivilant
- Windows XP
- 512Mb RAM
- 128Mb 3D graphics accelerator card.
- A plugin sound card such as Soundblaster Audigy
- 1.2 gig free harddisk space for the base installation.
Test System
To review the bundle I used this system:
- Intel Core 2 Quad Q6600 (2.40 GHz);
- Asus P5K Deluxe motherboard with 4GB RAM;
- NVidia GeForce 8800 GTS graphics card;
- Windows Vista operating system.
Installed Software
- FSX with SP1 and FSUIPC
- Active Sky X and X graphics (not used during tests to check the performance)
- All flights are made in areas with standard FSX scenery
Installation
Installation is very straight forward and easy. Open the file,
enter you software key, verify that your FSX directory is shown
correct and off you go. The service pack is extracted into a folder
of your choice. It contains an executable file which updates the
installation. You need the previously received software code during
installation. Furthermore it contains some other updates for the
add-on programs. They can be installed manually.
First Impressions
After installation you will have the four basic versions of the
aircraft in FSX. I decided to get myself some add-on liveries and
used the livery manager to install them. Through this nice add-on,
this is very easy to do. Afterwards you will find the installed
aircraft in the menu of FSX. CLS provides a manual with a lot of
information and a step to step tutorial flight using the A330. All of
this should get you started without any problems in a very short
time.
From the beginning it became very clear that the developers made a
huge effort providing a high quality and very detailed visual model
of the aircraft. Everything is there including the smallest details.
The aircraft simply look great. Jumping into the cockpit you will
find a nice "desk" to do your job. You can choose to use the 2D or
virtual (3D) cockpit. Off course there are various other views
available as well.
The developers managed to find a good balance between a standard
FSX aircraft with only basic things available and a full system
simulation. Aircraft systems are partially simulated. Sometimes you
need to consult the manual but there is no need to spend hours
reading books to be able to even start the engines. A quick look at
the tutorial flight in the manual will get you airborne in a short
time. Let's take them for some flights and look into that in more
detail.
Visual Model
Everything is modeled into the highest detail. I wasn't able to
find any strange things beside some issues with the lighting at
night. From the cockpit you can select four doors to be opened. There is
a separate switch for each cargo door but I could not manage to open
them one by one. Although the developers state that there are some
issues with the connection of the air bridges, I have not seen
anything of that. Air bridges connect nicely to the aircraft and the
cargo trucks and belts find their way to the aircraft without any
problems. The cockpit looks nice from the outside and is occupied by
two pilots. The co-pilot looks quite sleepy...maybe he did too
many long haul flights recently?
When doing your external inspection before the flight you will be
able to see more. The landing gear are very detailed almost up to the last
bolt and hydraulic hose. All antennas on the aircraft are there. You
will notice that the ailerons and elevators are drooped because they
are not supplied by any hydraulic power.
A disadvantage of very detailed external models is the impact they
have on frame rates. It seems to me that the developers found a good
balance. Stock aircraft have a slight impact on frame rates. The
add-on liveries a little bit more because they are more detailed.
Drop in frame rate is noticeable but very acceptable in my
opinion.
When you come back from your external inspection and you are at a
remote bay ... no worries. For you and your passengers CLS has
provided a stair connected so you can board the aircraft without any
problem. It can be selected through an icon from the cockpit. Another
nice feature is the included pushback truck. The default FSX pushback
does not connect to the nose wheel correctly so there is an option to
use the CLS pushback truck to do the job for you.
Cockpit
In the aircraft you have both a 2D and virtual 3D cockpit
available. On top of that you have wing views, nose landing gear
camera, tail camera and pushback tug views. There is no virtual cabin
installed. In the virtual cockpit you can select to fly from the left
or right hand seat. Pushing a hidden click spot in the 2D cockpit
opens up a small panel with icons. They can be used to access the
various panels; overhead panel, lower ECAM display and ATC
transponder. Another switch on the main panel opens a MCDU with some
very basic functions.
In general the cockpit looks quite good. A strong point about it
is the minimal effect on frame rates. Users who find the displays a
little bit difficult to read can pop up the three main screens to a
larger size. I found this to be very useful during takeoff and
landing. Through the lower ECAM screen you can access all system
pages. Fuel quantity can be displayed in kg, lbs or liters and there
is an option to reset the fuel used counters. Navigation aids can be
set from the MCDU or from a separate NAV1 panel on the lower
pedestal. The ILS frequency and course can only be set from the NAV1
panel. I found this to be a little bit complicated and rather
annoying thing.
If you are looking for a complete system simulation, this is not
the product for you. As mentioned before, only some of the systems
are simulated. The advantage however is that it will not take you
hours of study to fly this aircraft. A nice feature I found was the
option to jettison fuel. Be careful with this because the developers
exaggerated the fuel jettison rate. I managed to dump about 80 tons
within one minute. Actual fuel jettison rate on the A340 is about
1000 Kg per minute. Maybe this can be addressed in a future
update.
Another good job is the virtual cockpit. Highly detailed and every
knob available in the 2D cockpit can be controlled here as well.
Virtual cockpits usually have a big hit on the performance of FSX but
with this product CLS managed to reduce this to a very acceptable
level. Some users reported memory leak and crash to desktop problems
with the cockpit. I have experienced some issues likewise with the
A330 cockpit only. CLS expects to address this issue in the next
service pack.
I was disappointed with the automated systems. The MCDU is very
basic and only accepts FSX flight plans. There is a direct to
function but it is limited to points in the flight plan only since
the system does not contain any databases. Users flying online might
get into problems over here when the controller assigns different
departures, arrivals or runways. The autopilot has only basic FSX
modes and you will find yourself flying the aircraft in vertical
speed during climb and descent. This might be nice for a light
aircraft but it is highly unusual for jet aircraft. I realize that
managed Airbus functions are very difficult to simulate but an open
climb or open descent mode should be available for these kind of
aircraft.
Flight Dynamics
It took me quite some time to evaluate the flight dynamics because
we are talking about medium to long haul aircraft. I took both the
A330 and A340 on a number of flights with flight times varying
between 1 to 12 hours. In total I spend well over 100 enjoyable hours
in the cockpit comparing actual performance data with the
characteristics of this product. The authors used Airbus
documentation and a level-D flight simulator to develop the product
and did quite a nice job in my opinion apart from some issues I
found.
On the ground the aircraft behaves very well. Depending on the weight
some power might be necessary to start the aircraft rolling. After
that it usually coasts with the engines at or near idle slowing down
a little bit in tight turns. Take off distance at various weights is
very close to the books if you use the correct power settings. It
would have been nice however if the developers would have provided
some tables with maximum thrust settings for takeoff, climb and
cruise. Lift-off sometimes occurs with a slight bump due the modeling
of the bogey gear.
Initial climb is sometimes very slow! I have the impression that
the drag of the flaps is somewhat exaggerated. This might get you
into problems with the A330 on one engine at heavy weights. As soon
as the flaps are retracted everything is much better. Climb
performance needs to be adjusted for both aircraft. It almost seems
that the developers mixed up the A330 and A340 performance during
climb. The A330 is very slow to climb and the A340 climbs very fast.
Compared with actual Airbus data the A330 uses about 25% longer to
climb to your initial cruise level. The A340 rockets to your initial
level in about half of the time required according the Airbus
manuals.
Beside the limited functions the autopilot does a good job.
Transitions into climb or descent causes some speed variations
because of the realistic engine spool times. Using the NAV function
of the autopilot the aircraft will follow the loaded flight plan
without any problem. The route is displayed on the ND and the MCDU
provides ETA and fuel predictions. The fuel burn of the A330 is about
20% lower than described in the Airbus manuals. For the A340 fuel
burn I have to compliment the developers. On several 12+ hour long
haul test flights the fuel burn showed a difference of a few percent
only; a very good job!
People using external weather programs might know about an issue
with rapid changing winds at cruise level. This causes many add-on
aircraft to become uncontrollable. Luckily this is not the case with
this product. The autopilot manages to recover even the most severe
upsets.
Initial descent with idle thrust is a little bit fast for both
aircraft models. At lower levels and with lower speeds it is quite
accurate. The autopilot intercepts the ILS usually with a slight
overshoot but can guide you down all the way to the ground. Both the
A330 and A340 provided in this package make automatic landings
without any problem. Touchdown causes the wings to flex proportional
with the firmness of your landing. Reversers are modeled into detail
on all aircraft.
In general I can conclude that the developers managed to work out
a good flight model. Beside the mentioned performance issues, the
aircraft fly perfect both on autopilot and during manual flight. For
people who have difficulties flying the realistic flight model, the
authors provide a simplified aircraft configuration file. Therefore
the product can be used by beginners and more advanced FSX users.
Night Lighting
When the sun sets, the cockpit lights are switched on and the
brightness of the screens can be adjusted to your own preference.
Landing and taxi lights are visible from the virtual cockpit. I could
not manage to show them on ground using the 2D cockpit for some
reason. I did not see any reports from other users about this so this
might be a small problem with my system.
The aircraft at night from the outside shows the full range of
lights available. Wing lights show a beautiful reflection on the
leading edge of the wings and engines. The logo light is sometimes
invisible because it seems to be hidden below the aircraft painting.
I am sure there will be a solution for this.
Sound Package
Four different sound sets are available; three for the A330 (PW,
GE and RR) and one for the A340 with CFM engines. It may require some
adjustments of your sound sliders in FSX to make everything balanced.
An explanation is available in the manual. The quality of the sound
package is good. The files are quite large so users with a slower
computer may need to reduce the sound quality in FSX to prevent some
stutters here and there. A quite unrealistic thing is the sound when
you switch on the fuel pumps. The developers should know that you do
not hear the fuel pumps running all the way in front of these big
aircraft. However, it is easy to enter the configuration files and
adjust this to your liking.
The Verdict
When it comes to "as real as it gets"... You might end up a
little bit disappointed. Although the aim of this product is not a
full system simulation, the functionality of the flight management
system and autopilot is too limited in my opinion. The flight model
could use an update to adjust the climb and descent performance for
both aircraft, and fuel burn for the A330.
These remarks are well compensated by a lot of eye-candy.
Obviously the designers took a lot of time to make the aircraft look
perfect from the outside. The support is very good and CLS is working
hard to solve reported bugs. Since the package is released, CLS
already fixed a lot of issues through updates and patches. If the
developers continue like this I am sure that the product will improve
to one of the better add-ons for FSX. It is installed on my computer
and for sure it will stay there.
In short... a product with a lot of options to grow at a very
reasonable price!
Rob van Leest
leest094@planet.nl
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