
here
is no doubt that Wilco's Airport 2000 series is a classic. I still remember
the excitement of receiving the box which contained Volume 1, and now, twenty-one
busy international airports later, here we are at version 3. To be quite honest,
when I first saw the title on the box which began the series I thought that "Volume
1" was a bit of a joke; just how many Flight Simulation add-ons ever get
to a second version? But I have to admit that I was wrong to be so skeptical,
and Wilco deserves some kind of award for their dedication to increasing our
enjoyment of the hobby. While Airport 2000 has had its ups and downs, on the
whole it has been an excellent series and each new volume has brought improvements
and even the occasional break-through. The good news is that volume 3 is the
best yet - but it is just about the hungriest scenery I have ever seen as far
as frame rates are concerned, and for many people this will be a signficant
problem.
The
package comes on a single CD, accompanied by a slim manual. Once the registration
key is entered, installation is automatic and requires about 150 Mb of disk
space. According to Wilco the minimum spec is a 400 MHz Pentium with 64 Mb of
RAM, but this statement is hopelessly optimistic. Although it is possible
to run the scenery on that sort of setup, you would need to pull the detail
sliders right back in order to get frame rates beyond low single figures. A
600 MHz machine with 128 Mb of RAM and a 3D card is Wilco's preferred option
- which I regard as the absolute minimum spec for running the scenery,
and my advice is that if you have such a machine, you should still think hard
about buying this product, because you will find yourself flying approaches
with single figure frame rates.
So, much though I hate putting anyone off buying this fine package, I am going to reinforce the point that you really do need a fast machine to see the airports in their full glory, let alone to enjoy the dynamic scenery. To give you some idea of the magnitude of the impact, sitting in the default 182 on Orly's runway 8, I got only 9 fps on a 1.7 GHz Pentium IV with 256 Mb of RAM and a GeForce 3, although admittedly I had dynamic scenery active and all the sliders maxed out. The same setup on a 733 MHz machine with 256 Mb of RAM and a GeForce 2 gave me 4-5 fps, which is unusable. The reason is that this is a very complex scenery, and complex sceneries are slow. The bad news is that Airport 2000 Volume 3 is almost too detailed to run on existing machines, and this may prove to be its Achilles' heel in terms of sales. But if you do have a machine which is fast enough to run it, there are benefits. Take a look at the control tower below - how many others have you seen with transparent windows and detailed interiors? Not many.
The
documentation is a little disappointing compared to previous releases - in times
past the Airport 2000 series was famed for the quality of its glossy enclosures,
which included approach plates and aircraft specs. While the information is
still there in Volume 3, the printed manual has been slimmed down to mere 20
pages, if you exclude the ads at the back. There is just enough stuff in there
to get you started, while the serious reading has been relegated a group of
pdf files lurking in the documents folder on the CD-ROM, so if you use an ink
jet, now is the time to buy a new cartridge. Personally, I can put up with this
sort of economy when the saving in printing costs has so clearly been spent
on the airports, but it adds an extra complication for beginners and there is
a good deal to print out. The scans included in the pdfs have a slightly samizdat
air to them, but they are perfectly readable and are extremely comprehensive
- there are 36 pages of charts for Tegel alone. On the other hand, the pdf relating
to the aircraft is brief in the extreme, with the text limited to a brief description
of the start up procedure and a key to help with operation of the panels. It
would be good to see this document expanded, because there isn't quite enough
text to get a beginner up and running with the panels, and even I took some
time to find my way around. Documentation is available in English, French, German
and Dutch, with the exception of the charts, which are in English, apart from
the ones relating to Paris Orly, which are in French.
Although
Volume 3 is much more than a collection of sceneries, the airports are the feature
which will interest most people. A full installation includes seven:
Paris Orly
Copenhagen Kastrup
Berlin Tegel
London Gatwick
Denver International
San Francisco International
Seattle Tacoma
... and you also get ten adventures, three of which link with airports in previous volumes (which aren't necessary for installation of volume 3, or even for flying the adventures, in case you are wondering); and three new planes in a variety of liveries. Forty bucks surely goes a long way when you spend it with Wilco.
The planes are an interesting assortment - an Airbus A320, Boeing 737-800 and a Dornier 328 Turboprop. The A320 is provided in Air France, United and Dolphin liveries; the 738 in Delta, KLM and Odysseus; and the Do328 in StarFlight and US Airways. While we are up to our ears in A320 models for FS2000, 737-800s are fairly thin on the ground and Do328s are vanishingly rare, so this will be a popular selection. Each plane has a custom panel and a generic FMC is included.
I
will deal with the airports first, because they are the meat of the scenery.
Wilco's press release states that the airports are "recreated in detail"
and this must be the understatement of the century. I haven't actually got down
and counted scenery objects, but my impression is that Volume 3 is well up there
with the most detailed sceneries ever released for Flight Simulator. The airports
come complete with satellite terminals, towers, ILS arrays, hangars, office
buildings, maintenance buildings, interior views of buildings and walking passengers.
As if that isn't enough, there is dynamic traffic all over the place, including
buses, refuelling trucks, service vehicles, trains, planes and automobiles.
The ground details are absolutely superb, and include numerous little cameos
of aircraft being serviced and resupplied, with almost all the vehicles meticuluously
crafted in 3D. Some of the modelling is simply fantastic, like the bridge at
Denver (shown in the screen shot above), the control tower at Paris Orly, and
the main concourse at Kastrup; but there are so many good features in the scenery
that I can't possibly comment on them all. Within the limits of what can be
done in Flight Simulator, the airports are fairly accurate, although there are
the inevitable missing buildings - probably a good thing in view of the frame
rate issues. The dynamic scenery is up to a high standard, with ground vehicles
zipping about at all the airports, and some unexpected treats like the passengers
walking from one building to another at Orly, which kept me glued to the departure
gate for quite a while.
There
are docking systems at all the airports which require careful alignment of the
aircraft at the gate if you want your passengers to disembark. The jetways are
animated, moving up and down to adjust to the height of the aircraft as it approaches.
This is a great feature, except for the fact that the code is a wee bit too
sensitive and the gate does a distracting little dance every time you hit the
brakes and accidentally dip the nose. All the gates are numbered and every one
features a graphic of a ground attendant patiently waiting for you to get it
right. If anyone knows what the attendants get up to when the computer is switched
off I would be glad to hear from them.
The textures are superb, with taxiways well up to the standard we have
come to expect from high end FS2000 sceneries, with correct ID signs and good
night lighting effects. The pavement shows landing tire marks and there is even
a texture simulating oil leaks - in fact the only thing I can quarrel with Wilco
about here is some of the textures on the buildings. There are a few textures
which show 2D service vehicles on the ground stories of some of the buildings
and they are pretty naff close to. Perhaps these will be retired when Volume
4 appears?
The
dynamic traffic includes dozens of airline liveries, including several of the
planes included in the package, which is a nice touch. On reflection, I have
seen better statics, but the aircraft models Wilco have chosen no doubt contribute
to keeping the frame rates down and they are perfectly acceptable.
Now for the planes. On the whole the visual models are excellent, with full
moving parts, transparent cockpits, 3D pilots, and nice animations of the gear
and flaps; and the air files are very good indeed. You might dispute the choice
of liveries, but the reason for the fictional ones will become clear if you
fly the adventures. The panels aren't the best bits of graphic design I have
seen this century, but they are functional, and perfectly acceptable provided
that you haven't been spoiled by Wilco's
767 Pilot in Command. That being said, they are orders of magnitude better
than the ones included Volumes 1 and 2, though it is clear that far less effort
has gone into the panels than the planes or scenery. Perhaps this is fair enough,
given the enormous scope of the package, but the meticulous detail of the airports
only serves to show the panels for what they are. While they may not be state
of the art, the panels are usable, and at least the developers have managed
to get the displays centered within their bezels - which is more than one of
their competitors managed to do in a recent best-selling bizjet package. These
are multi-part panels with overheads, pedestals and separate radio stacks, but
don't get too excited about them on my account.
The
instrument placement on the panels is broadly correct, and the instruments are
much more readable than they were earlier volumes. If you would like to see
what the panels look like please click on the screen shot on the right and then
select the panel you want from the montage. Every plane features a 360°
view with multiple inside views, including main panel, overhead and pedestal,
but one of the most pleasing features of the package is the inclusion of a basic
Flight Management Computer (FMC) which will be instantly
familiar to
ProFlight 2000 fans, and which handles lateral and vertical navigation
for the aircraft. The FMC can process leg data and waypoints, as well as showing
flight plan progress in real time. Holds are implemented, and this FMC makes
a good introduction to the subject for simmers who want to do a bit more than
fly from place to place using the default autopilot.
It has become a tradition for Airport 2000 releases to include adventures and Volume 3 is no exception - their inclusion explains the adventure display window which loads with FS2000 after installing A2V3. Although helpful for beginners, many users will find this new window irritating, and while it can be switched off by clicking on the "modules" item on the FS2000 menu and unchecking the relevant box, that will only remove it until FS2000 is restarted, at which point it will return to haunt you again. In its default location the adventure text box obscures the Airbus radio frequency window, so don't go looking for it on all the other panels like I did.
While
adventures are probably the least popular feature of FS2000, the ones in this
package are worth a look because they have been created with AETI's excellent
ProFlight
2000 utility and include Dave March's S-Combo
Module, which means that you get to listen to a co-pilot and cabin crew
as well as ATC. All the flights are based around a theme of flying for the fictitious
Wilco Alliance Group, which accounts for the Dolphin, Odysseus and Starflight
Express liveries in the package. Although tutorials are graded by difficulty,
there is no way you are going to fly even the easy ones without reading the
pdfs very thoroughly, as the most generous airspeed tolerance you are allowed
in any of the adventures is 30 knots - anyone who isn't familiar with approach
plates might like to
read my series on the subject. The flights begin with a
short hop in a Do328 from Gatwick to Orly and finish with a long haul in a 737
from JFK to San Francisco, a journey which should challenge the most ardent
adventurer.
I
was unimpressed with the EGKK-LFPO adventure, which crashed FS2000 spectacularly
on several occasions on two different machines, each time with an error in panel.dll,
requiring a hard reboot on one machine. I had no better luck with the second
and third adventures, both of which use the same plane, the Do 328, though curiously,
the Dornier loads perfectly well on its own and the crash only seems to occur
if it is loaded as part of an adventure. Moving rapidly on, I tried tutorial
4, the EKCH-EGKK adventure, which uses the Dolphin A320 - fortunately this one
loaded without trouble. I managed to take-off from Kastrup without getting lost
on the airport, but after that the plane exhibited some truly weird behaviour
in what is known as PIC Plus mode, with the heading bug hunting all over the
place and the plane following it around in about as snaky a track as you can
imagine. There were also the inevitable problems with S-Combo chatter treading
on ATC instructions and when all was said and done I was glad to finish the
adventure and fly with a quiet cockpit. In their current state, a beginner would
find these adventures frustrating and some bug-fixing is urgently necessary.
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Even using the ProFlight engine it has always been tricky getting adventures working in FS2000, but, I don't think that the problems I experienced would prevent me from going out and buying Airport 2000 Volume 3. Far from it - I think this is one of the best add-on sceneries it has ever been my pleasure to review, and I just hope that it works OK with FS2002 when it arrives, because otherwise I may just have to stick with the older version just so I can taxi under that bridge at Denver. But - and it is a very, very big but - this scenery severely impacts on frame rates. I don't think I would consider buying it unless I had at least a 1.0 GHz Pentium.
Andrew Herd