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A great shot of the NW 747-200 getting ready to taxi. The landing gear accuracy and the engine inlets are really worth noting!
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Amazing virtual cockpit. I am supposed to hate these things! This one features functionality and not much frame rate hit to boot! I'll stand here for a while and watch the flight.
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Sunset on the ramp. The 747 becomes even more beautiful at night.
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If you're operating a Sound Blaster Live! card such as I am, you'll want to use your control panel that's included with your Creative Labs Program group, to set the number of simultaneous wav file playback to the maximum of 32. If not, you may get lots of screeching and loud sound corruptions when multiple sounds try to play from this panel. That happened to me first, but Ralph Tofflemire told me how to remedy this, and now I am telling you. It worked.
KLM enroute to the Caribbean. Side view showing perfect accuracy and scaling.
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There is no virtual cockpit! Finally, someone agreed with me that they slow down views and take away that nice "passenger perspective" you'll get with left rear, and right rear viewing points. You'll want to look at the wing which includes slats, moving engine fan blades and speed brakes. Speaking of all of this, the visual model of the entire aircraft is great. There are perfectly spaced, sized and colored window rows. The wings, leading edge slats, flaps, moving controls and speedbrakes animate and form a great model. However, the low speed ailerons do not move and the flaps don't animate like Fowler flaps, moving out on a track, then down. Heck, that's a small oversight. The other small oversight is the landing gear goes up and down far too quickly. Most designers don't know that the 747 takes 18 seconds of travel time to lower or raise the gear and close all the doors. I would have liked to have seen that. I also wish the tail, elevator and nose gear moved. I am guessing the lack of animation is due to a parts limit. But I cannot complain. AETI has beaten my desire for animation out of me, as the visuals make up for it. I can not be upset at this.
Another great evening shot. Go in, take a look!
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Everyone knows the side profile is so important when pointing out flaws in a visual model. I just can't find any to point out!
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Taxiing the big 747 takes some time getting used to. A lot of thrust may be needed to break away from standing still. Then once you get going, you'll find the engines wind up after an initial push, then wind down a bit. You never know quite where the power setting will take you. Maybe this is some real function of the real P&W engines. If you move the throttle up to 50% to get moving, it will settle down to about 40%. It's hard to set taxi power without either coming back to a stop, or speeding up with a lot of momentum. Through a lot of trial and error, I found a great taxi rpm to get moving and taxiing at is 50% N1. To sustain speed, about 46% is needed, with some braking. I found keeping the power at 45 to 50% and using braking on and off would keep me at a 10 to 15 kt speed rather nicely and help me around tight turns where the airplane will pivot nicely, but want to stop also.
Takeoffs are fun, and your V-speeds are always set for you. Landings are typical 747 arrivals. That's plenty of power in on final, speed at 130 to 145ish, and power cut in the flare at 30 feet. It's real smooth and easy after that, with reversers taking you down to 50 kts rather briskly.
I can't find any flaw with flight modeling. It flies by the numbers. Perfectly. This is a rare, highly accurate 747 model that I'm sure real 747 pilots would get a kick out. Maybe they already have in the development?
No virtual cockpit will let you enjoy the finest fanblade animations I've seen, as well as watch the world go by under the round engine pods.
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The only buggy items are the times when Marty Arant's voice calls for gear up on the runway, flap calls out of place and some instances where at sunset times, or sunrise times, all the night textures pause the sim for a long time. This can be really bad when flying around sunset or sunrise and each few minutes, some darker panel textures are loaded in as well as the aircraft's exterior change. I understand the artistic quality may deem this, but in my case I would have rather not have night transitions taking place, just one "bang" night panel and outside model. I wish the outside model had some landing light floods on the forward fuselage and engine nacelles, as some freeware designers have been doing.
This is the best aircraft add-on package I've seen. It edges slightly over Lago's Mad Dog. Without a doubt, the best 747 and panel I've ever used. Craig Mosher's 747-400s that I loved two years ago have appeared in some of my reviews on and off. You can purchase them at
Ralph's panel is the best panel he's ever made. Far superior to the older, photorealistic panels of the past. The gauges work smoothly, the frame rates are not impacted much over a default FS2000 panel. Everything works, most toggles "click" and there is much more startup functionality than other panels offer. The autoflight panel works very well and represents the aircraft in a classic way.
I can only imagine a complete, unique 747-200 sound set and a little more visual animation would have made this aircraft review the highest I've ever given. Actually, it still might be :)
The Classic 747-200 by AETI, deserves a 94 out of 100. DO NOT pass this one up.
Purchase & download the 747-200 Classic from AETI ($29 USD): go HERE
Read Tim van Beveren's Additional Review on the 747.
MORE PHOTOS
Flight Engineer Panel. Outstanding!
Pilot's panel with the full working INS display engaged. I don't know how to work it yet, but I really think it will work correctly, based on what I've seen so far!
Pilot's panel with the fuel and exterior lights panel. Again, nice work!