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To do that, I selected the lower quarter of the fuselage texture and darkened it 4%. I selected the lower 3/4 of the darkened area, and darkened another 4%. And so on. Of course, you still can see the straight separation between each grey rectangle. So, I took my brush, and diffused the zones until each one blurred its borders. Of course, I was careful with the dirty lines leaving the fuselage junctions and the junction itself.
Another improvement is the windows. The real ones are not grey rectangles; they have shadows and reflections inside them. So, start brushing again.
It would have been enough for any other plane but the DC-8 has a transversal section like an eight, not circular. So we must put a slight shadow at the floor level, where the doors begins. Darker zones, diffused borders...
Here is the finished "dirty white" nose textures (left). As you can
see, even separated from the model, it has some depth. And that's
the idea. Now we can store these "dirty white" textures and use them
every time we wish to repaint a DC-8-62F. There are many more DC-8s
waiting to be repainted, and you can do that.
The next step was to fix the tail, resizing the cutted picture over the corresponding texture. This time we have luck, because there are no shadows to "erase". After some test and try, it was done, just the right side, because the left will be more difficult and it will wait for a while.
In the first part of this exercise, we talked about two slighty different planes. One of thes differences is the engines. EC-892 had all the engines blue. EC-GEE had two blue and two metalic engines, at least part of its life. Eventually it had all the engines blue too. In fact, if we want to reflect all the paint changes for only two planes over two year, then we must do five textures. But it's not necessary, at least I don't feel so. So let's just do one texture for each plane.
The metallic engines, as the wings and horizontal planes, can be found in another HJG DC-8-62F plane. After all, they have good painters and there is no need to reinvent the wheel. To make the blue ones, the only difficulty is to find the right tone, but we can do that cutting a square of color from one of the pictures as explained in the first exercise. A bit of shadow, and it's ready.
On this picture (right) the fuselage remains white, the inner
engines are blue, and the outers are metallic. It means that we are
going to paint EC-GEE first. The right side of the tail is
finished.
To finish the fuselage is not difficult, but we are going to need
more tricks. The words "Canarias Cargo" are big, and extend between
textures F2-62F.bmp and F3-62F.bmp. So, how are we going to know the
right size for the letters? The answer is to create auxiliary
texture 1024 pixels long by 512 pixels high. Just copy both
textures inside and start to try. There are two ways to add the
company name on the textures. The first is locating the same font
they used and adding the name as text. Unfortunately I couldn't find
it. The other is to cut the logo from a picture, and resize over the
provisional texture I created. That's what I did. Warning: a cut
and resized logo never has a homogeneous color. Remember allways to
fill the letters with the homogeneous, right color (left).
Of course, at this point you will be bored of paint, try, repaint and retray. Remember that it is a hobby, not a madness. I used three days to do all the things I have written after the title, and I'm going fast. I you are a beginner, or have less than ten repaints, it would had taken two weeks since the first brush... unless you be so concentrated that you have not eaten since the beginning of this exercise. If so, take a rest! There is a wonderful life out there!
After some eating, phone calls to the friends telling how good a
repainter you are and a date with the girlfriend... or boyfriend? Are
there some women painting planes out there? I'd like to know, and it
will be fine. As I said, after a rest, the plane must be finished by
starboard only (right). We can start now on the port. Cut the flag
and register code, and copy on the lower side of the texture. The same
with the "Canarias Cargo" logo, but watch out! When we created the
auxiliary texture we inverted the lower side. We must rebuild the
lower side and find the right position of the letters using the only
available picture we have (left). By doing that, you'll see that
the "g" of "Cargo" is cut by a window. It's not a mistake, the
real one must have been cut too, but we have no way to know, because
there are no pictures displaying this place. Anyway, as the window is
dark, it seems that the word "Cargo" can be read without problems, so
it must be OK.
Easy, don't you? But now comes the tough part: the left tail. The
first step is to select the right side of the texture tail, invert it
and put in the lower side of the texture. And... thanks to the
repainters angel! The tails logo automatically puts as the real one! My
worry was to repaint this slim lines by hand. I would have do, but it
would have taken me two or three days. Sorting by luck this kryptonite
rock, the only thing we must do is to "erase" the letters and put
again the right way. To erase, we can cut pieces of the tail just
over the letters, and paste over. I did a false texture showing the
original position of the pieces as white rectangles, just to show you
(right). The last step of DC-GEE is to paste the tail's right
"Canarias Cargo" on its correct position, and... voila (left)!
But the way, I always back up my planes two or three times, every
time I finish some important part. We will do a temporary backup
right now.
Shall we start with EC-892? The differences are: all the engines are blue (the metallic part ahead is white), the fuselage letterings are slighty different, the front door has different floor color and the registration number changes, of course.
Just copy the finished EC-GEE textures inside another folder called texture.1 and start to change. This time, the name of the company is painter OVER the fuselage windows. Well, the cargo does not care about it.
I'm explaining nothing about documentation and configuration files, because all that was explained in the first exercise. The only difference is that HJG allows you to upload complete aircraft. So, the readme.txt doesn't need to explain how to add the textures to anywhere. Instead, this is the part of the installation in the readme.txt:
Unzip dc-8ah83.zip in your "Aircraft" folder of FS2004 or FS2002, install your desired panel and that's all. If you don't know how to install a panel, just let the default Boeing 747.
Of course, HJG has panels, sounds and effects and they explain how to
install all this. The only remaining thing was to remove the "ayuda"
folders, finish the readme.txt, aircraft.cfg and
file_id.diz, and
upload
the file to FlightSim.Com (picture, right).
Alejandro Hurtado
Part 1
dracosist@cantv.net
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9