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![]() Airbus A310 with conventional yoke flight controllers |
![]() New A330 glass cockpit with stick controllers |
![]() New A340 glass cockpit with stick controllers |
![]() New A350 glass cockpit with stick controllers |
![]() New A380 glass cockpit with stick controllers |
![]() Adama A-700 microjet with stick controllers |
![]() Cirrus glass cockpit with stick controllers |
![]() B1-B Lancer with stick congtrollers |
![]() B-52 with yoke controllers |
![]() Detail of B-52 throttle quadrant |
![]() Boeing 787 cockpit with yoke controllers |
![]() DC-3 cockpit with yoke controllers |
![]() Flightsim version of the F-16 cockpit and HOTAS showing side stick controller position |
![]() Actual F-16 HOTAS flightsticks |
![]() Actual F-16 HOTAS throttle |
![]() F/A-18 cockpit with center mounted flightstick |
Your flight controller is the one piece of hardware that separates true flightsimmers from all the gamers out there. While PC gamers may play with their joysticks or a mouse and keyboard, we flightsimmers have evolved to a higher life form and use flight controllers that are designed to look and feel like the real thing. Whether you fly with Microsoft Flight Simulator, Combat Flight Simulator, LOMAC or IL-2 – this installment of Get Real! will show you the flight controller must-haves that every flightsimmer needs in your quest for realism. I'll cut through the clutter of controllers and recommend the essentials to get you started and continue to build on your realistic experience. It contains links to our product reviews for all the gear I recommend.
The Basics Versus Ultra-realism
I define "The Basics" as the essential controllers you add to your PC configuration that simulate real world controllers, but are not exact replicas. They come close enough and significantly enhance flightsim realism. But, if you want the step-by-step guide for ultra-realism in flight deck simulators, watch for the upcoming article in this series titled Get Real!: Build a Flight Deck. In that separate article, I'll show you how to take flightsim realism to the max with desktop cockpit modules from GoFlight. These USB modules are extremely close replicas to the look, feel and functionality of real world flight deck instrumentation. While nothing replaces actually sitting in the left-hand seat and flying in the real world, the GoFlight gear comes reasonably close and won't break your bank account.
Simmers may skip this part. Gamers, listen up.
Flightsimming with a mouse and keyboard, while technically possible, is a fool's errand. You simply cannot maintain adequate control and mouse and keyboard are not found on in the cockpit. Gaming joysticks, while loaded with lots of lights, 3-D twists and other doo-dads, are a blast when playing MechWarrior or fighting games but just don't give you a realistic feel for what it's like to fly an airplane.
Get Real! is all about reality and not at all about fantasy. If you approach flightsimming as a game and just love your Saitek X-52 HOTAS or Cyborg stick – that's just fine. Go for it and enjoy! Saitek makes wonderful products for gamers. Logitech, on the other hand, makes cheap junk that I personally have had break off in my hand. Regardless, I'm not going to debate the merits of game sticks or gamer HOTAS imitators. The point is that this article is not for gamers unless you want to graduate from gaming to simulation and crave a realistic flight experience. If that's the case, read on.
If you're ready to ditch that game stick and go for a yoke or flightstick, I recommend getting flight controllers that are modeled after the real things. When you Get Real!, you're seeking the most realistic flightsim or combat flightsim experience you can have while sitting in front of your desktop screen. That realism starts right here, in the palm of your hand.
Since airplanes are all flown either by yoke or flightstick, your first choice is to match the controller to the type of airplanes you like to fly. Heavy jets (except for the new Airbuses), classic aircraft, and most general aviation twins and single engines are controlled with a yoke. Military jets, warbird fighters, some of the new glass cockpit props and many of the new microjets are controlled using a flightstick.
There is a significantly different feel between a stick and a yoke that affects your situational awareness while flightsimming. When you grab a yoke, you tend to throw your body weight into raising or dropping the nose by pulling and pushing on the yoke, just like in a real cockpit. When your aircraft rotates and lifts off as you gently pull back on the yoke, you get a much greater sense of motion and your eyes tell your brain to tell your body that you are experiencing the rotational movement of takeoff. It's a real thrill to switch from a game stick to a yoke and then lift off in a Boeing 767, 747, a big heavy turboprop like the C-130 Hercules or a giant like the C-5 Galaxy, C-17 Globemaster or the gargantuan AN-225, the world's largest airplane. When those babies lumber through V1 and V2 to leap skyward, that yoke in your hands gives you the feeling of the power of these magnificent aircraft.
Flying a stick has its own unique physical experience. It's more of a deft balancing act with small incremental movements and quick responses. That's why you want a stick in a combat jet or warbird. Even in the heat of a dogfight or long range missile engagement, the aircraft is controlled with small, precise movements and not by yanking the stick around.
If you fly both stick and yoke-controlled aircraft, you'll want both types of controllers to experience maximum realism in every flight.
Yes, and no. Airbus and other general aviation aircraft manufacturers such as Adam Aircraft, Cirrus, and many others have switched from yokes to flightsticks. Many other manufacturers such as Boeing, Cessna, Raytheon, Piper and the rest, still use a yoke controller. One of the first heavies to fly with this stick cockpit design was the Space Shuttle. Real world stick controllers tend to follow the design of the F-16 Falcon HOTAS (Hands On Throttle and Stick) system.
The entire series of Boeing jets from the 707 to the new 787, all use yokes. The new trend in glass cockpit design for Airbus A320, A330, A340, A350, A380, and many other microjets and prop aircraft is to use a stick. Even in heavy bombers, both yokes and sticks are used. The venerable B-52 uses a yoke while the B-1B Lancer uses a stick like a fighter jet.
In side-by-side cockpit seating, the pilot's flightstick is located on the left side and the copilot's is on the right side. For single seat or tandem configurations, the stick is on the pilot's left side
Traditional flightsticks in classic warbirds and many other modern fighter jets place the stick between the pilot's legs. All modern American jets use a similar control stick design that has many buttons and switches on the stick so that the pilot can maintain hands on stick and throttle while simultaneously controlling multiple weapons, radar, HUD and ECM functions with one hand on the stick and the other on the throttle. Fighter pilots call it "playing the piccolo" because you use all five fingers on each hand, all the time.
Jets like the Eurofighter, F-14 Tomcat, F/A-18 Hornet, Rafale and all warbirds such as the Mustang, Thunderbolt, Spitfire, ME-109, Zero and Corsair; place the stick in the center between the pilot's knees. Modern fighters such as the F-16, F-22 and F-35, place the stick on the right-hand side.
What this all boils down to is that yokes are still the most widely used flight deck controller although all the new Airbus jets use sticks. So, your choice of controller for your flightsimming depends on whether you love flying the Boeings (and other yoke-controlled airplanes) or the Airbuses (and other stick-controlled airplanes). I personally use both yoke and stick. Not at the same time, of course. I switch controllers as needed based on any particular flight's aircraft.
There are essentially three levels of controller realism:
Must Have: Yoke or flightstick
Could Use: Rudder pedals
Get Real!: Add a jet throttle or throttle quadrant.

Good:
Flightsim Yoke, Flightstick or Both.If you want decent realism, but are not prepared to invest a large sum, you can start with either a yoke or a flightstick. My advice is to trash the game stick and get the CH Products Flightsim Yoke USB or the CH Products Fighterstick USB. Both are rock-solid products with a highly realistic design and feel. They score much higher on reality points that the other game sticks or HOTAS simulators from manufacturers such as Saitek, Thrustmaster and Logitech.
Both the Flightsim Yoke and Fighterstick have lots of programmable buttons and levers with built-in throttle controls. You can choose to fly with auto-rudder engaged or you can program a button or thumbwheel to provide manual rudder control. If you never get another controller, get one or both of these. You could spend more for a yoke or stick from Elite or Precision Flight Controls that is actually FAA certified for loggable flight simulation training. But, since Flight Simulator itself is not certified by the FAA, why go to all that expense? While both Elite and Precision Flight Controls make outstanding, high-quality products, their ultra-high cost will only deplete your bank account without a commensurate return on your investment in flightsim realism with FS2004 or FSX.
The yoke clamps to your desktop and is best positioned directly in front of the screen. It has a USB interface and that makes it a snap to plug-and-go, then remove and store when you want to use your PC for other activities. Make sure to leave room behind the yoke to allow clearance for the center strut to move in and out. Use the review link below to get more details on the CH Products Flightsim Yoke.
The most realistic flightsticks are designed to imitate the F-16 HOTAS system which has a right-hand design for the stick with the jet throttle on the left. When using a flightstick, I place it on the desktop in the same general location that it would be in the cockpit of the airplane I am flying. So, just slide it to the center or over to the right for a more realistic feeling. Since no one has yet made a flightsim left-handed captain's flightstick to simulate the side-by-side glass cockpit stick design, that's one compromise we all need to make.
Better:
Add Rudder Pedals.To get the real feel of flying an airplane, you need to use rudder pedals with toe brakes. Using auto-rudder or controlling the rudder with buttons and thumbwheels just does not give you a realistic feel for the aircraft. This applies to both airborne and ground control. Correctly calibrated rudder pedals give you the delicate control you need to handle turns and to make fine adjustments to stay on course. In the heat of battle during a dogfight, standing on the rudder and pulling high-G turns simply cannot be imitated by auto-rudder. My advice is to spend a bit more and add CH Products Pro Pedals USB. Rock solid, accurate and reliable; these pedals have toe brakes and can perform double duty as accelerator and brake pedals for auto racing simulation.
Best: Add a Jet Throttle or Throttle Quadrant.
Controlling throttle, prop pitch and fuel mixture is as vital for flying an airplane as managing roll, pitch and yaw with your flight controllers. Complete your flight controller installation by adding throttles. As with the yoke or stick decision, you should match the throttle to the type of aircraft you fly.
Throttle quadrants come in a variety of shapes and configurations that range from the classic elegance of the DC-3 and the B-52's 8-engine quadrants, to the sleek designs of the current crop of twin-engine modern jet airliners and single engine simplicity. For flightsimmers, throttle controls fall into two categories: HOTAS and quadrant. If you like flying the single or dual engine fast-movers, you'll want a HOTAS throttle. If you prefer flying the multi-engine heavies, turboprops, and GA aircraft – you'll want a quadrant. Love flying them all? Get both for maximum realism every time you flightsim.
I recommend the CH Products Pro Throttle USB for HOTAS systems and the CH Products Throttle Quadrant USB for multi-engine throttle control realism. While dual-engine fighters and bombers such as the F-14 Tomcat, F/A-18 Hornet, F-111, MiG-29 and A-10 Thunderbolt have twin throttle levers, the CH Pro Throttle has only one. It simulates the single-engine F-16 HOTAS. You can individually adjust each engine in a dual jet aircraft by first, selecting engine one or engine two, and then using the throttle to adjust them asynchronously. Having Voice Buddy 3 voice control makes this a cinch to do without fumbling with the keyboard. Or, you can also program a button on the throttle to act as the engine selector switch.
The Pro Throttle sits on your desktop the same way a Fighterstick does. It has a mini-joystick control plus lost of other buttons and switches that are designed to simulate the F-16 HOTAS throttle and are all individually programmable. For full details, read our review. You'll find the link to it below.
CH Products Throttle Quadrant clamps to your desktop the same way the yoke does. It has six fully programmable sets of levers and switches. You can easily configure the quadrant for either twin or multi-engine aircraft by simply switching the lever caps and making some adjustments to the quadrant's software configuration. See our review for all the details. Use the link below.
Check Out the Reviews
Use the links below to see our reviews of all the products I recommend here.
CH Products Flight Sim Yoke USB And Pro Pedals USB by Rory Gillies
CH Product Flightsim Yoke USB by Lee Norrie
CH Products HOTAS Controllers by Max Merlin
CH Products Throttle Quadrant by Andrew Herd
CH Products Pro Throttle by Graham Waterton