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![]() The new interface for CFS3 is not only gorgeous, but easy and intuitive to use. Microsoft designers kept nearly all the keyboard controls the same as in CFS2. |
'm
sure you all read the previews of the CFS3 beta that appeared at
various flight sim websites. Frankly, when I read the early previews of the
CFS3 beta, I was skeptical. As a rule I never review betas. And this is one
time I'm especially glad I didn't. The final gold version of Microsoft
Flight Simulator 3, Battle For Europe that will hit the store shelves in a
few days is, in a word, magnificent. It is light years ahead of the beta
you've been reading about up until now.There is so much packed into CFS3 that I would not do it justice to try and cover everything in a single article. So, this will be the first in a series that examines all the key features in detail.
How do I know that the real thing is better than the beta? Well, as the combat flight simulator editor for FlightSim.Com, I was honored by Microsoft with a unique preview of the finished commercial release version of CFS3. This was not an unfinished beta software preview. It was the real deal.
In order to prove that CFS3 truly is, "as real as it gets," Microsoft flew me, along with just eight other journalists to Reno for the Gold release sneak peek. We were brought out to the middle of the desert to Reno-Stead airfield for a unique demonstration of just how real CFS3 "really" is.
![]() The detail of each aircraft is rivaled by the realistic atmospheric effects of the scenery. |
![]() Even going down in flames, this Spit is a visual masterpiece. |
OK, I know my left from my right so I'm good to go.
It was a gorgeous afternoon over the Nevada desert. No clouds, light winds. Perfect flying weather. The SNJ lifted off after an amazingly short takeoff roll. "OK raise the gear now," squawked, Kevin from the rear seat. So, I raised the landing gear and we were heading for angels 10 to start our aerobatics.
After a brief introduction to flying the SNJ, Kevin came on the intercom, "OK, she's all yours. I'm just sitting back here eating peanuts."
When I took control of the aircraft I was amazed at how close CFS3 actually comes to simulating the small increments necessary to properly control the flight of a warbird. The SNJ practically flew itself. And this, Kevin warned, is a sure way to get killed when flying in the real world. "Fly the plane, don't let it fly itself," he warned.
![]() You'll get to fly all the late war jets including Britain's Vampires. |
"OK, let's get to the aerobatics," Kevin squawked. After a quick refresher in elevator trim and stall procedures, reminding me that the SNJ's stall speed was 65 mph, Kevin ran through a couple of barrel rolls and a loop. "Now, it's your turn to loop. Just nose over like you're shooting a bandit," Kevin advised.
I could have sworn I saw a Zeke down on the deck as I pushed over and quickly accelerated downward through 180 mph. Pulling back on the stick to start the loop, I immediately felt the main difference between the real world and CFS3. In an instant, I went from 1 to 2.5 Gs. It's a weird feeling to suddenly go from 200 pounds to 500 pounds of body weight in a split second. Then go from 500 pounds to nearly weightless as we rounded the top of the loop and slowed to around 35 mph. I pulled the SNJ smoothly through the loop back to level flight. That was about the most fun I've ever had with my clothes on! So, I looped it again.
![]() The detail of ground objects is accurate down to the markings on the trains. |
Back on the ground, I realized we had attracted an audience. It turns out that I flew the most aggressive aerobatics of all the journalists that day. Only one poor soul decided that aerobatics was too much for him to handle and opted out. Everyone else settled for a barrel roll and a loop. I was just having fun!
![]() The new cockpit views give you smooth panning in 360-degrees. Stick and rudder pedals are fully animated and all the gauges and switches work, too. |
Turn off the printed messages, crank up the realism to 100% and you'll have a tough time distinguishing the sim from the real thing.
![]() The new cockpit views give you smooth panning in 360-degrees. Stick and rudder pedals are fully animated and all the gauges and switches work, too. |
The sim fighters creaked and groaned as I overstressed them to the inside edge of a stall, the same way the SNJ creaked and groaned through the loops.
Another exciting new feature that adds extra realism is the ability to adjust G-tolerance for your pilot character. Gone are the days of the instant black screen blackout from CFS1 and 2. Now, you gray-out and your vision constricts as you push the G-envelope just like the real thing.
Flying over Europe. The scenery is rich with buildings, trees, even dynamically generated columns of trucks, tanks, trains, ships and soldiers all battling on the ground around you. Every mission has new surprises every time you fly it.
The details of the clouds ground structures and landscape are breathtakingly real. In multiplayer action against the Microsoft team, I often found myself nosing over and escaping through the trees to shake off a bandit on my six. A couple of times I skimmed so close to the trees I could swear I smelled the pine sap. Or, maybe it was my adrenaline pumping. Hard to tell.
![]() Season change and so does the scenery in CFS3. |
Just one glance at these screen shots and you know they look magnificent. Each plane arrives with the most detail ever reproduced in a flightsim, far greater than the best FS2002 has ever done.
New for CFS3 is the ability to instantly customize your plane with nose art and tail markings. We now have a new palette and simple tools for squadrons to customize their aircraft.
The panels are very clean and are reasonably realistic with full working gauges and switches plus moving yoke and rudder peddles. I'm certain the freeware designers will have a ball creating highly detailed realistic panels for CFS3 aircraft. Meanwhile, the planes that come on the CDs are
![]() Among the 34 completely new aircraft you'll find several deadly Mosquitoes. |
After test flying them all, I'll give you detailed comments in future articles. For now, suffice to say that there are many wonderful surprises in CFS3. First of all, you'll get to fly jets. Not only those that were operational during the war such as the P-80 Shooting Star and the ME-262, but the secret super-planes including the GO-229 Nazi stealth fighter
![]() You'll get to fly the most accurate simulation of the dreaded Nazi super fighter the GO-229. |
The GO-229's stealth wing flight characteristics are something that you'll just have to experience for yourself. All I can say is that I'm sure glad the strategic bombing campaign destroyed Germany's ability to build more of these super-planes. If it hadn't, I'd probably be writing this in German right now.
One of the pleasant surprises for you fighter jocks is the Spitfire. Microsoft finally got it right with this scrappy dogfighter. I jinked my Spit through withering fire from formations of JU-88s, peppered several bombers in one pass and still had enough energy to take on the FW-190s who jumped in from above. It was a glorious battle and the CFS3 Spitfire handled beautifully, precisely as you'll see in actual combat footage.
![]() The new graphics engine renders awesome effects. |
![]() In CFS3 the clouds have realistic density and volume. |
![]() Man your battle stations at every fighting position on the bombers. |
![]() Man your battle stations at every fighting position on the bombers. |
Another very nice feature is that aircraft and terrain objects look right as you approach or fly away from them. They grow larger and smaller in correct proportions instead of just popping up suddenly in your face as so often happens in CFS2. And, best of all, the air-to-air envelope is accurate. Near misses are just that, near misses, instead of distant collisions.
What's It Take To Run All This?
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The PC I tested the release version of CFS3 on was a pretty high-powered rig:
I put the game through some brutal paces and everything ran smooth as a baby's behind without so much as a stutter. Do you need that much horsepower to run CFS3? Absolutely not. You can dial down some of the graphic features and run on a much slower system. Microsoft says the minimum requirements are a Pentium 3, 400 MHz with a 32 MB video card. I would peg it a bit higher and recommend a Pentium 3, 700 MHz, 256 MB RAM with an nVidia GeForce2 64 MB video card. I'm going to be running tests with a lower powered PC and a high powered video card and will report on the results in future articles.
In multiplayer mode, CFS3 makes heavy use of efficient server-client technology. The game host should be using a fast PC, high powered video card and DSL or cable modem broadband Internet connection. Players joining a mission using 56K dial-up Internet access won't be disappointed. CFS3 maximizes the 56K bandwidth so you'll get excellent game performance. Just don't try to host using a 56K dial-up Internet connection. And above all else, don't use voice-over-IP (VOIP) audio communications such as Microsoft Game Voice or Roger Wilco, if you're flying CFS3 with a 56K dial-up connection.
Despite all the magnificent simulation technology and realism, one of the most exciting things about CFS3 is the price. You get all this entertainment value for $50. That's right, the suggested list price is only $49.99.
If you want to be the first to grab a copy of CFS3, you can save $5 and get free shipping at Amazon when you use this URL:
http://www.amazon.com/exec/obidos/ASIN/B00006IIVJ/flightsimcom
Nothing else even comes close to CFS3 for over-the-top entertainment value. The worst I can say is, once you get your hands on it, there will be a lot of CFS3 widows and widowers out there. "Don't bother me now darlin', I'm saving Europe!"
Combat Flight Simulator 3 Campaigns
Combat Flight Simulator 3 Mosquito
Combat Flight Simulator 3 Spitfire
Combat Flight Simulator 3 Powerhouse
Other CFS3 Review Parts
Combat Flight Simulator 3 - The Luftwaffe