![]() |

![]() A map view of the default FS2000 scenery of part of the French Riviera, as seen using ASD. Nice International Airport is visible, although with the caption "No Name". |
Its friendly "drag and drop" interface is probably its main appeal for non-expert scenery designers. You just click wherever you want your runway, road or house to be, and presto, it's there. I was surprised to find out how easy it was to make my own sceneries!
How It Works
![]() The runway settings dialog box. Many approach light settings are available to choose from. |
And so, once the map is loaded, airports, cities, roads and major landmarks have to be placed. You can use either their coordinates, or place them visually. A strange thing I noticed here is that there is no possibility of using a background map. This feature (which is available in the freeware Airport 2.x program, by the way) would be a great aid in positioning the major roads and landmarks of any scenery. I was told, through a correspondence with Abacus, that this feature might be added to a future version of the program.
Airports, mountains, coasts, macros, navaids and exclude areas can be placed at the click of a button. All of these are available under what is called "map mode". For a more detailed view of each airport, one can switch to "diagram mode". Here, placing runways, taxiways, ILSs, buildings, hangars, fuel boxes, beacons, signs, polygons, lines, wind cones and even heliports is just as easy.
However, another drawback I noticed, was the inability to create odd-shaped taxiways. Sure, you can create polygons of any shape you wish, and texture them with taxiway concrete, but I couldn't find the option to automatically add taxiway lighting to the edges of the polygon (like is available in Airport 2.x).
![]() A diagram view of the default FS2000 scenery of JFK airport in New York, as seen using ASD. |
Why ASD?
In my opinion, one of ASD's greatest advantages over similar freeware programs, is its ability to load FS2000 BGL files (those are the scenery files). I managed to load a certain airport, straight from the FS2000 CD, and to view it perfectly in ASD. Once this is done, it is possible to add roads, objects, buildings or almost anything else to it. By allowing the use of any existing scenery as a reference, ASD offers an easy alternative to creating sceneries from scratch.
Additional FS2000 scenery options are also available in version 2.1, including elevated terrain!
![]() The Airport Settings dialog box. |
Conclusion
If you're looking to add details to an already existing FS2000 default scenery, then there's no doubt about it, this is the program for you. It is the only program I have seen which correctly displays FS2000 default bgl files.
Of course, it is possible to build apon FS2000 default scenery without having to load the original BGL files first. To do this, you have to locate new objects at their correct coordinates and height. This can be done with Airport 2.xx as well, but it's much easier if you have a reference to work from (and that, as far as I know, only ASD can give you).
![]() |
Either way, Airport 2.x can be downloaded for free, so before reaching for your wallet, I suggest giving it a try. If you still feel like you want to make more complex scenery, then I definitely recommend ASD.
Iair Arcavi
arcavi@isdn.net.il