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![]() This A-10 is in the heat of battle and seems to be doing quite well, but that SAM is trying to take him down. The smoke trails, explosions and object detail are very well. |
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I was at a computer/electronics store one day, I discovered 2 different A-10 combat
simulation games. I've been looking for a A-10 simulation since I had been reading up on them lately. I was only going to buy one them, so I looked at the screen shots on the back of
each boxes and read the short excerpts that some gaming magazines gave it. I based my decision on the sole basis of graphics because the other game's terrain and objects had too many polygonal shapes for my liking. My decision was Silent Thunder: A-10 Tank Killer II by Sierra On-Line and Dynamix.
![]() Flying low is critical if you don't want to be detected early. Besides, buzzing the civilians is always fun! |
![]() Ah, one of the things that I really like: dropping bombs on stuff. The explosion and flying debris is done exceptionally well. |
The object and terrain graphics are very good. The detail of buildings, vehicles, AAA's, SAM's, and airplanes are relatively smooth, except when viewed close up, which becomes a little blocky and pixilated. There are unlimited views in this game, which can be changed by using the mouse while in the outside view. The weapons can be seen quite clearly under the plane and you can see each individual weapon being dropped or fired. The explosions and smoke trails from weapons are beautiful to watch. After the bombs, missiles, or rockets hit their targets, the ground is visibly scarred from the explosion and really adds to the realism. If the wings are hit from gunfire or missiles, better check your payload because the weapons may be knocked off or remain on part of the wing that was blown off. The music for the game is pretty good, although I don't usually have the music on while I am playing games. You can even play the CD in a CD player so that you can enjoy the music outside of the game.
![]() How can a full loaded A-10 (51,000 lbs/22,950 Kg) going 57 knots, continue to climb? It boggles the mind. |
Let me try and explain how the flight model works. Takeoff is quite simple since a fully loaded plane can accelerate from 0 to 200 knots in about 7 seconds. The control of the plane is quite easy and responds well, although I am not fond of the auto-horizontal trim function which automatically levels the plane. When you pull up and try to attempt a loop, make sure you that your altitude is at least 700 ft, because as you reach the peak of the loop, the plane's speed bleeds dramatically, stalls and begins an immediate descent at an incredible speed. The stall speed for the plane as big and heavy as the A-10 is set at around 50 knots. Strange, since the plane has to be going 200 knots for the plane to even takeoff. I have read that the A-10 is a nimble plane, but being able to turn around 180 degrees so quickly by using the rudders only is a little hard to believe. Another thing is the way the plane responds to throttle input. For example: when you are at full throttle (9 on the keyboard), which is about 350 knots, and you cut the speed to about half (5 on the keyboard), the plane immediately slows down to the corresponding speed, which would be about 200 knots. The opposite is also the same. I'm sure that drag doesn't slow the plane down that quickly or that the thrust propels the plane from 200 knots to 350 in a couple of seconds.
![]() The cockpit is simple and provides a good outside view. Notice the "box" around the target? |
Another thing, if you find yourself heading for the ground because the airplane is heavily damaged, you can forget about punching out because there is no eject button to press. What modern, military airplane doesn't have an ejection system for the pilot to use when he/she is in danger of being killed? Most other combat sims has a huge map that consists of hundreds of thousands of square kilometers or miles of land and sea, but Silent Thunder II has a very limited map area and if you fly out of this area, it's mission failure.
I played this game on a P200 MMX, 32 MB RAM, CH F-16 Combat Stick, Thrustmaster Elite Rudder Pedals, 16 bit sound card, and 2 MB video card. The game ran very smoothly with the detail on the highest setting. When direct sound is turned off, the sound was delayed for a second or more, but other than that, no real big problems.
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P.S. I'll never buy another game simply because of its graphics, hopefully :)
Michael Hewitt
michael.hewitt@mailcity.com