This tutorial shows the steps to modify a scenery area using FSLandclass and a developer pack.
I used the Canada West developer pack in this example. I modified an area to more accurately
represent my home town which was virtually left out by Microsoft.
NOTE: The finished scenery illustration also contains macros created with Abacus
FSDS and placed with FSArchitect 2002.
Let's Get Started...
First (of course) install FSLandclass. There are two program files included. They are:
FSLandClass98.exe and FSLandClass.exe
I am running Windows 2000 Professional and found the only one that worked for me was
FSLandClass98.exe.
NOTE: You can install FSLandclass in any folder on your hard drive,
BUT you will have to remember where it is.
Next install the FS2000 SDK. It does not matter where you install this either
since you are going to copy files from the folder to the FSLandclass folder.
In fact once you have copied the files you can uninstall the SDK if HD space is a concern.
Copy the files resample.exe, tmftobgl.exe, tmfcompress.exe, and tmfmerge.exe FROM the
Terrain SDK folder TO the FSLandclass Folder.
Install the developer pack. This is a two step process. One step asks you to define the location of your FS2K Scenery folder, and will then install a country.bgl file there. This file contains already modified scenery and can be used just as a scenery add-on with no further modifications. I determined that I still needed further modifications to make my area more accurate. In my case the new scenery file was called CanadaWest.BGL.
The second step installs the binary files needed by FSLandclass for the area covered by the developer pack. This step will ask you to define the location of your FSLandclass installation and will put a whole bunch of files in there for you. These files will have names similar to LCE71N20.bin
NOTE: The file names refer to the Lat and Long coordinates of the “chunk” you are going to modify.
FINALLY: Install the atlas files. These are a large set of .gif files with one HTML file to load them all. You have to open the index file for the atlas (in my case AtlasNorthAmerica(West).htm) in your internet browser to see the atlas which basically is a grid map with the file names (similar to LCE71N20) displayed. This allows you to quickly find the file name for the area you want to work on.
Let's Make Some Scenery
At this point FSLandclass is functional and we can start modifying scenery with it.
These illustrations give you an idea of what we are going to do.
| 1: Microsoft Default Scenery (Cockpit View) | Microsoft Default Scenery (Overhead View) | |
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There should be a town on both sides of the river here. NOTE: The island in the middle and the bridges ARE NOT default but were created in other scenery programs. |
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| 2: Developer Pack Default Scenery (Cockpit View) | Developer Pack Default Scenery (Overhead View) | |
| FSLandclass Developer Pack scenery file has added some detail. (Note town now on left) | ||
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| 3: My Modified Scenery (Cockpit View) | My Modified Scenery (Overhead View) | |
| I have made the town on the left larger and given it a city center and I have added suburbs on the other side of the river. | ||
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Here it is step by step with illustrations.
Step 1: Start FSLandclass
Step 2: Select FILE/READ. You will see the following dialog box.


FIRST click ZOOM STATE and pick one of the corners where you think your town
may be. By experimenting I determined it was in the SOUTHEAST section so I selected
that to zoom it in more. This allowed me to see some tiny colored squares that
indicate a landclass tile, but still way too small for my old and tired eyes.
But with Magnifyer also running (you can see the blow up on the right) it is much
easier to select a colored tile block. The small window on the right is the Magnify
window showing what is under the mouse cursor on the left.


Continue clicking tiles and changing them until you are satisfied enough to give it a try. Notice I said give it a try. Sometimes it takes three or four tries, loading FS2002 and viewing the scenery each time, to get it right.
In my case I found I had suburbs farther up the river and on the other side where
none actually exist. This is because the tile I modified actually spanned the river.
This did not affect the river in the scenery, but required changing one of the tiles near
the south bank of the river to prevent it from showing buildings on the north bank.
Experimentation is the key.
So Let's See What It Looks Like
Step 6: After you have completed the changes above, click on FILE/WRITE RESAMPLE.
This will create a bunch of new files in your FSLandclass folder, one of which will
be the (in this case) lce62n20.bgl. FSLandclass assigns the .bgl file the same name
as the geo coordinate file. You can rename it to anything you like.
Step 7: Copy the new .bgl file into the FS2002 main SCENERY folder. Unfortunately these mods will not work in subfolders (i.e. Add On Scenery/My Town/Scenery) but must go in the main scenery folder in order to work.
I just gibe my new files obvious names so I can tell they are not FS default scenery files when I am browsing folders (with Windows Explorer)
Step 8: Start FS2002 and go to the closest airport and take a look.
You will be impressed. I was!
I would appreciate hearing if this brief tutorial has been of any
assistance.
Ray Hallock
royboy@eagles-nest.net